Christian Costa
|
ea50ef8e08
|
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
|
2010-03-01 13:57:01 +01:00 |
Christian Costa
|
88b2892a59
|
d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable.
|
2010-02-22 12:37:17 +01:00 |
Christian Costa
|
82d7054085
|
d3dx9_36: Implement D3DXCreateTexture.
|
2010-02-15 12:50:42 +01:00 |
Christian Costa
|
8f63f180c9
|
d3dx9_36: Add stub for D3DXCompileShader.
|
2010-02-11 14:38:44 +01:00 |
Matteo Bruni
|
cbcf699856
|
d3dx9: D3DXAssembleShaderFromResource implementation.
|
2009-10-19 14:46:55 +02:00 |
Matteo Bruni
|
c31121dd35
|
d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
|
2009-10-19 14:46:40 +02:00 |
David Adam
|
39fdb9ffde
|
d3dx9: Clean-up the spec file.
|
2009-07-13 10:53:57 +02:00 |
David Adam
|
d1c2d2a4f8
|
d3dx9: Merge d3dx8 math into d3dx9.
|
2009-07-13 10:53:15 +02:00 |
David Adam
|
40c6cf77ce
|
d3dx9: Merge d3dx8 mesh into d3dx9.
|
2009-07-13 10:51:51 +02:00 |
David Adam
|
de5090c51c
|
d3dx9: Merge d3dx8 core into d3dx9.
|
2009-07-13 10:51:26 +02:00 |
Tony Wasserka
|
9777bb1bec
|
d3dx9: Implement D3DXLoadSurfaceFromSurface.
|
2009-06-26 14:39:21 +02:00 |
Tony Wasserka
|
db29bfc386
|
d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
|
2009-06-26 14:39:07 +02:00 |
Tony Wasserka
|
88cea6c1cd
|
d3dx9: Implement D3DXLoadSurfaceFromResource.
|
2009-06-26 14:38:45 +02:00 |
Tony Wasserka
|
2a9c43fb35
|
d3dx9: Implement D3DXLoadSurfaceFromFile.
|
2009-06-26 14:38:35 +02:00 |
Tony Wasserka
|
818223e75e
|
d3dx9: Add a stub for D3DXLoadSurfaceFromFileInMemory.
|
2009-06-26 14:38:24 +02:00 |
Henri Verbeet
|
56c8a82a04
|
d3dx9_36: Implement D3DXGetDeclVertexSize().
|
2009-06-19 13:52:50 +02:00 |
Tony Wasserka
|
bf353f180d
|
d3dx9: Add stubs for the D3DXGetImageInfo function group.
|
2009-05-26 15:37:35 +02:00 |
David Adam
|
ca469499bb
|
d3dx9_36: Implement D3DXGetFVFVertexSize.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
e5425fc17b
|
d3dx9_36: Implement D3DXComputeBoundingSphere.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
00d14355db
|
d3dx9_36: Implement D3DXComputeBoundingBox.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
496bc4d1b4
|
d3dx8: Implement D3DXGetFVFVertexSize.
|
2009-02-06 14:54:02 +01:00 |
David Adam
|
8716c62c6e
|
d3dx9_36: Implement D3DXIntersectTri.
|
2009-02-03 14:19:44 +01:00 |
David Adam
|
b8eb4cf861
|
d3dx8: Implement D3DXIntersectTri.
|
2009-02-03 14:17:04 +01:00 |
David Adam
|
09c6caea06
|
d3dx8: Implement D3DXMatrixTransformation2D.
|
2008-11-13 14:21:04 +01:00 |
David Adam
|
4f1d5c26d1
|
d3dx8: Implement D3DXMatrixAffineTransformation2D.
|
2008-11-13 14:20:41 +01:00 |
Luis C. Busquets Pérez
|
0af9415a4f
|
d3dx9: Implement D3DXMatrixDecompose.
|
2008-09-12 13:40:33 +02:00 |
Luis C. Busquets Pérez
|
9b572170da
|
d3dx9: Implementation of D3DXGetVertexShaderProfile.
|
2008-08-04 15:41:15 +02:00 |
Luis C. Busquets Pérez
|
457efd55d0
|
d3dx9: Implementation of D3DXGetPixelShaderProfile.
|
2008-08-04 15:40:52 +02:00 |
Tony Wasserka
|
112effb160
|
d3dx9: Add stubs for the ID3DXSprite functions.
|
2008-07-30 12:43:51 +02:00 |
Philip Nilsson
|
d36df763c7
|
d3dx9: Implement D3DXPlaneTransformArray.
|
2008-07-25 14:09:15 +02:00 |
Luis Busquets
|
fb70f818b7
|
d3dx9: Implement D3DXGetShaderVersion().
|
2008-07-21 12:57:24 +02:00 |
Luis Busquets
|
9a93a49174
|
d3dx9: Implement D3DXGetShaderSize().
|
2008-07-16 19:56:19 +02:00 |
Philip Nilsson
|
0457333f55
|
d3dx9: Implement the D3DXVec*Array functions.
|
2008-03-21 12:52:19 +01:00 |
Tony Wasserka
|
e84b8b23f8
|
d3dx9: Add stubs for the ID3DXFont functions.
|
2008-03-15 11:06:13 +01:00 |
Tony Wasserka
|
459b92a009
|
d3dx9: Implement D3DXDebugMute.
|
2008-03-05 19:26:28 +01:00 |
Tony Wasserka
|
4f148c28a1
|
d3dx9: Implement D3DXCheckVersion.
|
2008-03-04 20:50:11 +01:00 |
Tony Wasserka
|
7dec20d84a
|
d3dx9: Implement D3DXGetDriverLevel.
|
2008-02-19 14:39:56 +01:00 |
Tony Wasserka
|
87fefc7ef4
|
d3dx9: Start implementation of d3dx9_36.
|
2008-01-16 12:45:17 +01:00 |