Christian Costa
95433ccd3c
d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
2012-12-27 18:47:54 +01:00
Józef Kucia
ad5a00b7f8
d3dx9: Add stub for D3DXCreateRenderToSurface.
2012-06-06 11:55:41 +02:00
Dylan Smith
7e403aac73
d3dx9: Add stubs for D3DXCreateSkinInfo functions.
2011-06-23 09:59:16 +02:00
Dylan Smith
bf0979f557
d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames.
2011-05-24 18:29:27 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Matteo Bruni
5dcb2e4b7e
d3dcompiler: Move shader assembler implementation from d3dx9_36.
2010-08-25 17:34:24 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Christian Costa
60f736af87
d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
2010-04-01 18:12:27 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Christian Costa
62981582dd
d3dx9_36: Add stub for D3DXCreateEffect.
2010-03-19 14:31:33 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Christian Costa
82d7054085
d3dx9_36: Implement D3DXCreateTexture.
2010-02-15 12:50:42 +01:00
David Adam
5dfa6955ee
d3dx9: Remove the useless d3dx8 import.
2009-07-13 10:54:26 +02:00
David Adam
de5090c51c
d3dx9: Merge d3dx8 core into d3dx9.
2009-07-13 10:51:26 +02:00
Tony Wasserka
9777bb1bec
d3dx9: Implement D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:21 +02:00
Tony Wasserka
9733856f90
d3dx9: Implement ID3DXFont_GetDC.
2009-06-24 11:31:42 +02:00
Tony Wasserka
32d2be575e
d3dx9: Add utility functions for loading files and resources into memory.
2009-06-02 12:02:16 +02:00
Tony Wasserka
bf353f180d
d3dx9: Add stubs for the D3DXGetImageInfo function group.
2009-05-26 15:37:35 +02:00
David Adam
8716c62c6e
d3dx9_36: Implement D3DXIntersectTri.
2009-02-03 14:19:44 +01:00
Tony Wasserka
112effb160
d3dx9: Add stubs for the ID3DXSprite functions.
2008-07-30 12:43:51 +02:00
Luis Busquets
9a93a49174
d3dx9: Implement D3DXGetShaderSize().
2008-07-16 19:56:19 +02:00
Louis Lenders
efb90c7fee
d3dx9_*: Add version resources.
2008-06-23 19:58:04 +02:00
Philip Nilsson
0457333f55
d3dx9: Implement the D3DXVec*Array functions.
2008-03-21 12:52:19 +01:00
Tony Wasserka
e84b8b23f8
d3dx9: Add stubs for the ID3DXFont functions.
2008-03-15 11:06:13 +01:00
Alexandre Julliard
41f36c49e0
makefiles: Support non-standard import lib names in the global dll rules.
2008-03-06 11:54:03 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Tony Wasserka
0b5ae28061
d3dx9_36: Create d3dx9 importlib.
2008-03-04 20:51:12 +01:00
Tony Wasserka
87fefc7ef4
d3dx9: Start implementation of d3dx9_36.
2008-01-16 12:45:17 +01:00