Zhiyi Zhang
6556ed2058
d2d1: Use newer blend options in d2d_device_context_SetTarget() for bitmaps of D2D1_ALPHA_MODE_IGNORE.
...
When bitmap alpha mode is D2D1_ALPHA_MODE_IGNORE, D3D11_BLEND_ZERO is used for SrcBlendAlpha and
D3D11_BLEND_ONE for DestBlendAlpha on Win7. However, tests show that D3D11_BLEND_ONE is used for
SrcBlendAlpha and D3D11_BLEND_INV_SRC_ALPHA for DestBlendAlpha on Win8+. The patch changes
d2d_device_context_SetTarget() to use the Win8+ behaviour.
Fix PowerPoint 2016 slideshow artifacts.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zhiyi Zhang
d0902b7c8e
d2d1: Release bitmap on d2d_device_context_SetTarget() error path.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Eric Pouech
0201606bac
d2d1: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:36:16 +01:00
Henri Verbeet
7fabf02978
d2d1: Create feature level 10.0 device context state objects.
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Commit 8c93549262
introduced a feature level
11.0 requirement for Direct2D, but that was unintentional. We want Direct2D to
be usable with feature level 10.0 hardware, and don't actually require any
feature level 11.0 features.
This issue was pointed out by Matteo Bruni.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-10 22:00:17 +01:00
Jan Sikorski
bf284dfc17
d2d1: Explicitly set default blend state.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-03 21:06:48 +01:00
Ziqing Hui
b2b73446e5
d2d1: Add a properties list for builtin effects.
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Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:05:26 +02:00
Ziqing Hui
d6fe15b8f5
d2d1: Implement d2d_effect_GetInputCount().
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Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:05:23 +02:00
Ziqing Hui
0408225fd6
d2d1: Add a ID2D1Image interface for effects.
...
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-20 18:51:19 +02:00
Henri Verbeet
da44bcc9d0
d2d1: Do not clear the device context state in d2d_device_context_draw().
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Clearing the state should no longer be needed now that we use
SwapDeviceContextState() and have our own dedicated state object.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-05 17:52:47 +02:00
Rémi Bernon
e6603ae4e7
d2d1: Remove unused D3D10 interfaces.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon
8c93549262
d2d1: Use D3DDeviceContextState instead of D3D10 state block.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon
580ef84cae
d2d1: Use D3D11 interfaces to create sampler states.
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon
50e04d9f9d
d2d1: Use D3D11 interfaces to create blend state.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon
942ee9318e
d2d1: Use D3D11 interfaces to create rasterizer state.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 19:43:28 +02:00
Rémi Bernon
5f54ff0b38
d2d1: Use D3D11 interfaces to create pixel shader.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon
629fa331bb
d2d1: Use D3D11 interfaces to create vertex shader.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon
072d90b19f
d2d1: Use D3D11 interfaces to create input layout.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon
63b7afb154
d2d1: Use D3D11 interfaces to create buffers.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
Rémi Bernon
a5e6ac7414
d2d1: Use D3D11 interfaces in d2d_gradient_create.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:48:02 +02:00
Rémi Bernon
6ffa597dfb
d2d1: Use D3D11 interfaces in d2d_device_context_get_surface.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:14:43 +02:00
Rémi Bernon
80ae670691
d2d1: Query ID3D11Device1 interface in d2d_device_context_init.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:14:43 +02:00
Nikolay Sivov
9fd51e4d74
d2d1: Reuse VS constant buffer object.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-11 20:27:35 +02:00
Nikolay Sivov
f74163ad58
d2d1: Reuse PS constant buffer object.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-10 20:47:14 +02:00
Nikolay Sivov
0a30088c39
d2d1: Cache sampler state objects at device context.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-10 20:47:07 +02:00
Nikolay Sivov
9521c6a1eb
d2d1: Pass zeros as text layout size for inverted rectangles in DrawText().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Haoyang Chen
f37c83452e
d2d1: Fix text position in DrawText().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Jactry Zeng
c19fc01d36
d2d1: Partially implement d2d_device_context_DrawImage().
...
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-15 21:02:45 +01:00
Jactry Zeng
e2a7ee33d0
d2d1: Skip empty source rectangle for ID2D1RenderTarget_DrawBitmap().
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-15 21:02:42 +01:00
Jactry Zeng
757ce04917
d2d1: Limit source rectangle to the actual size for ID2D1RenderTarget_DrawBitmap().
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-15 21:02:39 +01:00
Biswapriyo Nath
48020f4846
include: Add missing structures in dcommon.idl.
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Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 22:17:37 +02:00
Chip Davis
e771fc8dde
d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Connor McAdams
b2d1d1694d
d2d1: Make sure arc fill vertex buffer has correct BindFlag.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-17 16:04:50 +01:00
Giovanni Mascellani
873e3d0691
d2d1: Implement ellipse and rounded rectangle stroking with arcs.
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Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:40 +01:00
Giovanni Mascellani
a6bf2c429e
d2d1: Implement ellipse and rounded rectangle filling with arcs.
...
Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-04 18:53:37 +01:00
Giovanni Mascellani
b33177355e
d2d1: Trim rasterization area when drawing Bézier curves.
...
A Bézier stroke can lie outside its "defining triangle" for at most
half of the stroke width, not an entire stroke width.
Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Giovanni Mascellani
b728b2ff5f
d2d1: Do not fill hollow figures.
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Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-30 15:58:26 +01:00
Akihiro Sagawa
9a808acbd5
d2d1: Don't update device context DPI values when changing targets.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:17 +01:00
Nikolay Sivov
436fb03a87
d2d1: Remove unused function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 20:43:37 +02:00
Alexandre Julliard
239499a56d
d2d1: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Nikolay Sivov
b5e9896370
d2d1: Implement GetMaximumBitmapSize().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 16:44:15 +01:00
Nikolay Sivov
7ef66068f2
d2d1: Implement d2d_device_context_ID2D1DeviceContext_DrawGlyphRun().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-23 13:55:39 +02:00
Daniel Ansorregui
e55aca8f49
d2d1: Use default NULL argument in SetBlendState call.
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Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-16 22:26:07 +02:00
Nikolay Sivov
cc4b28a99d
d2d1: Check the context error state on entering d2d_device_context_DrawGlyphRun().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 20:27:10 +02:00
Nikolay Sivov
c4c5353820
d2d1: Add a helper to set error state.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-05 11:25:46 -05:00
Nikolay Sivov
5cc501b0a9
d2d1: Partially implement d2d_device_context_ID2D1DeviceContext_DrawBitmap().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-04 09:22:43 -05:00
Nikolay Sivov
56703ff9a6
d2d1: Handle invalid interpolation mode in DrawBitmap().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-04 09:22:40 -05:00
Nikolay Sivov
827f19a690
d2d1: Implement d2d_device_context_ID2D1DeviceContext_CreateBitmapFromWicBitmap().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-03 16:22:13 -05:00
Nikolay Sivov
d227553f57
d2d1: Implement CreateDeviceContext().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-02 19:37:59 -07:00
Nikolay Sivov
86f1ab36a9
d2d1: Implement d2d_device_context_SetTarget() for bitmap targets.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-30 10:59:35 +02:00
Nikolay Sivov
f60455be90
d2d1: Default to pre-multiplied alpha mode in CreateBitmapFromDxgiSurface().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-30 10:59:31 +02:00