dsound: Simplify mixing by removing remixing support, and fix its waveout breakage.
Based on a patch by Peter Dons Tychsen.
This commit is contained in:
parent
9591246002
commit
a7d6ed8ea6
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@ -236,8 +236,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
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hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
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if (hres != DS_OK)
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WARN("IDsDriverBuffer_SetVolumePan failed\n");
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} else
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DSOUND_ForceRemix(This);
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}
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}
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LeaveCriticalSection(&(This->lock));
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@ -297,8 +296,6 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
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This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->device->pwfx->nSamplesPerSec;
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This->nAvgBytesPerSec = freq * This->pwfx->nBlockAlign;
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DSOUND_RecalcFormat(This);
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if (!This->hwbuf)
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DSOUND_ForceRemix(This);
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}
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LeaveCriticalSection(&(This->lock));
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@ -424,29 +421,51 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
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/* we need to know how far away we are from there */
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if (pmix < pplay) pmix += device->buflen; /* wraparound */
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pmix -= pplay;
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/* detect buffer underrun */
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/* detect buffer underrun (sanity) */
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if (pwrite < pplay) pwrite += device->buflen; /* wraparound */
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pwrite -= pplay;
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if (pmix > (ds_snd_queue_max * device->fraglen + pwrite + device->writelead)) {
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WARN("detected an underrun: primary queue was %d\n",pmix);
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ERR("detected an underrun: primary queue was %d\n",pmix);
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pmix = 0;
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}
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TRACE("primary back-samples=%d\n",pmix);
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/* divide the offset by its sample size */
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pmix /= device->pwfx->nBlockAlign;
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TRACE("primary back-samples=%d\n",pmix);
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/* adjust for our frequency */
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pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
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/* multiply by our own sample size */
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pmix *= This->pwfx->nBlockAlign;
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TRACE("this back-offset=%d\n", pmix);
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/* sanity */
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if(pmix > This->buflen){
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ERR("Bad length in CalcPlayPosition!\n");
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return 0;
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}
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/* subtract from our last mixed position */
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while (bplay < pmix) bplay += This->buflen; /* wraparound */
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if (bplay < pmix) bplay += This->buflen; /* wraparound */
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bplay -= pmix;
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/* check for lead-in */
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if (This->leadin && ((bplay < This->startpos) || (bplay > This->buf_mixpos))) {
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/* seems we haven't started playing yet */
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TRACE("this still in lead-in phase\n");
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bplay = This->startpos;
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}
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/* sanity */
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if(bplay > This->buflen){
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ERR("Bad play position in CalcPlayPosition!\n");
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return 0;
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}
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/* return the result */
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return bplay;
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}
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@ -469,13 +488,13 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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*playpos = This->buf_mixpos;
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} else if (playpos) {
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DWORD pplay, pwrite;
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/* let's get this exact; first, recursively call GetPosition on the primary */
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/* get primary lock, before messing with primary/device data */
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EnterCriticalSection(&(This->device->mixlock));
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/* let's get this exact; first, recursively call GetPosition on the primary */
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if (DSOUND_PrimaryGetPosition(This->device, &pplay, &pwrite) != DS_OK)
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WARN("DSOUND_PrimaryGetPosition failed\n");
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/* detect HEL mode underrun */
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if (!(This->device->hwbuf || This->device->pwqueue))
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TRACE("detected an underrun\n");
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if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->device->hwbuf) {
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/* calculate play position using this */
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*playpos = DSOUND_CalcPlayPosition(This, pplay, pwrite);
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@ -489,7 +508,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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wp = (This->device->pwplay + ds_hel_margin) * This->device->fraglen;
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wp %= This->device->buflen;
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*playpos = DSOUND_CalcPlayPosition(This, wp, pwrite);
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TRACE("Using non-GETCURRENTPOSITION2\n");
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}
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LeaveCriticalSection(&(This->device->mixlock));
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}
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if (writepos)
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@ -504,7 +525,10 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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}
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if (playpos)
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This->last_playpos = *playpos;
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TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
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TRACE("playpos = %d, writepos = %d, buflen=%d (%p, time=%d)\n",
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playpos?*playpos:0, writepos?*writepos:0, This->buflen, This, GetTickCount());
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return DS_OK;
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}
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@ -610,19 +634,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
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return DSERR_INVALIDPARAM;
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}
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/* **** */
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EnterCriticalSection(&(This->lock));
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if ((writebytes == This->buflen) &&
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((This->state == STATE_STARTING) ||
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(This->state == STATE_PLAYING)))
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/* some games, like Half-Life, try to be clever (not) and
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* keep one secondary buffer, and mix sounds into it itself,
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* locking the entire buffer every time... so we can just forget
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* about tracking the last-written-to-position... */
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This->probably_valid_to = (DWORD)-1;
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else
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This->probably_valid_to = writecursor;
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if (!(This->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
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hres = IDsDriverBuffer_Lock(This->hwbuf,
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lplpaudioptr1, audiobytes1,
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@ -635,7 +649,6 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
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return hres;
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}
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} else {
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BOOL remix = FALSE;
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if (writecursor+writebytes <= This->buflen) {
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*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
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*audiobytes1 = writebytes;
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@ -643,6 +656,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
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*(LPBYTE*)lplpaudioptr2 = NULL;
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if (audiobytes2)
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*audiobytes2 = 0;
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TRACE("Locked %p(%i bytes) and %p(%i bytes) writecursor=%d\n",
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*(LPBYTE*)lplpaudioptr1, *audiobytes1, lplpaudioptr2 ? *(LPBYTE*)lplpaudioptr2 : NULL, audiobytes2 ? *audiobytes2: 0, writecursor);
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TRACE("->%d.0\n",writebytes);
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} else {
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*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
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@ -651,30 +666,12 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
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*(LPBYTE*)lplpaudioptr2 = This->buffer->memory;
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if (audiobytes2)
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*audiobytes2 = writebytes-(This->buflen-writecursor);
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TRACE("->%d.%d\n",*audiobytes1,audiobytes2?*audiobytes2:0);
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}
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if (This->state == STATE_PLAYING) {
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/* if the segment between playpos and buf_mixpos is touched,
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* we need to cancel some mixing */
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/* we'll assume that the app always calls GetCurrentPosition before
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* locking a playing buffer, so that last_playpos is up-to-date */
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if (This->buf_mixpos >= This->last_playpos) {
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if (This->buf_mixpos > writecursor &&
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This->last_playpos < writecursor+writebytes)
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remix = TRUE;
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} else {
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if (This->buf_mixpos > writecursor ||
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This->last_playpos < writecursor+writebytes)
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remix = TRUE;
