dsound: Use an SRW lock for the buffer lock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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1308700843
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e091903999
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@ -27,7 +27,6 @@
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#include "winbase.h"
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#include "winuser.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "vfwmsgs.h"
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#include "wine/debug.h"
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#include "dsound.h"
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@ -200,8 +199,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(IDirectSoundBuffer8 *ifac
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return DSERR_INVALIDPARAM;
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}
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) {
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oldVol = This->ds3db_lVolume;
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@ -216,8 +214,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(IDirectSoundBuffer8 *ifac
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DSOUND_RecalcVolPan(&(This->volpan));
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return hres;
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}
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@ -268,8 +265,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(IDirectSoundBuffer8 *i
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return DSERR_INVALIDPARAM;
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}
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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oldFreq = This->freq;
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This->freq = freq;
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@ -280,8 +276,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(IDirectSoundBuffer8 *i
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DSOUND_RecalcFormat(This);
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return DS_OK;
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}
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@ -295,8 +290,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
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TRACE("(%p,%08x,%08x,%08x)\n",This,reserved1,reserved2,flags);
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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This->playflags = flags;
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if (This->state == STATE_STOPPED) {
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@ -309,8 +303,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
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IMediaObject_Discontinuity(This->filters[i].obj, 0);
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return hres;
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}
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@ -322,8 +315,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
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TRACE("(%p)\n",This);
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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if (This->state == STATE_PLAYING)
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This->state = STATE_STOPPING;
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@ -333,8 +325,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
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DSOUND_CheckEvent(This, 0, 0);
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return hres;
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}
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@ -382,7 +373,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(IDirectSoundBuff
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TRACE("(%p,%p,%p)\n",This,playpos,writepos);
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RtlAcquireResourceShared(&This->lock, TRUE);
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AcquireSRWLockShared(&This->lock);
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pos = This->sec_mixpos;
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@ -403,7 +394,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(IDirectSoundBuff
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*writepos %= This->buflen;
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}
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RtlReleaseResource(&This->lock);
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ReleaseSRWLockShared(&This->lock);
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TRACE("playpos = %d, writepos = %d, buflen=%d (%p, time=%d)\n",
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playpos?*playpos:-1, writepos?*writepos:-1, This->buflen, This, GetTickCount());
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@ -423,13 +414,13 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(IDirectSoundBuffer8 *ifac
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}
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*status = 0;
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RtlAcquireResourceShared(&This->lock, TRUE);
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AcquireSRWLockShared(&This->lock);
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if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
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*status |= DSBSTATUS_PLAYING;
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if (This->playflags & DSBPLAY_LOOPING)
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*status |= DSBSTATUS_LOOPING;
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}
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RtlReleaseResource(&This->lock);
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ReleaseSRWLockShared(&This->lock);
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TRACE("status=%x\n", *status);
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return DS_OK;
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@ -509,8 +500,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(IDirectSoundBuffer8 *iface, DW
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return DSERR_INVALIDPARAM;
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}
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/* **** */
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RtlAcquireResourceShared(&This->lock, TRUE);
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AcquireSRWLockShared(&This->lock);
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if (writecursor+writebytes <= This->buflen) {
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*(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor;
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@ -543,8 +533,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(IDirectSoundBuffer8 *iface, DW
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TRACE("Locked %p(%i bytes) and %p(%i bytes) writecursor=%d\n", *(LPBYTE*)lplpaudioptr1, *audiobytes1, lplpaudioptr2 ? *(LPBYTE*)lplpaudioptr2 : NULL, audiobytes2 ? *audiobytes2: 0, writecursor);
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockShared(&This->lock);
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return DS_OK;
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}
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@ -557,8 +546,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(IDirectSoundBuff
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TRACE("(%p,%d)\n",This,newpos);
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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/* start mixing from this new location instead */
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newpos %= This->buflen;
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@ -568,8 +556,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(IDirectSoundBuff
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/* at this point, do not attempt to reset buffers, mess with primary mix position,
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or anything like that to reduce latency. The data already prebuffered cannot be changed */
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return hres;
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}
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@ -591,16 +578,14 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(IDirectSoundBuffer8 *iface,
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return DSERR_CONTROLUNAVAIL;
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}
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/* **** */
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RtlAcquireResourceExclusive(&This->lock, TRUE);
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AcquireSRWLockExclusive(&This->lock);
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if (This->volpan.lPan != pan) {
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This->volpan.lPan = pan;
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DSOUND_RecalcVolPan(&(This->volpan));
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}
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RtlReleaseResource(&This->lock);
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/* **** */
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ReleaseSRWLockExclusive(&This->lock);
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return hres;
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}
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@ -646,7 +631,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(IDirectSoundBuffer8 *iface,
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AcquireSRWLockShared(&This->device->buffer_list_lock);
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LIST_FOR_EACH_ENTRY(iter, &This->buffer->buffers, IDirectSoundBufferImpl, entry )
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{
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RtlAcquireResourceShared(&iter->lock, TRUE);
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AcquireSRWLockShared(&iter->lock);
