d2d1: Explicitly set default blend state.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -175,6 +175,10 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
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ID3D11DeviceContext1_OMSetBlendState(context, render_target->bs, NULL, D3D11_DEFAULT_SAMPLE_MASK);
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d2d_brush_bind_resources(brush, render_target, 0);
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}
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else
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{
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ID3D11DeviceContext1_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK);
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}
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if (opacity_brush)
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d2d_brush_bind_resources(opacity_brush, render_target, 1);
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