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}
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if (remix) {
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TRACE("locking prebuffered region, ouch\n");
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DSOUND_MixCancelAt(This, writecursor);
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}
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TRACE("Locked %p(%i bytes) and %p(%i bytes) writecursor=%d\n", *(LPBYTE*)lplpaudioptr1, *audiobytes1, lplpaudioptr2 ? *(LPBYTE*)lplpaudioptr2 : NULL, audiobytes2 ? *audiobytes2: 0, writecursor);
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}
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}
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LeaveCriticalSection(&(This->lock));
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/* **** */
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return DS_OK;
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}
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@ -689,9 +686,15 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
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/* **** */
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EnterCriticalSection(&(This->lock));
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/* start mixing from this new location instead */
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newpos %= This->buflen;
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newpos -= newpos%This->pwfx->nBlockAlign;
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This->buf_mixpos = newpos;
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/* at this point, do not attempt to reset buffers, mess with primary mix position,
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or anything like that to reduce latancy. The data already prebuffered cannot be changed */
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/* position HW buffer if applicable */
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if (This->hwbuf) {
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hres = IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
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if (hres != DS_OK)
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@ -735,8 +738,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
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hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
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if (hres != DS_OK)
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WARN("IDsDriverBuffer_SetVolumePan failed\n");
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} else
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DSOUND_ForceRemix(This);
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}
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}
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LeaveCriticalSection(&(This->lock));
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@ -770,7 +772,6 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
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LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
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) {
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IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface;
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DWORD probably_valid_to;
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HRESULT hres = DS_OK;
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TRACE("(%p,%p,%d,%p,%d)\n", This,p1,x1,p2,x2);
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@ -784,22 +785,9 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
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WARN("IDsDriverBuffer_Unlock failed\n");
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}
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if (hres == DS_OK) {
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if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer->memory) + x2;
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else probably_valid_to = (((LPBYTE)p1)-This->buffer->memory) + x1;
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probably_valid_to %= This->buflen;
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if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
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((This->state == STATE_STARTING) ||
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(This->state == STATE_PLAYING)))
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/* see IDirectSoundBufferImpl_Lock */
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probably_valid_to = (DWORD)-1;
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This->probably_valid_to = probably_valid_to;
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}
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LeaveCriticalSection(&(This->lock));
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/* **** */
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TRACE("probably_valid_to=%d\n", This->probably_valid_to);
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return hres;
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}
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@ -1044,6 +1032,8 @@ HRESULT IDirectSoundBufferImpl_Create(
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dsb->lpVtbl = &dsbvt;
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dsb->iks = NULL;
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dsb->remix_pos = 0;
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/* size depends on version */
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CopyMemory(&dsb->dsbd, dsbd, dsbd->dwSize);
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@ -66,8 +66,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver
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* (this will affect HEL sound reliability and latency) */
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#define DS_SND_QUEUE_MAX 28 /* max number of fragments to prebuffer */
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#define DS_SND_QUEUE_MIN 12 /* min number of fragments to prebuffer */
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#define DS_SND_QUEUE_MAX 10 /* max number of fragments to prebuffer */
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DirectSoundDevice* DSOUND_renderer[MAXWAVEDRIVERS];
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GUID DSOUND_renderer_guids[MAXWAVEDRIVERS];
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@ -104,7 +103,6 @@ int ds_emuldriver = DS_EMULDRIVER;
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int ds_hel_margin = DS_HEL_MARGIN;
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int ds_hel_queue = DS_HEL_QUEUE;
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int ds_snd_queue_max = DS_SND_QUEUE_MAX;
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int ds_snd_queue_min = DS_SND_QUEUE_MIN;
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int ds_hw_accel = DS_HW_ACCEL_FULL;
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int ds_default_playback = 0;
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int ds_default_capture = 0;
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@ -170,9 +168,6 @@ void setup_dsound_options(void)
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if (!get_config_key( hkey, appkey, "SndQueueMax", buffer, MAX_PATH ))
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ds_snd_queue_max = atoi(buffer);
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if (!get_config_key( hkey, appkey, "SndQueueMin", buffer, MAX_PATH ))
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ds_snd_queue_min = atoi(buffer);
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if (!get_config_key( hkey, appkey, "HardwareAcceleration", buffer, MAX_PATH )) {
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if (strcmp(buffer, "Full") == 0)
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ds_hw_accel = DS_HW_ACCEL_FULL;
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@ -207,8 +202,6 @@ void setup_dsound_options(void)
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WARN("ds_hel_queue = %d (default=%d)\n",ds_hel_queue, DS_HEL_QUEUE );
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if (ds_snd_queue_max != DS_SND_QUEUE_MAX)
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WARN("ds_snd_queue_max = %d (default=%d)\n",ds_snd_queue_max ,DS_SND_QUEUE_MAX);
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if (ds_snd_queue_min != DS_SND_QUEUE_MIN)
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WARN("ds_snd_queue_min = %d (default=%d)\n",ds_snd_queue_min ,DS_SND_QUEUE_MIN);
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if (ds_hw_accel != DS_HW_ACCEL_FULL)
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WARN("ds_hw_accel = %s (default=Full)\n",
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ds_hw_accel==DS_HW_ACCEL_FULL ? "Full" :
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@ -20,10 +20,11 @@
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*/
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/* Linux does not support better timing than 10ms */
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#define DS_TIME_RES 10 /* Resolution of multimedia timer */
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#define DS_TIME_RES 2 /* Resolution of multimedia timer */
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#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
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#define DS_HEL_FRAGS 48 /* HEL only: number of waveOut fragments in primary buffer
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#define DS_HEL_BUFLEN 0x8000 /* HEL: The buffer length of the emulated buffer */
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#define DS_HEL_FRAGS 0x40 /* HEL only: number of waveOut fragments in primary buffer
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* (changing this won't help you) */
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/* direct sound hardware acceleration levels */
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@ -36,7 +37,6 @@ extern int ds_emuldriver;
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extern int ds_hel_margin;
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extern int ds_hel_queue;
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extern int ds_snd_queue_max;
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extern int ds_snd_queue_min;
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extern int ds_hw_accel;
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extern int ds_default_playback;
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extern int ds_default_capture;
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@ -91,7 +91,6 @@ struct DirectSoundDevice
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PIDSDRIVERBUFFER hwbuf;
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LPBYTE buffer;
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DWORD writelead, buflen, state, playpos, mixpos;
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BOOL need_remix;
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int nrofbuffers;
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IDirectSoundBufferImpl** buffers;
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RTL_RWLOCK buffer_list_lock;
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@ -168,14 +167,12 @@ struct IDirectSoundBufferImpl
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DWORD playpos,startpos,writelead,buflen;
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DWORD nAvgBytesPerSec;
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DWORD freq;
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DSVOLUMEPAN volpan, cvolpan;
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DSVOLUMEPAN volpan;
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DSBUFFERDESC dsbd;
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/* used for frequency conversion (PerfectPitch) */
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ULONG freqAdjust, freqAcc;
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/* used for intelligent (well, sort of) prebuffering */
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DWORD probably_valid_to, last_playpos;
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DWORD primary_mixpos, buf_mixpos;
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BOOL need_remix;
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DWORD primary_mixpos, buf_mixpos, last_playpos, remix_pos;
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/* IDirectSoundNotifyImpl fields */
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IDirectSoundNotifyImpl* notify;
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@ -439,9 +436,6 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
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/* mixer.c */
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
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void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb);
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void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos);
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void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq);
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void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
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@ -3,6 +3,7 @@
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2002 TransGaming Technologies, Inc.
