Henri Verbeet
|
3ad8989614
|
wined3d: Introduce a function for safely releasing a DC.
|
2013-11-04 11:05:43 +01:00 |
Adam Bolte
|
66a559328a
|
wined3d: Add support for nVidia GTX 660M.
|
2013-10-14 17:26:15 +02:00 |
Henri Verbeet
|
1419d7389c
|
wined3d: Send stream output binding updates through the command stream.
|
2013-10-11 11:06:20 +02:00 |
Henri Verbeet
|
f699b6da0b
|
wined3d: Send sampler binding updates through the command stream.
|
2013-10-11 11:06:18 +02:00 |
Henri Verbeet
|
738de80d0c
|
wined3d: Send constant buffer binding updates through the command stream.
|
2013-10-11 11:06:15 +02:00 |
Henri Verbeet
|
392a65fe09
|
wined3d: Unify sampler binding points.
|
2013-10-10 10:45:00 +02:00 |
Henri Verbeet
|
3caefc8337
|
wined3d: Unify constant buffer binding points.
|
2013-10-10 10:44:57 +02:00 |
Henri Verbeet
|
c228ffbaf0
|
wined3d: Unify shader binding points.
|
2013-10-10 10:44:53 +02:00 |
Stefan Dösinger
|
86d63f1d5a
|
wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
|
2013-10-09 15:52:37 +02:00 |
Henri Verbeet
|
079b6d4c11
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
Henri Verbeet
|
1f22246b84
|
wined3d: Send material updates through the command stream.
|
2013-10-09 11:11:00 +02:00 |
Henri Verbeet
|
db68c43678
|
wined3d: Send clip plane updates through the command stream.
|
2013-10-09 11:10:58 +02:00 |
Stefan Dösinger
|
e4a0767e2d
|
wined3d: Get rid of SFLAG_LOCKABLE.
|
2013-10-08 15:39:02 +02:00 |
Henri Verbeet
|
c6f8404bb6
|
wined3d: Send transformation matrix updates through the command stream.
|
2013-10-08 09:09:01 +02:00 |
Henri Verbeet
|
b2e75e27f3
|
wined3d: Send sampler state updates through the command stream.
|
2013-10-08 09:08:59 +02:00 |
Henri Verbeet
|
8cf6d1a429
|
wined3d: Send texture state updates through the command stream.
|
2013-10-08 09:08:56 +02:00 |
Henri Verbeet
|
8644b62726
|
wined3d: Move lowest_disabled_stage to the context.
|
2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
3f6d45bf14
|
wined3d: Send render state updates through the command stream.
|
2013-10-07 14:44:35 +02:00 |
Henri Verbeet
|
82cf8b2066
|
wined3d: Send pixel shader binding updates through the command stream.
|
2013-10-04 12:45:22 +02:00 |
Henri Verbeet
|
819e9dda28
|
wined3d: Send geometry shader binding updates through the command stream.
|
2013-10-04 12:45:21 +02:00 |
Henri Verbeet
|
368fcab2e8
|
wined3d: Send vertex shader binding updates through the command stream.
|
2013-10-04 12:45:18 +02:00 |
Henri Verbeet
|
052a863010
|
wined3d: Send texture binding updates through the command stream.
|
2013-10-03 12:55:09 +02:00 |
Henri Verbeet
|
d61b14371a
|
wined3d: Send index buffer binding updates through the command stream.
|
2013-10-03 12:55:04 +02:00 |
Henri Verbeet
|
264256970b
|
wined3d: Send stream frequency updates through the command stream.
|
2013-10-03 12:54:59 +02:00 |
Henri Verbeet
|
57ec706dde
|
wined3d: Send vertex buffer binding updates through the command stream.
|
2013-10-02 11:05:41 +02:00 |
Henri Verbeet
|
1f864bc9c3
|
wined3d: Send vertex declaration binding updates through the command stream.
|
2013-10-01 10:57:32 +02:00 |
Henri Verbeet
|
fd5fc51bc5
|
wined3d: Send depth stencil binding updates through the command stream.
|
2013-10-01 10:57:29 +02:00 |
Henri Verbeet
|
438b672660
|
wined3d: Send render target binding updates through the command stream.
|
2013-10-01 10:57:27 +02:00 |
Henri Verbeet
|
0776060439
|
wined3d: Send scissor rect updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
8a7744b06e
|
wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
bc0f990b44
|
wined3d: Send viewport updates through the command stream.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
baf285d46a
|
wined3d: Send draw operation through the command stream.
|
2013-09-27 10:33:36 +02:00 |
Henri Verbeet
|
708b938f64
|
wined3d: Send clear operations through the command stream.
|
2013-09-27 10:33:34 +02:00 |
Henri Verbeet
|
602c82bce8
|
wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
|
2013-09-27 10:33:15 +02:00 |
Henri Verbeet
|
4a9da034ab
|
wined3d: Explicitly pass gl_info to state_init_default().
|
2013-09-26 10:45:52 +02:00 |
Henri Verbeet
|
abbc595fc1
|
wined3d: Initialize the fb state pointer in state_init().
|
2013-09-26 10:45:50 +02:00 |
Stefan Dösinger
|
556e3e0c76
|
wined3d: Use GL_APPLE_client_storage for volumes if available.
|
2013-09-23 20:32:36 +02:00 |
Stefan Dösinger
|
5e89689bcd
|
wined3d: Make format conversion functions work on volumes.
|
2013-09-23 20:32:32 +02:00 |
Stefan Dösinger
|
24fbe9f2ec
|
wined3d: Pass the destination pitch to format conversion functions.
The relation between src and dst pitches is not correct if the source
pitch is padded to match pitch alignment requirements.
|
2013-09-20 17:04:04 +02:00 |
Stefan Dösinger
|
d15042837a
|
wined3d: Pass a correct access flag to glMapBufferARB.
|
2013-09-19 19:49:49 +02:00 |
Stefan Dösinger
|
83b404879c
|
wined3d: Mapping a mapped volume is an error.
|
2013-09-18 15:46:49 +02:00 |
Stefan Dösinger
|
bbfca4863c
|
wined3d: Store the instance count in the context structure.
|
2013-09-16 13:06:03 +02:00 |
Stefan Dösinger
|
59e0b841c7
|
wined3d: Move device_preload_textures into context.c.
|
2013-09-16 13:06:01 +02:00 |
Stefan Dösinger
|
112617f00b
|
wined3d: Move tex_unit_map and friends into the context.
|
2013-09-16 13:05:58 +02:00 |
Stefan Dösinger
|
f29c24f2de
|
wined3d: Pass the context to surface_internal_preload.
|
2013-09-16 13:05:55 +02:00 |
Stefan Dösinger
|
fe44be5fde
|
wined3d: Pass the context to the internal texture_preload function.
|
2013-09-16 13:05:52 +02:00 |
Henri Verbeet
|
d1e44ff775
|
wined3d: Pass a resource to wined3d_resource_free_sysmem().
|
2013-09-16 12:51:13 +02:00 |
Henri Verbeet
|
261246ef21
|
wined3d: Pass a resource to wined3d_resource_allocate_sysmem().
|
2013-09-16 12:51:13 +02:00 |
Stefan Dösinger
|
b8eb171b6b
|
wined3d: Explicitly pass the state information to buffer_internal_preload.
|
2013-09-12 17:48:20 +02:00 |
Stefan Dösinger
|
d8c43aabf7
|
wined3d: Move the decoded stream info into the context.
|
2013-09-12 17:48:14 +02:00 |