dsound: If 3d sound is disabled, just return (Coverity).
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@ -177,7 +177,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
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TRACE("3D processing disabled\n");
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/* this one is here only to eliminate annoying warning message */
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DSOUND_RecalcVolPan (&dsb->volpan);
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break;
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return;
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case DS3DMODE_NORMAL:
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TRACE("Normal 3D processing mode\n");
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/* we need to calculate distance between buffer and listener*/
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