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* Copyright 2007 Peter Dons Tychsen
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -315,11 +316,11 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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INT16 *bps = (INT16 *) buf;
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TRACE("(%p,%p,%d)\n",dsb,buf,len);
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TRACE("left = %x, right = %x\n", dsb->cvolpan.dwTotalLeftAmpFactor,
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dsb->cvolpan.dwTotalRightAmpFactor);
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TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
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dsb->volpan.dwTotalRightAmpFactor);
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if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
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(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
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if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
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(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
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!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
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return; /* Nothing to do */
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@ -335,7 +336,7 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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case 1:
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for (i = 0; i < len; i++) {
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INT val = *bpc - 128;
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val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
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*bpc = val + 128;
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bpc++;
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}
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@ -343,10 +344,10 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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case 2:
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for (i = 0; i < len; i+=2) {
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INT val = *bpc - 128;
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val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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||||
val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
|
||||
*bpc++ = val + 128;
|
||||
val = *bpc - 128;
|
||||
val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
|
||||
val = (val * dsb->volpan.dwTotalRightAmpFactor) >> 16;
|
||||
*bpc = val + 128;
|
||||
bpc++;
|
||||
}
|
||||
|
@ -361,15 +362,15 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
|
|||
switch (dsb->device->pwfx->nChannels) {
|
||||
case 1:
|
||||
for (i = 0; i < len; i += 2) {
|
||||
*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
|
||||
*bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
|
||||
bps++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
for (i = 0; i < len; i += 4) {
|
||||
*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
|
||||
*bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
|
||||
bps++;
|
||||
*bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
|
||||
*bps = (*bps * dsb->volpan.dwTotalRightAmpFactor) >> 16;
|
||||
bps++;
|
||||
}
|
||||
break;
|
||||
|
@ -447,9 +448,10 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
|
|||
if (len % dsb->device->pwfx->nBlockAlign) {
|
||||
INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
|
||||
ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
|
||||
len = (len / nBlockAlign) * nBlockAlign; /* data alignment */
|
||||
len -= len % nBlockAlign; /* data alignment */
|
||||
}
|
||||
|
||||
/* Create temp buffer to hold actual resulting data */
|
||||
if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
|
||||
return 0;
|
||||
|
||||
|
@ -459,6 +461,8 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
|
|||
buffer, translating frequency/bits-per-sample/number-of-channels
|
||||
to match the device settings */
|
||||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||||
|
||||
/* then apply the correct volume, if necessary */
|
||||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
|
||||
(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
|
||||
|
@ -555,173 +559,6 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
|
|||
return len;
|
||||
}
|
||||
|
||||
static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
|
||||
{
|
||||
INT ilen, field;
|
||||
UINT i, todo;
|
||||
BYTE *buf, *ibuf;
|
||||
|
||||
TRACE("(%p,%d,%d)\n",dsb,writepos,len);
|
||||
|
||||
if (len % dsb->device->pwfx->nBlockAlign) {
|
||||
INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
|
||||
ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
|
||||
len = (len / nBlockAlign) * nBlockAlign; /* data alignment */
|
||||
}
|
||||
|
||||
if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
|
||||
return;
|
||||
|
||||
TRACE("PhaseCancel (%p) len = %d, dest = %d\n", dsb, len, writepos);
|
||||
|
||||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
|
||||
(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
|
||||
DSOUND_MixerVol(dsb, ibuf, len);
|
||||
|
||||
/* subtract instead of add, to phase out premixed data */
|
||||
if (dsb->device->pwfx->wBitsPerSample == 8) {
|
||||
BYTE *obuf = dsb->device->buffer + writepos;
|
||||
|
||||
if ((writepos + len) <= dsb->device->buflen)
|
||||
todo = len;
|
||||
else
|
||||
todo = dsb->device->buflen - writepos;
|
||||
|
||||
for (i = 0; i < todo; i++) {
|
||||
/* 8-bit WAV is unsigned */
|
||||
field = (*obuf - 128);
|
||||
field -= (*ibuf++ - 128);
|
||||
if (field > 127) field = 127;
|
||||
else if (field < -128) field = -128;
|
||||
*obuf++ = field + 128;
|
||||
}
|
||||
|
||||
if (todo < len) {
|
||||
todo = len - todo;
|
||||
obuf = dsb->device->buffer;
|
||||
|
||||
for (i = 0; i < todo; i++) {
|
||||
/* 8-bit WAV is unsigned */
|
||||
field = (*obuf - 128);
|
||||
field -= (*ibuf++ - 128);
|
||||
if (field > 127) field = 127;
|
||||
else if (field < -128) field = -128;
|
||||
*obuf++ = field + 128;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
INT16 *ibufs, *obufs;
|
||||
|
||||
ibufs = (INT16 *) ibuf;
|
||||
obufs = (INT16 *)(dsb->device->buffer + writepos);
|
||||
|
||||
if ((writepos + len) <= dsb->device->buflen)
|
||||
todo = len / 2;
|
||||
else
|
||||
todo = (dsb->device->buflen - writepos) / 2;
|
||||
|
||||
for (i = 0; i < todo; i++) {
|
||||
/* 16-bit WAV is signed */
|
||||
field = *obufs;
|
||||
field -= *ibufs++;
|
||||
if (field > 32767) field = 32767;
|
||||
else if (field < -32768) field = -32768;
|
||||
*obufs++ = field;
|
||||
}
|
||||
|
||||
if (todo < (len / 2)) {
|
||||
todo = (len / 2) - todo;
|
||||
obufs = (INT16 *)dsb->device->buffer;
|
||||
|
||||
for (i = 0; i < todo; i++) {
|
||||
/* 16-bit WAV is signed */
|
||||
field = *obufs;
|
||||
field -= *ibufs++;
|
||||
if (field > 32767) field = 32767;
|
||||
else if (field < -32768) field = -32768;
|
||||
*obufs++ = field;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
|
||||
{
|
||||
DWORD size, flen, len, npos, nlen;
|
||||
INT iAdvance = dsb->pwfx->nBlockAlign;
|
||||
INT oAdvance = dsb->device->pwfx->nBlockAlign;
|
||||
/* determine amount of premixed data to cancel */
|
||||
DWORD primary_done =
|
||||
((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
|
||||
dsb->primary_mixpos - writepos;
|
||||
|
||||
TRACE("(%p, %d), buf_mixpos=%d\n", dsb, writepos, dsb->buf_mixpos);
|
||||
|
||||
/* backtrack the mix position */
|
||||
size = primary_done / oAdvance;
|
||||
flen = size * dsb->freqAdjust;
|
||||
len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
|
||||
flen &= (1<<DSOUND_FREQSHIFT)-1;
|
||||
while (dsb->freqAcc < flen) {
|
||||
len += iAdvance;
|
||||
dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
|
||||
}
|
||||
len %= dsb->buflen;
|
||||
npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
|
||||
dsb->buf_mixpos - len;
|
||||
if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
|
||||
/* stop backtracking at startpos */
|
||||
npos = dsb->startpos;
|
||||
len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
|
||||
dsb->buf_mixpos - npos;
|
||||
flen = dsb->freqAcc;
|
||||
nlen = len / dsb->pwfx->nBlockAlign;
|
||||
nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
|
||||
nlen *= dsb->device->pwfx->nBlockAlign;
|
||||
writepos =
|
||||
((dsb->primary_mixpos < nlen) ? dsb->device->buflen : 0) +
|
||||
dsb->primary_mixpos - nlen;
|
||||
}
|
||||
|
||||
dsb->freqAcc -= flen;
|
||||
dsb->buf_mixpos = npos;
|
||||
dsb->primary_mixpos = writepos;
|
||||
|
||||
TRACE("new buf_mixpos=%d, primary_mixpos=%d (len=%d)\n",
|
||||
dsb->buf_mixpos, dsb->primary_mixpos, len);
|
||||
|
||||
if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
|
||||
}
|
||||
|
||||
void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
|
||||
{
|
||||
#if 0
|
||||
DWORD i, size, flen, len, npos, nlen;
|
||||
INT iAdvance = dsb->pwfx->nBlockAlign;
|
||||
INT oAdvance = dsb->device->pwfx->nBlockAlign;
|
||||
/* determine amount of premixed data to cancel */
|
||||
DWORD buf_done =
|
||||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||||
dsb->buf_mixpos - buf_writepos;
|
||||
#endif
|
||||
|
||||
WARN("(%p, %d), buf_mixpos=%d\n", dsb, buf_writepos, dsb->buf_mixpos);
|
||||
/* since this is not implemented yet, just cancel *ALL* prebuffering for now
|
||||
* (which is faster anyway when there's only a single secondary buffer) */
|
||||
dsb->device->need_remix = TRUE;
|
||||
}
|
||||
|
||||
void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
|
||||
{
|
||||
TRACE("(%p)\n",dsb);
|
||||
EnterCriticalSection(&dsb->lock);
|
||||
if (dsb->state == STATE_PLAYING)
|
||||
dsb->device->need_remix = TRUE;
|
||||
LeaveCriticalSection(&dsb->lock);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the distance between two buffer offsets, taking wraparound
|
||||
* into account.
