d2d1: Do not clear the device context state in d2d_device_context_draw().
Clearing the state should no longer be needed now that we use SwapDeviceContextState() and have our own dedicated state object. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
78bdc84bcb
commit
da44bcc9d0
|
@ -139,7 +139,6 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
|
|||
|
||||
ID3D11Device1_GetImmediateContext1(device, &context);
|
||||
ID3D11DeviceContext1_SwapDeviceContextState(context, render_target->d3d_state, &prev_state);
|
||||
ID3D11DeviceContext1_ClearState(context);
|
||||
|
||||
ID3D11DeviceContext1_IASetInputLayout(context, shape_resources->il);
|
||||
ID3D11DeviceContext1_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
|
|
Loading…
Reference in New Issue