Commit Graph

94872 Commits

Author SHA1 Message Date
Henri Verbeet c0a84454c4 wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
Henri Verbeet 42208d083c wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag. 2013-04-17 11:36:19 +02:00
Henri Verbeet 84219f1964 wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF(). 2013-04-17 11:36:17 +02:00
Nikolay Sivov 4bd7954bc6 include: Fix interface definition. 2013-04-17 11:36:14 +02:00
Nikolay Sivov d6c6a73738 oledb32: Implement DBTYPE_CY -> DBTYPE_VARIANT conversion. 2013-04-17 11:35:55 +02:00
Nikolay Sivov 726f50b506 oledb32: Implement DBTYPE_DATE -> DBTYPE_VARIANT conversion. 2013-04-17 11:35:51 +02:00
Stefan Dösinger ea69fa943f wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders. 2013-04-16 17:49:11 +02:00
Stefan Dösinger 6c031274c3 d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures. 2013-04-16 17:49:08 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Stefan Dösinger 39e7248d71 d3d9/tests: Test NPOT texture creation. 2013-04-16 17:48:52 +02:00
Stefan Dösinger c6ed62735d wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
Gurmail Bassi 37169522f6 dinput: Update existing joystick values after setting the range property. 2013-04-16 15:10:30 +02:00
Alistair Leslie-Hughes e06cdb6207 oledb32: Implement DataConvert DBTYPE_BSTR->DBTYPE_I8. 2013-04-16 15:10:09 +02:00
Alistair Leslie-Hughes 975f1dcd7a oledb32: Implement DataConvert DBTYPE_I8->DBTYPE_I8. 2013-04-16 15:09:43 +02:00
Alistair Leslie-Hughes faba70adfe oledb32: Improve fixme in GetConversionSize. 2013-04-16 15:09:03 +02:00
Alexandre Julliard bfaf23bf8f include: Use gcc atomic builtins to implement interlocked inlines on non-i386. 2013-04-16 13:42:49 +02:00
Henri Verbeet 1ce059d692 d3drm/tests: Avoid LPDIRECT3DRM3. 2013-04-16 12:14:08 +02:00
Henri Verbeet 5e3b4c8751 d3drm: Avoid LPDIRECT3DRM. 2013-04-16 12:14:06 +02:00
Henri Verbeet 1a551fe5f9 wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB(). 2013-04-16 12:14:03 +02:00
Henri Verbeet 302ad29742 wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB(). 2013-04-16 12:14:01 +02:00
Henri Verbeet 00cc81dc69 wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit. 2013-04-16 12:13:59 +02:00
Jacek Caban e5147a5161 ieframe: Added DISPID_WINDOWCLOSING tests. 2013-04-16 12:10:40 +02:00
Ken Thomases e7d5f329e5 winemac: Refactor WineApplication class to separate most logic into a controller class. 2013-04-16 12:10:36 +02:00
Ken Thomases 304463b4e1 libwine: Add libwine's directory (@loader_path) to rpath. 2013-04-16 12:10:24 +02:00
Ken Thomases cf73350d9f loader: On Mac, if Wine is already on secondary thread, don't reserve it for the system frameworks. 2013-04-16 12:05:22 +02:00
Jacek Caban b93e61acf1 ieframe: Return document as IHTMLDocument2 iface from get_document. 2013-04-15 17:47:41 +02:00
Jacek Caban e8efc1e630 ieframe: Added IConnectionPoint::EnumConnections implementation. 2013-04-15 17:47:39 +02:00
Jacek Caban 9f62d217c3 mshtml: Added IHTMLWindow2::close tests. 2013-04-15 17:47:37 +02:00
Jacek Caban e13cf82e61 mshtml: Added IHTMLWindow2::close partial implementation. 2013-04-15 17:47:35 +02:00
Jacek Caban 8f323e9b91 mshtml: Store IWebBrowserApp reference in HTMLDocumentObj. 2013-04-15 17:47:32 +02:00
Stefan Dösinger 76234750a5 wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args. 2013-04-15 17:46:00 +02:00
Stefan Dösinger 0680b1758d wined3d: Store ps 1.4 texture types in ps_compile_args. 2013-04-15 17:45:58 +02:00
Stefan Dösinger 547be26d90 wined3d: Use the np2_fixup to find out if a RECT texture is used. 2013-04-15 17:45:54 +02:00
Stefan Dösinger 196c88cfc4 wined3d: 1x1 texures have a power of two size. 2013-04-15 17:45:44 +02:00
Rico Schüller 1486bdd99f d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces. 2013-04-15 17:45:29 +02:00
André Hentschel e187c4aec2 ntdll: Respect the 8-bit part in the ARM relocation. 2013-04-15 17:01:46 +02:00
Daniel Lehman 3f39f377c8 msvcr100: Implement _get_daylight. 2013-04-15 17:01:42 +02:00
Alexandre Julliard f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Dmitry Timoshkov b92c82c942 server: Add support for NtTerminateProcess(0). 2013-04-15 16:45:33 +02:00
Dmitry Timoshkov c5fbb4a780 kernel32: Make the ExitProcess test work on x86_64. 2013-04-15 16:03:34 +02:00
Piotr Caban 0d50e86f6a wininet: Fixed Cache-Content: no-cache tests. 2013-04-15 15:17:21 +02:00
Hans Leidekker ca025a525d msi: Don't overwrite verstr in set_installer_properties. 2013-04-15 15:16:52 +02:00
Henri Verbeet cbf5782545 d3drm: Avoid LPD3DRMANIMATIONKEY. 2013-04-15 15:16:33 +02:00
Henri Verbeet a6a38bb259 d3drm: Avoid LPD3DRMPMESHLOADSTATUS. 2013-04-15 15:16:29 +02:00
Henri Verbeet 0656177911 d3drm: Get rid of Direct3DRM_create(). 2013-04-15 15:16:26 +02:00
Henri Verbeet 0c228f5faf d3drm: Just use RGBA_MAKE.
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
2013-04-15 15:16:22 +02:00
Henri Verbeet 12a05be5b6 wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
This mostly affects the initial placement of the VBO. If an application really
does use a static buffer as if it was a dynamic one the driver is likely to
migrate it out of VRAM anyway, we shouldn't penalize more well-behaved
applications for that.
2013-04-15 15:16:11 +02:00
Nikolay Sivov f91c0356e7 mshtml: Implement IHTMLTable_get_tBodies. 2013-04-15 15:15:45 +02:00
Nikolay Sivov 8f985884ea user32: Use defined constants to identify message box buttons. 2013-04-15 15:15:40 +02:00
André Hentschel e1c884256e kernel32: Silence a noisy FIXME in GetConsoleKeyboardLayoutNameW. 2013-04-15 15:15:25 +02:00