|
||||
|
@ -751,149 +588,70 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
|
|||
{
|
||||
/* The buffer's primary_mixpos may be before or after the the device
|
||||
* buffer's mixpos, but both must be ahead of writepos. */
|
||||
|
||||
DWORD len, slen;
|
||||
/* determine this buffer's write position */
|
||||
DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, writepos, writepos);
|
||||
/* determine how much already-mixed data exists */
|
||||
DWORD buf_done = DSOUND_BufPtrDiff(dsb->buflen, dsb->buf_mixpos, buf_writepos);
|
||||
DWORD primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
|
||||
DWORD adv_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->device->mixpos, writepos);
|
||||
DWORD played = DSOUND_BufPtrDiff(dsb->buflen, buf_writepos, dsb->playpos);
|
||||
DWORD buf_left = dsb->buflen - buf_writepos;
|
||||
int still_behind;
|
||||
DWORD primary_done;
|
||||
|
||||
TRACE("(%p,%d,%d,%d)\n",dsb,playpos,writepos,mixlen);
|
||||
TRACE("buf_writepos=%d, primary_writepos=%d\n", buf_writepos, writepos);
|
||||
TRACE("buf_done=%d, primary_done=%d\n", buf_done, primary_done);
|
||||
TRACE("buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", dsb->buf_mixpos, dsb->primary_mixpos,
|
||||
mixlen);
|
||||
TRACE("looping=%d, startpos=%d, leadin=%d\n", dsb->playflags, dsb->startpos, dsb->leadin);
|
||||
TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen);
|
||||
TRACE("looping=%d, startpos=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->startpos, dsb->leadin, dsb->buflen);
|
||||
|
||||
/* check for notification positions */
|
||||
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
|
||||
dsb->state != STATE_STARTING) {
|
||||
DSOUND_CheckEvent(dsb, played);
|
||||
DSOUND_CheckEvent(dsb, mixlen);
|
||||
}
|
||||
|
||||
/* save write position for non-GETCURRENTPOSITION2... */
|
||||
dsb->playpos = buf_writepos;
|
||||
dsb->playpos = writepos;
|
||||
|
||||
/* check whether CalcPlayPosition detected a mixing underrun */
|
||||
if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
|
||||
/* it did, but did we have more to play? */
|
||||
if ((dsb->playflags & DSBPLAY_LOOPING) ||
|
||||
(dsb->buf_mixpos < dsb->buflen)) {
|
||||
/* yes, have to recover */
|
||||
ERR("underrun on sound buffer %p\n", dsb);
|
||||
TRACE("recovering from underrun: primary_mixpos=%d\n", writepos);
|
||||
}
|
||||
dsb->primary_mixpos = writepos;
|
||||
primary_done = 0;
|
||||
}
|
||||
/* determine how far ahead we should mix */
|
||||
if (((dsb->playflags & DSBPLAY_LOOPING) ||
|
||||
(dsb->leadin && (dsb->probably_valid_to != 0))) &&
|
||||
!(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
|
||||
/* if this is a streaming buffer, it typically means that
|
||||
* we should defer mixing past probably_valid_to as long
|
||||
* as we can, to avoid unnecessary remixing */
|
||||
/* the heavy-looking calculations shouldn't be that bad,
|
||||
* as any game isn't likely to be have more than 1 or 2
|
||||
* streaming buffers in use at any time anyway... */
|
||||
DWORD probably_valid_left =
|
||||
(dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
|
||||
((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
|
||||
dsb->probably_valid_to - buf_writepos;
|
||||
/* check for leadin condition */
|
||||
if ((probably_valid_left == 0) &&
|
||||
(dsb->probably_valid_to == dsb->startpos) &&
|
||||
dsb->leadin)
|
||||
probably_valid_left = dsb->buflen;
|
||||
TRACE("streaming buffer probably_valid_to=%d, probably_valid_left=%d\n",
|
||||
dsb->probably_valid_to, probably_valid_left);
|
||||
/* check whether the app's time is already up */
|
||||
if (probably_valid_left < dsb->writelead) {
|
||||
WARN("probably_valid_to now within writelead, possible streaming underrun\n");
|
||||
/* once we pass the point of no return,
|
||||
* no reason to hold back anymore */
|
||||
dsb->probably_valid_to = (DWORD)-1;
|
||||
/* we just have to go ahead and mix what we have,
|
||||
* there's no telling what the app is thinking anyway */
|
||||
} else {
|
||||
/* adjust for our frequency and our sample size */
|
||||
probably_valid_left = MulDiv(probably_valid_left,
|
||||
1 << DSOUND_FREQSHIFT,
|
||||
dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
|
||||
dsb->device->pwfx->nBlockAlign;
|
||||
/* check whether to clip mix_len */
|
||||
if (probably_valid_left < mixlen) {
|
||||
TRACE("clipping to probably_valid_left=%d\n", probably_valid_left);
|
||||
mixlen = probably_valid_left;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* cut mixlen with what's already been mixed */
|
||||
if (mixlen < primary_done) {
|
||||
/* huh? and still CalcPlayPosition didn't
|
||||
* detect an underrun? */
|
||||
FIXME("problem with underrun detection (mixlen=%d < primary_done=%d)\n", mixlen, primary_done);
|
||||
/* calculate how much pre-buffering has already been done for this buffer */
|
||||
primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
|
||||
|
||||
/* sanity */
|
||||
if(mixlen < primary_done)
|
||||
{
|
||||
/* Should *NEVER* happen */
|
||||
ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d, primary_mixpos=%d, writepos=%d, playpos=%d\n", primary_done,dsb->buf_mixpos,dsb->primary_mixpos, writepos, playpos);
|
||||
return 0;
|
||||
}
|
||||
len = mixlen - primary_done;
|
||||
TRACE("remaining mixlen=%d\n", len);
|
||||
|
||||
if (len < dsb->device->fraglen) {
|
||||
/* smaller than a fragment, wait until it gets larger
|
||||
* before we take the mixing overhead */
|
||||
TRACE("mixlen not worth it, deferring mixing\n");
|
||||
still_behind = 1;
|
||||
goto post_mix;
|
||||
}
|
||||
/* take into acount already mixed data */
|
||||
mixlen = mixlen - primary_done;
|
||||
|
||||
/* ok, we know how much to mix, let's go */
|
||||
still_behind = (adv_done > primary_done);
|
||||
while (len) {
|
||||
slen = dsb->device->buflen - dsb->primary_mixpos;
|
||||
if (slen > len) slen = len;
|
||||
slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
|
||||
TRACE("mixlen (primary) = %i\n", mixlen);
|
||||
|
||||
if ((dsb->primary_mixpos < dsb->device->mixpos) &&
|
||||
(dsb->primary_mixpos + slen >= dsb->device->mixpos))
|
||||
still_behind = FALSE;
|
||||
/* clip to valid length */
|
||||
mixlen = (dsb->buflen < mixlen) ? dsb->buflen : mixlen;
|
||||
|
||||
dsb->primary_mixpos += slen; len -= slen;
|
||||
dsb->primary_mixpos %= dsb->device->buflen;
|
||||
TRACE("primary_done=%d, mixlen (buffer)=%d\n", primary_done, mixlen);
|
||||
|
||||
if ((dsb->state == STATE_STOPPED) || !slen) break;
|
||||
}
|
||||
TRACE("new primary_mixpos=%d, primary_advbase=%d\n", dsb->primary_mixpos, dsb->device->mixpos);
|
||||
TRACE("mixed data len=%d, still_behind=%d\n", mixlen-len, still_behind);
|
||||
/* mix more data */
|
||||
mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
|
||||
|
||||
/* increase mix position */
|
||||
dsb->primary_mixpos += mixlen;
|
||||
dsb->primary_mixpos %= dsb->device->buflen;
|
||||
|
||||
TRACE("new primary_mixpos=%d, mixed data len=%d, buffer left = %d\n",
|
||||
dsb->primary_mixpos, mixlen, (dsb->buflen - dsb->buf_mixpos));
|
||||
|
||||
/* re-calculate the primary done */
|
||||
primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
|
||||
|
||||
post_mix:
|
||||
/* check if buffer should be considered complete */
|
||||
if (buf_left < dsb->writelead &&
|
||||
if (((dsb->buflen - dsb->buf_mixpos) < dsb->writelead) &&
|
||||
!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||||
|
||||
TRACE("Buffer reached end. Stopped\n");
|
||||
|
||||
dsb->state = STATE_STOPPED;
|
||||
dsb->playpos = 0;
|
||||
dsb->last_playpos = 0;
|
||||
dsb->buf_mixpos = 0;
|
||||
dsb->leadin = FALSE;
|
||||
dsb->need_remix = FALSE;
|
||||
DSOUND_CheckEvent(dsb, buf_left);
|
||||
DSOUND_CheckEvent(dsb, mixlen);
|
||||
}
|
||||
|
||||
/* return how far we think the primary buffer can
|
||||
* advance its underrun detector...*/
|
||||
if (still_behind) return 0;
|
||||
if ((mixlen - len) < primary_done) return 0;
|
||||
slen = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, dsb->device->mixpos);
|
||||
if (slen > mixlen) {
|
||||
/* the primary_done and still_behind checks above should have worked */
|
||||
FIXME("problem with advancement calculation (advlen=%d > mixlen=%d)\n", slen, mixlen);
|
||||
slen = 0;
|
||||
}
|
||||
return slen;
|
||||
/* Report back the total prebuffered amount for this buffer */
|
||||
return primary_done;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -906,128 +664,131 @@ post_mix:
|
|||
* (beyond the current writepos)
|
||||
* recover = true if the sound device may have been reset and the write
|
||||
* position in the device buffer changed
|
||||
* all_stopped = reports back if all buffers have stopped
|
||||
*
|
||||
* Returns: the length beyond the writepos that was mixed to.
