Commit Graph

90 Commits

Author SHA1 Message Date
Eric Pouech 86bc819f07 dsound: Enable compilation with long types.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:20:40 +01:00
Zebediah Figura e091903999 dsound: Use an SRW lock for the buffer lock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-03 20:48:04 +01:00
Alistair Leslie-Hughes 061121b81a dsound: Trace ref in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 17:01:31 +01:00
Andrew Eikum 469c497849 dsound: Correctly calculate angle between vectors with equal and opposite directions.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:44:12 +02:00
Zebediah Figura fe8e9daa1b dsound: Call interface methods properly.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 20:46:02 +02:00
Andrew Eikum d961f5ac7e dsound: Use the value from SetVolume when 3D processing is disabled.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:35 +01:00
Andrew Eikum 1671a83f55 dsound: Fix rolloff factor calculation.
We should treat the rolloff factor as a factor of the distance of the
buffer. For example, a rolloff factor of 2 should treat the buffer as if
it were twice as far away from the listener as it is.

The previous calculation would instead double the decibels of
attenuation.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-29 16:52:31 +01:00
Nikolay Sivov 9567813ec4 dsound: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:38 -05:00
Andrew Eikum f461610e6c dsound: Handle default case in dsound3d mode switch (Coverity).
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-11 12:17:58 +09:00
Andrew Eikum 2edb4bf320 dsound: Apply rolloff factor to distance attenuation. 2015-04-29 12:23:46 +09:00
Igor Kotrasinski 65e19a096d dsound: Fix conning formula to correctly interpolate volume. 2015-04-14 16:51:25 +09:00
Stas Cymbalov c1c108f58c dsound: Fix angle to sound source calculation. 2015-04-06 23:29:19 +09:00
Francois Gouget 359fbe829a dsound: Remove unneeded NONAMELESSXXX directives. 2015-03-11 22:10:31 +09:00
Marcus Meissner a83e8e88ea dsound: If 3d sound is disabled, just return (Coverity). 2015-03-02 23:00:31 +09:00
Mark Harmstone 1c73ce1ee7 dsound: Fix 3D positioning bug with head-relative buffers. 2015-02-03 16:30:55 +09:00
Mark Harmstone 77b2ab21f4 dsound: Support 5.1 sound. 2015-01-09 17:37:50 +01:00
Mark Harmstone 02f9edfd77 dsound: Do not use panning to set sound position. 2015-01-07 23:48:27 +01:00
Andrew Eikum f0be44c82d dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
Michael Stefaniuc e0d81e55e2 dsound: Merge IDirectSound3DBuffer into the secondary buffer object. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc a5d2120021 dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc 37df4671cb dsound: Merge IDirectSound3DListener into the primary buffer object. 2012-01-16 12:45:33 +01:00
Alexander E. Patrakov 663bc47602 dsound: Always resample buffers in mixer thread. 2011-12-29 17:56:48 +01:00
André Hentschel 2b981177d3 dsound: Use if(0) instead of #if 0 to make sure code still compiles. 2011-12-27 16:55:06 +01:00
Andrew Eikum b1fdaa81b0 dsound: Remove hardware acceleration support. 2011-09-26 18:38:07 +02:00
Andrew Eikum e2cc32d252 dsound: Don't dereference a freed object. 2011-09-21 19:25:12 +02:00
Michael Stefaniuc c0565143f9 dsound: Don't delete the primary buffer if a sub iface is still in use. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc ffb51208e9 dsound: Use the same struct for the primary buffer object as for the secondary. 2011-08-31 19:43:05 +02:00
Michael Stefaniuc 6d7c38256f dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090c.
2011-08-26 11:31:59 +02:00
Michael Stefaniuc 6b64e0090c dsound: Kill SecondaryBufferImpl with extreme prejudice. 2011-08-24 12:14:46 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Francois Gouget b3bf746ff9 Straighten out some ellipses. 2008-11-26 12:33:34 +01:00
Maarten Lankhorst 3f965d582f dsound: Make AngleBetweenVectorsRad when vectors have no magnitude. 2007-11-12 11:40:10 +01:00
Maarten Lankhorst 545a774fcc dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad. 2007-11-12 11:40:04 +01:00
Maarten Lankhorst 36e9054629 dsound: Move resampling away from mixer thread. 2007-08-02 11:53:31 +02:00
Maarten Lankhorst a6ab4c51cf dsound: Fix division by zero in DSOUND_Calc3DBuffer. 2007-07-09 12:15:45 +02:00
Romain Iehl 684a121aed dsound: Correct field access. 2007-07-06 18:19:40 +02:00
Romain Iehl 8de6b7da40 dsound: Simplify the calculation of sound attenuation due to distance. 2007-07-06 18:19:34 +02:00
Romain Iehl 3a8ae53de4 dsound: Fix bug preventing correct calculation of the sound parameters
of a 3Dbuffer, when an application calls CommitDeferredSettings after
the 3DBuffer has been released.
2007-07-06 18:15:57 +02:00
Maarten Lankhorst a7d6ed8ea6 dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
Based on a patch by Peter Dons Tychsen.
2007-06-22 12:23:18 +02:00
Andrew Talbot 1e4c97175e dsound: Exclude unused headers. 2007-05-03 14:23:53 +02:00
Andrew Talbot 824c9c8ee6 dsound: Constify some variables. 2007-04-30 12:32:30 +02:00
Michael Stefaniuc 3cf9f84561 dsound: Remove stray '\' at end of lines. 2007-01-09 12:03:46 +01:00
Andrew Talbot 6a9d6ef275 dsound: Remove unused function. 2007-01-09 12:03:38 +01:00
Michael Stefaniuc 26bd2ec9c3 dsound: Win64 printf format warning fixes. 2006-11-13 12:49:04 +01:00
Alexandre Julliard bc99ac09d3 dsound: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:10:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Robert Reif e49a5c22fb dsound: Refactor playback.
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif 0265676a27 dsound: Remove WINAPI from internal functions. 2006-01-03 17:32:50 +01:00
Robert Reif 6727c52f3b Include winuser.h so the code compiles cleanly on windows using
windows headers.
2005-10-17 09:24:50 +00:00
Dmitry Timoshkov b67da5b946 Make more of the OLE interface vtables const. 2005-06-01 19:57:42 +00:00