Henri Verbeet
c0a84454c4
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
Henri Verbeet
42208d083c
wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
2013-04-17 11:36:19 +02:00
Henri Verbeet
84219f1964
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
2013-04-17 11:36:17 +02:00
Nikolay Sivov
4bd7954bc6
include: Fix interface definition.
2013-04-17 11:36:14 +02:00
Nikolay Sivov
d6c6a73738
oledb32: Implement DBTYPE_CY -> DBTYPE_VARIANT conversion.
2013-04-17 11:35:55 +02:00
Nikolay Sivov
726f50b506
oledb32: Implement DBTYPE_DATE -> DBTYPE_VARIANT conversion.
2013-04-17 11:35:51 +02:00
Stefan Dösinger
ea69fa943f
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
2013-04-16 17:49:11 +02:00
Stefan Dösinger
6c031274c3
d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
2013-04-16 17:49:08 +02:00
Stefan Dösinger
a18cffb4de
d3d8/tests: Test NPOT texture creation.
2013-04-16 17:48:56 +02:00
Stefan Dösinger
39e7248d71
d3d9/tests: Test NPOT texture creation.
2013-04-16 17:48:52 +02:00
Stefan Dösinger
c6ed62735d
wined3d: Refuse to create NPOT textures without GL support.
2013-04-16 17:48:20 +02:00
Gurmail Bassi
37169522f6
dinput: Update existing joystick values after setting the range property.
2013-04-16 15:10:30 +02:00
Alistair Leslie-Hughes
e06cdb6207
oledb32: Implement DataConvert DBTYPE_BSTR->DBTYPE_I8.
2013-04-16 15:10:09 +02:00
Alistair Leslie-Hughes
975f1dcd7a
oledb32: Implement DataConvert DBTYPE_I8->DBTYPE_I8.
2013-04-16 15:09:43 +02:00
Alistair Leslie-Hughes
faba70adfe
oledb32: Improve fixme in GetConversionSize.
2013-04-16 15:09:03 +02:00
Alexandre Julliard
bfaf23bf8f
include: Use gcc atomic builtins to implement interlocked inlines on non-i386.
2013-04-16 13:42:49 +02:00
Henri Verbeet
1ce059d692
d3drm/tests: Avoid LPDIRECT3DRM3.
2013-04-16 12:14:08 +02:00
Henri Verbeet
5e3b4c8751
d3drm: Avoid LPDIRECT3DRM.
2013-04-16 12:14:06 +02:00
Henri Verbeet
1a551fe5f9
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB().
2013-04-16 12:14:03 +02:00
Henri Verbeet
302ad29742
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
2013-04-16 12:14:01 +02:00
Henri Verbeet
00cc81dc69
wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
2013-04-16 12:13:59 +02:00
Jacek Caban
e5147a5161
ieframe: Added DISPID_WINDOWCLOSING tests.
2013-04-16 12:10:40 +02:00
Ken Thomases
e7d5f329e5
winemac: Refactor WineApplication class to separate most logic into a controller class.
2013-04-16 12:10:36 +02:00
Ken Thomases
304463b4e1
libwine: Add libwine's directory (@loader_path) to rpath.
2013-04-16 12:10:24 +02:00
Ken Thomases
cf73350d9f
loader: On Mac, if Wine is already on secondary thread, don't reserve it for the system frameworks.
2013-04-16 12:05:22 +02:00
Jacek Caban
b93e61acf1
ieframe: Return document as IHTMLDocument2 iface from get_document.
2013-04-15 17:47:41 +02:00
Jacek Caban
e8efc1e630
ieframe: Added IConnectionPoint::EnumConnections implementation.
2013-04-15 17:47:39 +02:00
Jacek Caban
9f62d217c3
mshtml: Added IHTMLWindow2::close tests.
2013-04-15 17:47:37 +02:00
Jacek Caban
e13cf82e61
mshtml: Added IHTMLWindow2::close partial implementation.
2013-04-15 17:47:35 +02:00
Jacek Caban
8f323e9b91
mshtml: Store IWebBrowserApp reference in HTMLDocumentObj.
2013-04-15 17:47:32 +02:00
Stefan Dösinger
76234750a5
wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
2013-04-15 17:46:00 +02:00
Stefan Dösinger
0680b1758d
wined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-15 17:45:58 +02:00
Stefan Dösinger
547be26d90
wined3d: Use the np2_fixup to find out if a RECT texture is used.
2013-04-15 17:45:54 +02:00
Stefan Dösinger
196c88cfc4
wined3d: 1x1 texures have a power of two size.
2013-04-15 17:45:44 +02:00
Rico Schüller
1486bdd99f
d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.
2013-04-15 17:45:29 +02:00
André Hentschel
e187c4aec2
ntdll: Respect the 8-bit part in the ARM relocation.
2013-04-15 17:01:46 +02:00
Daniel Lehman
3f39f377c8
msvcr100: Implement _get_daylight.
2013-04-15 17:01:42 +02:00
Alexandre Julliard
f02cdd877f
Remove empty DLL_PROCESS_DETACH case statements.
2013-04-15 16:45:35 +02:00
Dmitry Timoshkov
b92c82c942
server: Add support for NtTerminateProcess(0).
2013-04-15 16:45:33 +02:00
Dmitry Timoshkov
c5fbb4a780
kernel32: Make the ExitProcess test work on x86_64.
2013-04-15 16:03:34 +02:00
Piotr Caban
0d50e86f6a
wininet: Fixed Cache-Content: no-cache tests.
2013-04-15 15:17:21 +02:00
Hans Leidekker
ca025a525d
msi: Don't overwrite verstr in set_installer_properties.
2013-04-15 15:16:52 +02:00
Henri Verbeet
cbf5782545
d3drm: Avoid LPD3DRMANIMATIONKEY.
2013-04-15 15:16:33 +02:00
Henri Verbeet
a6a38bb259
d3drm: Avoid LPD3DRMPMESHLOADSTATUS.
2013-04-15 15:16:29 +02:00
Henri Verbeet
0656177911
d3drm: Get rid of Direct3DRM_create().
2013-04-15 15:16:26 +02:00
Henri Verbeet
0c228f5faf
d3drm: Just use RGBA_MAKE.
...
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
2013-04-15 15:16:22 +02:00
Henri Verbeet
12a05be5b6
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
...
This mostly affects the initial placement of the VBO. If an application really
does use a static buffer as if it was a dynamic one the driver is likely to
migrate it out of VRAM anyway, we shouldn't penalize more well-behaved
applications for that.
2013-04-15 15:16:11 +02:00
Nikolay Sivov
f91c0356e7
mshtml: Implement IHTMLTable_get_tBodies.
2013-04-15 15:15:45 +02:00
Nikolay Sivov
8f985884ea
user32: Use defined constants to identify message box buttons.
2013-04-15 15:15:40 +02:00
André Hentschel
e1c884256e
kernel32: Silence a noisy FIXME in GetConsoleKeyboardLayoutNameW.
2013-04-15 15:15:25 +02:00