|
||||
*/
|
||||
|
||||
static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD playpos, DWORD writepos,
|
||||
DWORD mixlen, BOOL recover)
|
||||
DWORD mixlen, BOOL recover, BOOL *all_stopped)
|
||||
{
|
||||
INT i, len, maxlen = 0;
|
||||
INT i, len;
|
||||
DWORD minlen = 0;
|
||||
IDirectSoundBufferImpl *dsb;
|
||||
|
||||
/* unless we find a running buffer, all have stopped */
|
||||
*all_stopped = TRUE;
|
||||
|
||||
TRACE("(%d,%d,%d,%d)\n", playpos, writepos, mixlen, recover);
|
||||
for (i = 0; i < device->nrofbuffers; i++) {
|
||||
dsb = device->buffers[i];
|
||||
|
||||
TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
|
||||
|
||||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||||
TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
|
||||
EnterCriticalSection(&(dsb->lock));
|
||||
|
||||
/* if buffer is stopping it is stopped now */
|
||||
if (dsb->state == STATE_STOPPING) {
|
||||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||||
dsb->state = STATE_STOPPED;
|
||||
DSOUND_CheckEvent(dsb, 0);
|
||||
} else {
|
||||
|
||||
/* if recovering, reset the mix position */
|
||||
if ((dsb->state == STATE_STARTING) || recover) {
|
||||
dsb->primary_mixpos = writepos;
|
||||
dsb->cvolpan = dsb->volpan;
|
||||
dsb->need_remix = FALSE;
|
||||
}
|
||||
else if (dsb->need_remix) {
|
||||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||||
dsb->cvolpan = dsb->volpan;
|
||||
dsb->need_remix = FALSE;
|
||||
}
|
||||
|
||||
/* mix next buffer into the main buffer */
|
||||
len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
|
||||
|
||||
/* if the buffer was starting, it must be playing now */
|
||||
if (dsb->state == STATE_STARTING)
|
||||
dsb->state = STATE_PLAYING;
|
||||
maxlen = (len > maxlen) ? len : maxlen;
|
||||
|
||||
/* check if min-len should be initialized */
|
||||
if(minlen == 0) minlen = len;
|
||||
|
||||
/* record the minimum length mixed from all buffers */
|
||||
/* we only want to return the length which *all* buffers have mixed */
|
||||
if(len != 0) minlen = (len < minlen) ? len : minlen;
|
||||
}
|
||||
|
||||
if(dsb->state != STATE_STOPPED){
|
||||
*all_stopped = FALSE;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&(dsb->lock));
|
||||
}
|
||||
}
|
||||
|
||||
return maxlen;
|
||||
TRACE("Mixed at least %d from all buffers\n", minlen);
|
||||
|
||||
return minlen;
|
||||
}
|
||||
|
||||
static void DSOUND_MixReset(DirectSoundDevice *device, DWORD writepos)
|
||||
/**
|
||||
* Add buffers to the emulated wave device system.
|
||||
*
|
||||
* device = The current dsound playback device
|
||||
* force = If TRUE, the function will buffer up as many frags as possible,
|
||||
* even though and will ignore the actual state of the primary buffer.
|
||||
*
|
||||
* Returns: None
|
||||
*/
|
||||
|
||||
static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
|
||||
{
|
||||
INT i;
|
||||
IDirectSoundBufferImpl *dsb;
|
||||
int nfiller;
|
||||
DWORD prebuf_frags, wave_writepos, wave_fragpos, i;
|
||||
TRACE("(%p)\n", device);
|
||||
|
||||
TRACE("(%p,%d)\n", device, writepos);
|
||||
/* calculate the current wave frag position */
|
||||
wave_fragpos = (device->pwplay + device->pwqueue) % DS_HEL_FRAGS;
|
||||
|
||||
/* the sound of silence */
|
||||
nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
|
||||
/* calculte the current wave write position */
|
||||
wave_writepos = wave_fragpos * device->fraglen;
|
||||
|
||||
/* reset all buffer mix positions */
|
||||
for (i = 0; i < device->nrofbuffers; i++) {
|
||||
dsb = device->buffers[i];
|
||||
TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, ds_hel_queue= %i\n",
|
||||
wave_fragpos, wave_writepos, device->pwqueue, ds_hel_queue);
|
||||
|
||||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||||
TRACE("Resetting %p\n", dsb);
|
||||
EnterCriticalSection(&(dsb->lock));
|
||||
if (dsb->state == STATE_STOPPING) {
|
||||
dsb->state = STATE_STOPPED;
|
||||
}
|
||||
else if (dsb->state == STATE_STARTING) {
|
||||
/* nothing */
|
||||
} else {
|
||||
DSOUND_MixCancel(dsb, writepos, FALSE);
|
||||
dsb->cvolpan = dsb->volpan;
|
||||
dsb->need_remix = FALSE;
|
||||
}
|
||||
LeaveCriticalSection(&(dsb->lock));
|
||||
}
|
||||
if(force == FALSE){
|
||||
/* check remaining prebuffered frags */
|
||||
prebuf_frags = DSOUND_BufPtrDiff(device->buflen, device->mixpos, wave_writepos);
|
||||
prebuf_frags = prebuf_frags / device->fraglen;
|
||||
}
|
||||
else{
|
||||
/* buffer the maximum amount of frags */
|
||||
prebuf_frags = device->prebuf;
|
||||
}
|
||||
|
||||
/* wipe out premixed data */
|
||||
if (device->mixpos < writepos) {
|
||||
FillMemory(device->buffer + writepos, device->buflen - writepos, nfiller);
|
||||
FillMemory(device->buffer, device->mixpos, nfiller);
|
||||
} else {
|
||||
FillMemory(device->buffer + writepos, device->mixpos - writepos, nfiller);
|
||||
/* limit to the queue we have left */
|
||||
if((prebuf_frags + device->pwqueue) > device->prebuf)
|
||||
prebuf_frags = device->prebuf - device->pwqueue;
|
||||
|
||||
TRACE("prebuf_frags = %i\n", prebuf_frags);
|
||||
|
||||
/* adjust queue */
|
||||
device->pwqueue += prebuf_frags;
|
||||
|
||||
/* get out of CS when calling the wave system */
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
|
||||
/* queue up the new buffers */
|
||||
for(i=0; i<prebuf_frags; i++){
|
||||
TRACE("queueing wave buffer %i\n", wave_fragpos);
|
||||
waveOutWrite(device->hwo, device->pwave[wave_fragpos], sizeof(WAVEHDR));
|
||||
wave_fragpos++;
|
||||
wave_fragpos %= DS_HEL_FRAGS;
|
||||
}
|
||||
|
||||
/* reset primary mix position */
|
||||
device->mixpos = writepos;
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
TRACE("queue now = %i\n", device->pwqueue);
|
||||
}
|
||||
|
||||
static void DSOUND_CheckReset(DirectSoundDevice *device, DWORD writepos)
|
||||
{
|
||||
TRACE("(%p,%d)\n",device,writepos);
|
||||
if (device->need_remix) {
|
||||
DSOUND_MixReset(device, writepos);
|
||||
device->need_remix = FALSE;
|
||||
/* maximize Half-Life performance */
|
||||
device->prebuf = ds_snd_queue_min;
|
||||
device->precount = 0;
|
||||
} else {
|
||||
device->precount++;
|
||||
if (device->precount >= 4) {
|
||||
if (device->prebuf < ds_snd_queue_max)
|
||||
device->prebuf++;
|
||||
device->precount = 0;
|
||||
}
|
||||
}
|
||||
TRACE("premix adjust: %d\n", device->prebuf);
|
||||
}
|
||||
|
||||
void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq)
|
||||
{
|
||||
TRACE("(%p,%d)\n", device, mixq);
|
||||
if (mixq + device->pwqueue > ds_hel_queue) mixq = ds_hel_queue - device->pwqueue;
|
||||
TRACE("queueing %d buffers, starting at %d\n", mixq, device->pwwrite);
|
||||
for (; mixq; mixq--) {
|
||||
waveOutWrite(device->hwo, device->pwave[device->pwwrite], sizeof(WAVEHDR));
|
||||
device->pwwrite++;
|
||||
