dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage.
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dc1473dd6a
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a5d2120021
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@ -321,8 +321,8 @@ static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
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*/
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/* IUnknown methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
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LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
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static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer *iface,
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REFIID riid, void **ppobj)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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@ -330,7 +330,7 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
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return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
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static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer *iface)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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ULONG ref = InterlockedIncrement(&(This->ref));
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@ -343,7 +343,7 @@ static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
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return ref;
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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ULONG ref = InterlockedDecrement(&(This->ref));
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@ -360,9 +360,8 @@ static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
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}
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/* IDirectSound3DBuffer methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
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LPDIRECTSOUND3DBUFFER iface,
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LPDS3DBUFFER lpDs3dBuffer)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer *iface,
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DS3DBUFFER *lpDs3dBuffer)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("(%p,%p)\n",This,lpDs3dBuffer);
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@ -382,10 +381,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
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LPDIRECTSOUND3DBUFFER iface,
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LPDWORD lpdwInsideConeAngle,
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LPDWORD lpdwOutsideConeAngle)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer *iface,
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DWORD *lpdwInsideConeAngle, DWORD *lpdwOutsideConeAngle)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
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@ -395,9 +392,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvConeOrientation)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer *iface,
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D3DVECTOR *lpvConeOrientation)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
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@ -408,9 +404,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
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LPDIRECTSOUND3DBUFFER iface,
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LPLONG lplConeOutsideVolume)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer *iface,
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LONG *lplConeOutsideVolume)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
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@ -418,9 +413,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVALUE lpfMaxDistance)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer *iface,
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D3DVALUE *lpfMaxDistance)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
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@ -428,9 +422,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVALUE lpfMinDistance)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer *iface,
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D3DVALUE *lpfMinDistance)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
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@ -438,9 +431,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
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LPDIRECTSOUND3DBUFFER iface,
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LPDWORD lpdwMode)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer *iface,
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DWORD *lpdwMode)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
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@ -448,9 +440,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvPosition)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer *iface,
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D3DVECTOR *lpvPosition)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Position vector = (%f,%f,%f)\n",
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@ -461,9 +452,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
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LPDIRECTSOUND3DBUFFER iface,
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LPD3DVECTOR lpvVelocity)
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer *iface,
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D3DVECTOR *lpvVelocity)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("returning: Velocity vector = (%f,%f,%f)\n",
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@ -474,10 +464,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
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LPDIRECTSOUND3DBUFFER iface,
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LPCDS3DBUFFER lpcDs3dBuffer,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer *iface,
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const DS3DBUFFER *lpcDs3dBuffer, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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DWORD status = DSERR_INVALIDPARAM;
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@ -506,11 +494,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
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return status;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
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LPDIRECTSOUND3DBUFFER iface,
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DWORD dwInsideConeAngle,
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DWORD dwOutsideConeAngle,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer *iface,
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DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
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@ -525,10 +510,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer *iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
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@ -544,10 +527,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
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LPDIRECTSOUND3DBUFFER iface,
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LONG lConeOutsideVolume,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer *iface,
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LONG lConeOutsideVolume, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
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@ -561,10 +542,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE fMaxDistance,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer *iface,
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D3DVALUE fMaxDistance, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
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@ -578,10 +557,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE fMinDistance,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer *iface,
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D3DVALUE fMinDistance, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
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@ -595,10 +572,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
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LPDIRECTSOUND3DBUFFER iface,
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DWORD dwMode,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer *iface, DWORD dwMode,
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DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
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@ -612,10 +587,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer *iface, D3DVALUE x,
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D3DVALUE y, D3DVALUE z, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
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@ -631,10 +604,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
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return DS_OK;
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}
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
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LPDIRECTSOUND3DBUFFER iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z,
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DWORD dwApply)
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static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer *iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
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{
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IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
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TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
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