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if (x1)
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{
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if(x1 + (DWORD_PTR)p1 - (DWORD_PTR)iter->buffer->memory > iter->buflen)
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@ -662,7 +647,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(IDirectSoundBuffer8 *iface,
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else
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iter->buffer->lockedbytes -= x2;
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}
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RtlReleaseResource(&iter->lock);
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ReleaseSRWLockShared(&iter->lock);
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}
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ReleaseSRWLockShared(&This->device->buffer_list_lock);
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}
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@ -1125,7 +1110,7 @@ HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *ds
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} else
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DSOUND_RecalcVolPan(&(dsb->volpan));
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RtlInitializeResource(&dsb->lock);
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InitializeSRWLock(&dsb->lock);
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/* register buffer */
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err = DirectSoundDevice_AddBuffer(device, dsb);
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@ -1148,7 +1133,6 @@ void secondarybuffer_destroy(IDirectSoundBufferImpl *This)
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This->device->drvcaps.dwFreeHwMixingAllBuffers++;
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DirectSoundDevice_RemoveBuffer(This->device, This);
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RtlDeleteResource(&This->lock);
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This->buffer->ref--;
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list_remove(&This->entry);
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@ -1190,13 +1174,13 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
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return DSERR_OUTOFMEMORY;
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}
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RtlAcquireResourceShared(&pdsb->lock, TRUE);
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AcquireSRWLockShared(&pdsb->lock);
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CopyMemory(dsb, pdsb, sizeof(*dsb));
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dsb->pwfx = DSOUND_CopyFormat(pdsb->pwfx);
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RtlReleaseResource(&pdsb->lock);
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ReleaseSRWLockShared(&pdsb->lock);
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if (dsb->pwfx == NULL) {
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HeapFree(GetProcessHeap(),0,dsb);
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@ -1218,12 +1202,11 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
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dsb->device = device;
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DSOUND_RecalcFormat(dsb);
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RtlInitializeResource(&dsb->lock);
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InitializeSRWLock(&dsb->lock);
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/* register buffer */
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hres = DirectSoundDevice_AddBuffer(device, dsb);
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if (hres != DS_OK) {
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RtlDeleteResource(&dsb->lock);
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list_remove(&dsb->entry);
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dsb->buffer->ref--;
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HeapFree(GetProcessHeap(),0,dsb->pwfx);
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@ -34,7 +34,6 @@
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#include "winuser.h"
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#include "mmsystem.h"
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#include "mmddk.h"
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#include "winternl.h"
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#include "winnls.h"
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#include "wine/debug.h"
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#include "dsound.h"
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@ -30,7 +30,6 @@
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wingdi.h"
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#include "mmreg.h"
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@ -41,7 +41,6 @@
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#include "windef.h"
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#include "winbase.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsound_private.h"
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@ -43,7 +43,6 @@
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#include "winnls.h"
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#include "winreg.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/debug.h"
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#include "dsound.h"
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@ -136,7 +136,7 @@ struct IDirectSoundBufferImpl
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LONG ref, refn, ref3D, refiks;
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/* IDirectSoundBufferImpl fields */
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DirectSoundDevice* device;
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RTL_RWLOCK lock;
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SRWLOCK lock;
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PWAVEFORMATEX pwfx;
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BufferMemory* buffer;
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DWORD playflags,state,leadin;
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@ -28,7 +28,6 @@
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#include "winuser.h"
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#include "mmsystem.h"
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#include "mmddk.h"
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#include "winternl.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsound_private.h"
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@ -33,7 +33,6 @@
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#include "mmsystem.h"
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#include "wingdi.h"
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#include "mmreg.h"
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#include "winternl.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "ks.h"
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@ -593,7 +592,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff
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if (dsb->buflen && dsb->state) {
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TRACE("Checking %p, frames=%d\n", dsb, frames);
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RtlAcquireResourceShared(&dsb->lock, TRUE);
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AcquireSRWLockShared(&dsb->lock);
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/* if buffer is stopping it is stopped now */
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if (dsb->state == STATE_STOPPING) {
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dsb->state = STATE_STOPPED;
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*all_stopped = FALSE;
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}
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RtlReleaseResource(&dsb->lock);
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ReleaseSRWLockShared(&dsb->lock);
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}
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}
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}
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@ -32,7 +32,6 @@
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#include "winbase.h"
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#include "winuser.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/debug.h"
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#include "dsound.h"
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device->playpos = 0;
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for (i = 0; i < device->nrofbuffers; i++) {
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RtlAcquireResourceExclusive(&dsb[i]->lock, TRUE);
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AcquireSRWLockExclusive(&dsb[i]->lock);
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DSOUND_RecalcFormat(dsb[i]);
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RtlReleaseResource(&dsb[i]->lock);
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ReleaseSRWLockExclusive(&dsb[i]->lock);
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}
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return DS_OK;
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@ -28,7 +28,6 @@
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#include "winbase.h"
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#include "winuser.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "winnls.h"
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#include "vfwmsgs.h"
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#include "mmddk.h"
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@ -44,7 +44,6 @@
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#include "winbase.h"
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#include "winuser.h"
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#include "mmsystem.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/debug.h"
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#include "dsound.h"
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