if (device->pwwrite >= DS_HEL_FRAGS) device->pwwrite = 0;
|
||||
device->pwqueue++;
|
||||
}
|
||||
}
|
||||
|
||||
/* #define SYNC_CALLBACK */
|
||||
|
||||
/**
|
||||
* Perform mixing for a Direct Sound device. That is, go through all the
|
||||
* secondary buffers (the sound bites currently playing) and mix them in
|
||||
|
@ -1035,151 +796,164 @@ void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq)
|
|||
*/
|
||||
static void DSOUND_PerformMix(DirectSoundDevice *device)
|
||||
{
|
||||
int nfiller;
|
||||
BOOL forced;
|
||||
HRESULT hres;
|
||||
|
||||
TRACE("(%p)\n", device);
|
||||
|
||||
/* the sound of silence */
|
||||
nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
|
||||
|
||||
/* whether the primary is forced to play even without secondary buffers */
|
||||
forced = ((device->state == STATE_PLAYING) || (device->state == STATE_STARTING));
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
if (device->priolevel != DSSCL_WRITEPRIMARY) {
|
||||
BOOL paused = ((device->state == STATE_STOPPED) || (device->state == STATE_STARTING));
|
||||
/* FIXME: document variables */
|
||||
DWORD playpos, writepos, inq, maxq, frag;
|
||||
if (device->hwbuf) {
|
||||
hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, &writepos);
|
||||
if (hres) {
|
||||
WARN("IDsDriverBuffer_GetPosition failed\n");
|
||||
return;
|
||||
}
|
||||
/* Well, we *could* do Just-In-Time mixing using the writepos,
|
||||
* but that's a little bit ambitious and unnecessary... */
|
||||
/* rather add our safety margin to the writepos, if we're playing */
|
||||
if (!paused) {
|
||||
writepos += device->writelead;
|
||||
writepos %= device->buflen;
|
||||
} else writepos = playpos;
|
||||
} else {
|
||||
playpos = device->pwplay * device->fraglen;
|
||||
writepos = playpos;
|
||||
if (!paused) {
|
||||
writepos += ds_hel_margin * device->fraglen;
|
||||
writepos %= device->buflen;
|
||||
}
|
||||
BOOL recover = FALSE, all_stopped = FALSE;
|
||||
DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2;
|
||||
LPVOID buf1, buf2;
|
||||
BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK));
|
||||
int nfiller;
|
||||
|
||||
/* the sound of silence */
|
||||
nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
|
||||
|
||||
/* get the position in the primary buffer */
|
||||
if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
return;
|
||||
}
|
||||
|
||||
TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
|
||||
playpos,writepos,device->playpos,device->mixpos,device->buflen);
|
||||
assert(device->playpos < device->buflen);
|
||||
|
||||
/* wipe out just-played sound data */
|
||||
if (playpos < device->playpos) {
|
||||
FillMemory(device->buffer + device->playpos, device->buflen - device->playpos, nfiller);
|
||||
FillMemory(device->buffer, playpos, nfiller);
|
||||
buf1 = device->buffer + device->playpos;
|
||||
buf2 = device->buffer;
|
||||
size1 = device->buflen - device->playpos;
|
||||
size2 = playpos;
|
||||
if (lock)
|
||||
IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
|
||||
FillMemory(buf1, size1, nfiller);
|
||||
if (playpos && (!buf2 || !size2))
|
||||
FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
|
||||
FillMemory(buf2, size2, nfiller);
|
||||
if (lock)
|
||||
IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
|
||||
} else {
|
||||
FillMemory(device->buffer + device->playpos, playpos - device->playpos, nfiller);
|
||||
buf1 = device->buffer + device->playpos;
|
||||
buf2 = NULL;
|
||||
size1 = playpos - device->playpos;
|
||||
size2 = 0;
|
||||
if (lock)
|
||||
IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
|
||||
FillMemory(buf1, size1, nfiller);
|
||||
if (buf2 && size2)
|
||||
{
|
||||
FIXME("%d: There should be no additional buffer here!!\n", __LINE__);
|
||||
FillMemory(buf2, size2, nfiller);
|
||||
}
|
||||
if (lock)
|
||||
IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
|
||||
}
|
||||
device->playpos = playpos;
|
||||
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
/* calc maximum prebuff */
|
||||
prebuff_max = (device->prebuf * device->fraglen);
|
||||
|
||||
/* reset mixing if necessary */
|
||||
DSOUND_CheckReset(device, writepos);
|
||||
/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
|
||||
prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
|
||||
|
||||
/* check how much prebuffering is left */
|
||||
inq = DSOUND_BufPtrDiff(device->buflen, device->mixpos, writepos);
|
||||
writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
|
||||
|
||||
/* find the maximum we can prebuffer */
|
||||
if (!paused)
|
||||
maxq = DSOUND_BufPtrDiff(device->buflen, playpos, writepos);
|
||||
/* If we get the whole buffer, difference is 0, so we need to set whole buffer then */
|
||||
if (paused || !maxq)
|
||||
maxq = device->buflen;
|
||||
/* find the maximum we can prebuffer from current write position */
|
||||
maxq = prebuff_max - prebuff_left;
|
||||
maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
|
||||
|
||||
/* clip maxq to device->prebuf */
|
||||
frag = device->prebuf * device->fraglen;
|
||||
if (maxq > frag)
|
||||
maxq = frag;
|
||||
TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
|
||||
prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
|
||||
|
||||
/* check for consistency */
|
||||
if (inq > maxq) {
|
||||
/* the playback position must have passed our last
|
||||
* mixed position, i.e. it's an underrun, or we have
|
||||
* nothing more to play */
|
||||
TRACE("reached end of mixed data (inq=%d, maxq=%d)\n", inq, maxq);
|
||||
inq = 0;
|
||||
/* stop the playback now, to allow buffers to refill */
|
||||
if (device->state == STATE_PLAYING) {
|
||||
device->state = STATE_STARTING;
|
||||
}
|
||||
else if (device->state == STATE_STOPPING) {
|
||||
device->state = STATE_STOPPED;
|
||||
}
|
||||
else {
|
||||
/* how can we have an underrun if we aren't playing? */
|
||||
WARN("unexpected primary state (%d)\n", device->state);
|
||||
}
|
||||
#ifdef SYNC_CALLBACK
|
||||
/* DSOUND_callback may need this lock */
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
#endif
|
||||
if (DSOUND_PrimaryStop(device) != DS_OK)
|
||||
WARN("DSOUND_PrimaryStop failed\n");
|
||||
#ifdef SYNC_CALLBACK
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
#endif
|
||||
if (device->hwbuf) {
|
||||
/* the Stop is supposed to reset play position to beginning of buffer */
|
||||
/* unfortunately, OSS is not able to do so, so get current pointer */
|
||||
hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, NULL);
|
||||
if (hres) {
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
WARN("IDsDriverBuffer_GetPosition failed\n");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
playpos = device->pwplay * device->fraglen;
|
||||
}
|
||||
writepos = playpos;
|
||||
device->playpos = playpos;
|
||||
/* check for underrun. underrun occurs when the write position passes the mix position */
|
||||
if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
|
||||
TRACE("Buffer starting or buffer underrun\n");
|
||||
|
||||
/* recover mixing for all buffers */
|
||||
recover = TRUE;
|
||||
|
||||
/* reset mix position to write position */
|
||||
device->mixpos = writepos;
|
||||
inq = 0;
|
||||
maxq = device->buflen;
|
||||
if (maxq > frag) maxq = frag;
|
||||
FillMemory(device->buffer, device->buflen, nfiller);
|
||||
paused = TRUE;
|
||||
}
|
||||
|
||||
if (lock)
|
||||
IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->mixpos, maxq, 0);
|
||||
|
||||
/* do the mixing */
|
||||
frag = DSOUND_MixToPrimary(device, playpos, writepos, maxq, paused);
|
||||
if (forced) frag = maxq - inq;
|
||||
device->mixpos += frag;
|
||||
frag = DSOUND_MixToPrimary(device, playpos, writepos, maxq, recover, &all_stopped);
|
||||
|
||||
/* update the mix position, taking wrap-around into acount */
|
||||
device->mixpos = writepos + frag;
|
||||
device->mixpos %= device->buflen;
|
||||
|
||||
if (frag) {
|
||||
/* buffers have been filled, restart playback */
|
||||
if (device->state == STATE_STARTING) {
|
||||
device->state = STATE_PLAYING;
|
||||
if (lock)
|
||||
{
|
||||
DWORD frag2 = (frag > size1 ? frag - size1 : 0);
|
||||
frag -= frag2;
|
||||
if (frag2 > size2)
|
||||
{
|
||||
FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2);
|
||||
frag2 = size2;
|
||||
}
|
||||
else if (device->state == STATE_STOPPED) {
|
||||
/* the dsound is supposed to play if there's something to play
|
||||
* even if it is reported as stopped, so don't let this confuse you */
|
||||
device->state = STATE_STOPPING;
|
||||
IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2);
|
||||
}
|
||||
|
||||
/* update prebuff left */
|
||||
prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
|
||||
|
||||
/* check if have a whole fragment */
|
||||
if (prebuff_left >= device->fraglen){
|
||||
|
||||
/* update the wave queue if using wave system */
|
||||
if(device->hwbuf == NULL){
|
||||
DSOUND_WaveQueue(device,TRUE);
|
||||
}
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
if (paused) {
|
||||
if (DSOUND_PrimaryPlay(device) != DS_OK)
|
||||
|
||||
/* buffers are full. start playing if applicable */
|
||||
if(device->state == STATE_STARTING){
|
||||
TRACE("started primary buffer\n");
|
||||
if(DSOUND_PrimaryPlay(device) != DS_OK){
|
||||
WARN("DSOUND_PrimaryPlay failed\n");
|
||||
else
|
||||
TRACE("starting playback\n");
|
||||
}
|
||||
else{
|
||||
/* we are playing now */
|
||||
device->state = STATE_PLAYING;
|
||||
}
|
||||
}
|
||||
|
||||
/* buffers are full. start stopping if applicable */
|
||||
if(device->state == STATE_STOPPED){
|
||||
TRACE("restarting primary buffer");
|
||||
if(DSOUND_PrimaryPlay(device) != DS_OK){
|
||||
WARN("DSOUND_PrimaryPlay failed\n");
|
||||
}
|
||||
else{
|
||||
/* start stopping again. as soon as there is no more data, it will stop */
|
||||
device->state = STATE_STOPPING;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
|
||||
/* if device was stopping, its for sure stopped when all buffers have stopped */
|
||||
else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
|
||||
TRACE("All buffers have stopped. Stopping primary buffer\n");
|
||||
device->state = STATE_STOPPED;
|
||||
|
||||
/* stop the primary buffer now */
|
||||
DSOUND_PrimaryStop(device);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
/* update the wave queue if using wave system */
|
||||
if(device->hwbuf == NULL){
|
||||
DSOUND_WaveQueue(device, TRUE);
|
||||
}
|
||||
|
||||
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
|
||||
if (device->state == STATE_STARTING) {
|
||||
if (DSOUND_PrimaryPlay(device) != DS_OK)
|
||||
|
@ -1194,6 +968,9 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
|
|||
device->state = STATE_STOPPED;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
}
|
||||
|
||||
void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser,
|
||||
|
@ -1230,39 +1007,29 @@ void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, D
|
|||
TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg,
|
||||
msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
|
||||
msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
|
||||
|
||||
/* check if packet completed from wave driver */
|
||||
if (msg == MM_WOM_DONE) {
|
||||
DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
|
||||
if (device->pwqueue == (DWORD)-1) {
|
||||
TRACE("completed due to reset\n");
|
||||
return;
|
||||
}
|
||||
/* it could be a bad idea to enter critical section here... if there's lock contention,
|
||||
* the resulting scheduling delays might obstruct the winmm player thread */
|
||||
#ifdef SYNC_CALLBACK
|
||||
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
#endif
|
||||
/* retrieve current values */
|
||||
fraglen = device->fraglen;
|
||||
buflen = device->buflen;
|
||||
pwplay = device->pwplay;
|
||||
playpos = pwplay * fraglen;
|
||||
mixpos = device->mixpos;
|
||||
/* check remaining mixed data */
|
||||
inq = DSOUND_BufPtrDiff(buflen, mixpos, playpos);
|
||||
mixq = inq / fraglen;
|
||||
if ((inq - (mixq * fraglen)) > 0) mixq++;
|
||||
/* complete the playing buffer */
|
||||
TRACE("done playing primary pos=%d\n", playpos);
|
||||
pwplay++;
|
||||
if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
|
||||
/* write new values */
|
||||
device->pwplay = pwplay;
|
||||
|
||||
TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen);
|
||||
|
||||
/* update playpos */
|
||||
device->pwplay++;
|
||||
device->pwplay %= DS_HEL_FRAGS;
|
||||
|
||||
/* sanity */
|
||||
if(device->pwqueue == 0){
|
||||
ERR("Wave queue corrupted!\n");
|
||||
}
|
||||
|
||||
/* update queue */
|
||||
device->pwqueue--;
|
||||
/* queue new buffer if we have data for it */
|
||||
if (inq>1) DSOUND_WaveQueue(device, inq-1);
|
||||
#ifdef SYNC_CALLBACK
|
||||
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
#endif
|
||||
/* **** */
|
||||
}
|
||||
TRACE("completed\n");
|
||||
}
|
||||
|
|
|
@ -82,12 +82,14 @@ static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
|
|||
waveOutPause(device->hwo);
|
||||
if (device->state == STATE_PLAYING) device->state = STATE_STARTING;
|
||||
else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED;
|
||||
/* use fragments of 10ms (1/100s) each (which should get us within
|
||||
* the documented write cursor lead of 10-15ms) */
|
||||
buflen = ((device->pwfx->nSamplesPerSec / 100) * device->pwfx->nBlockAlign) * DS_HEL_FRAGS;
|
||||
TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer);
|
||||
/* reallocate emulated primary buffer */
|
||||
|
||||
/* on original windows, the buffer it set to a fixed size, no matter what the settings are.
|
||||
on windows this size is always fixed (tested on win-xp) */
|
||||
buflen = DS_HEL_BUFLEN;
|
||||
|
||||
TRACE("desired buflen=%d, old buffer=%p\n", buflen, device->buffer);
|
||||
|
||||
/* reallocate emulated primary buffer */
|
||||
if (device->buffer)
|
||||
newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer,buflen);
|
||||
else
|
||||
|
@ -106,6 +108,11 @@ static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
|
|||
|
||||
device->fraglen = device->buflen / DS_HEL_FRAGS;
|
||||
|
||||
/* sanity */
|
||||
if(device->buflen % DS_HEL_FRAGS){
|
||||
ERR("Bad DS_HEL_FRAGS resolution\n");
|
||||
}
|
||||
|
||||
/* prepare fragment headers */
|
||||
for (c=0; c<DS_HEL_FRAGS; c++) {
|
||||
device->pwave[c]->lpData = (char*)device->buffer + c*device->fraglen;
|
||||
|
@ -128,7 +135,6 @@ static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
|
|||
device->mixpos = 0;
|
||||
FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0);
|
||||
TRACE("fraglen=%d\n", device->fraglen);
|
||||
DSOUND_WaveQueue(device, (DWORD)-1);
|
||||
}
|
||||
if ((err == DS_OK) && (merr != DS_OK))
|
||||
err = merr;
|
||||
|
@ -161,10 +167,17 @@ static void DSOUND_PrimaryClose(DirectSoundDevice *device)
|
|||
if (!device->hwbuf) {
|
||||
unsigned c;
|
||||
|
||||
/* get out of CS when calling the wave system */
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
device->pwqueue = (DWORD)-1; /* resetting queues */
|
||||
waveOutReset(device->hwo);
|
||||
for (c=0; c<DS_HEL_FRAGS; c++)
|
||||
waveOutUnprepareHeader(device->hwo, device->pwave[c], sizeof(WAVEHDR));
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
/* clear the queue */
|
||||
device->pwqueue = 0;
|
||||
} else {
|
||||
if (IDsDriverBuffer_Release(device->hwbuf) == 0)
|
||||
|
@ -224,7 +237,8 @@ HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device)
|
|||
{
|
||||
TRACE("(%p)\n", device);
|
||||
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
DSOUND_PrimaryClose(device);
|
||||
if (device->driver) {
|
||||
|
@ -240,7 +254,10 @@ HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device)
|
|||
}
|
||||
HeapFree(GetProcessHeap(),0,device->pwfx);
|
||||
device->pwfx=NULL;
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
|
||||
return DS_OK;
|
||||
}
|
||||
|
||||
|
@ -267,7 +284,6 @@ HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device)
|
|||
HRESULT err = DS_OK;
|
||||
TRACE("(%p)\n", device);
|
||||
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
if (device->hwbuf) {
|
||||
err = IDsDriverBuffer_Stop(device->hwbuf);
|
||||
if (err == DSERR_BUFFERLOST) {
|
||||
|
@ -296,11 +312,20 @@ HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device)
|
|||
WARN("IDsDriverBuffer_Stop failed\n");
|
||||
}
|
||||
} else {
|
||||
|
||||
/* dont call the wave system with the lock set */
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
|
||||
err = mmErr(waveOutPause(device->hwo));
|
||||
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
if (err != DS_OK)
|
||||
WARN("waveOutPause failed\n");
|
||||
}
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
@ -315,19 +340,20 @@ HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LP
|
|||
return err;
|
||||
}
|
||||
} else {
|
||||
|
||||
/* check if playpos was requested */
|
||||
if (playpos) {
|
||||
MMTIME mtime;
|
||||
mtime.wType = TIME_BYTES;
|
||||
waveOutGetPosition(device->hwo, &mtime, sizeof(mtime));
|
||||
mtime.u.cb = mtime.u.cb % device->buflen;
|
||||
*playpos = mtime.u.cb;
|
||||
/* use the cached play position */
|
||||
*playpos = device->pwplay * device->fraglen;
|
||||
}
|
||||
|
||||
/* check if writepos was requested */
|
||||
if (writepos) {
|
||||
/* the writepos should only be used by apps with WRITEPRIMARY priority,
|
||||
* in which case our software mixer is disabled anyway */
|
||||
*writepos = (device->pwplay + ds_hel_margin) * device->fraglen;
|
||||
while (*writepos >= device->buflen)
|
||||
*writepos -= device->buflen;
|
||||
TRACE("pwplay=%i, pwqueue=%i\n", device->pwplay, device->pwqueue);
|
||||
|
||||
/* the writepos is the first non-queued position */
|
||||
*writepos = (device->pwplay + device->pwqueue) * device->fraglen;
|
||||
*writepos %= device->buflen;
|
||||
}
|
||||
}
|
||||
TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:0, writepos?*writepos:0, device, GetTickCount());
|
||||
|
@ -607,6 +633,9 @@ static HRESULT WINAPI PrimaryBufferImpl_GetCurrentPosition(
|
|||
DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
|
||||
TRACE("(%p,%p,%p)\n", iface, playpos, writepos);
|
||||
|
||||
/* **** */
|
||||
EnterCriticalSection(&(device->mixlock));
|
||||
|
||||
hres = DSOUND_PrimaryGetPosition(device, playpos, writepos);
|
||||
if (hres != DS_OK) {
|
||||
WARN("DSOUND_PrimaryGetPosition failed\n");
|
||||
|
@ -618,6 +647,10 @@ static HRESULT WINAPI PrimaryBufferImpl_GetCurrentPosition(
|
|||
*writepos += device->writelead;
|
||||
while (*writepos >= device->buflen) *writepos -= device->buflen;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&(device->mixlock));
|
||||
/* **** */
|
||||
|
||||
TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:0, writepos?*writepos:0, device, GetTickCount());
|
||||
return DS_OK;
|
||||
}
|
||||
|
|
|
@ -192,7 +192,6 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
|
|||
TRACE("3D processing disabled\n");
|
||||
/* this one is here only to eliminate annoying warning message */
|
||||
DSOUND_RecalcVolPan (&dsb->volpan);
|
||||
DSOUND_ForceRemix (dsb);
|
||||
break;
|
||||
case DS3DMODE_NORMAL:
|
||||
TRACE("Normal 3D processing mode\n");
|
||||
|
@ -319,7 +318,6 @@ static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
|
|||
TRACE("(%p)\n",dsb);
|
||||
|
||||
DSOUND_Calc3DBuffer(dsb);
|
||||
DSOUND_ForceRemix(dsb);
|
||||
}
|
||||
|
||||
static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
|
||||
|
@ -332,6 +330,8 @@ static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
|
|||
crash without the following line) */
|
||||
if (ds3dl->device->buffers[i]->ds3db == NULL)
|
||||
continue;
|
||||
|
||||
/* check if this buffer is waiting for recalculation */
|
||||
if (ds3dl->device->buffers[i]->ds3db_need_recalc)
|
||||
{
|
||||
DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
|
||||
|
|
Loading…
Reference in New Issue