Commit Graph

2160 Commits

Author SHA1 Message Date
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni e7548fc421 ddraw: Cleanup d3d_light_SetLight() a bit. 2015-04-23 15:14:03 +09:00
Matteo Bruni 969e72396d ddraw/tests: Fix ddraw2 test_lighting() cleanup code. 2015-04-23 15:13:59 +09:00
Matteo Bruni b6717dc2e3 ddraw/tests: Port the lighting test to the previous d3d versions. 2015-04-22 23:24:18 +09:00
Matteo Bruni 319e7fb201 ddraw/tests: Add more d3d7 lighting tests. 2015-04-22 23:24:12 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Matteo Bruni fbffd8bae4 ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni 382c8fde08 ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni e8aba71529 ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes. 2015-03-31 18:49:29 +09:00
Matteo Bruni b41a3ad219 ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00
Matteo Bruni ca7e56cfee ddraw: D3DLIGHT lights default to active.
Actually, there is no way to deactivate them short of removing them from
the viewport.
2015-03-31 18:49:29 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Frédéric Delanoy f6a341c747 Assorted spelling/grammar fixes. 2015-03-27 22:29:48 +09:00
Stefan Dösinger bfe82190ad ddraw/tests: Port test_color_fill to earlier versions. 2015-03-27 20:40:37 +09:00
Stefan Dösinger 7897a2c058 ddraw/tests: Make sure color keying is on in test_texturemapblend. 2015-03-27 20:40:37 +09:00
Francois Gouget baf32ced74 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-03-24 20:01:37 +09:00
Stefan Dösinger 70c6666d1e ddraw/tests: Correct executebuffer offsets. 2015-03-23 22:59:16 +09:00
Stefan Dösinger daf3e8a0dc ddraw/tests: The testbot applies color keying without a key. 2015-03-23 22:59:15 +09:00
Stefan Dösinger 02be2e38a8 ddraw: Update the palette before presents to the NULL window. 2015-03-23 22:59:14 +09:00
Henri Verbeet 1dea0c1d67 ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
Stefan Dösinger df829de88d ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
Stefan Dösinger 948202c47f ddraw: Add validation and tests for DDBLT_ROP. 2015-03-17 23:34:28 +09:00
Stefan Dösinger e0edd55a2e ddraw/tests: Add tests for DDBLT_DEPTHFILL. 2015-03-17 23:34:01 +09:00
Stefan Dösinger a84980168c ddraw: Add DDBLT_DEPTHFILL validation. 2015-03-17 23:33:56 +09:00
Stefan Dösinger 1d8e92c170 ddraw/tests: Add a DDBLT_COLORFILL test. 2015-03-17 23:33:52 +09:00
Stefan Dösinger 6cb795b4b6 ddraw: Add DDBLT_COLORFILL validation. 2015-03-17 23:33:44 +09:00
Stefan Dösinger 5061e3502e ddraw/tests: r200 ignores the alpha channel when matching color keys. 2015-03-13 22:28:30 +09:00
Stefan Dösinger 2702f28e66 ddraw: Remove support for V16U16.
None of my Windows drivers support this format. At best this will
confuse applications trying to pick X8L8V8U8.
2015-03-11 22:09:29 +09:00
Stefan Dösinger b07b350286 ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8. 2015-03-11 22:09:24 +09:00
Stefan Dösinger 937522ffd0 ddraw/tests: Add a test for signed formats. 2015-03-11 22:09:15 +09:00
Francois Gouget e928f5544e ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-03-08 17:46:52 +09:00
Michael Stefaniuc bd9d41080f ddraw/tests: Actually test some return values (PVS-Studio). 2015-03-04 21:50:41 +09:00
Sebastian Lackner 68528519fc ddraw: Remove unused code for ChangeUniquenessValue. 2015-03-03 17:12:41 +09:00
Amine Khaldi 21bfc8c440 include: Correct DDSCAPS2 and DDSURFACEDESC2 structures and their uses. 2015-03-02 23:00:32 +09:00
Stefan Dösinger 5408c5ea34 ddraw/tests: Create a device in test_surface_discard. 2015-02-17 21:16:12 +09:00
Stefan Dösinger f64815e651 ddraw/tests: Port D3D1_ViewportClearTest to ddraw1.c (v2). 2015-02-17 21:16:08 +09:00
Stefan Dösinger 8c158c1e33 ddraw/tests: Port test_texturemapblend to ddraw2.c. 2015-02-16 23:26:18 +09:00
Stefan Dösinger c0efc3ebf8 ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c. 2015-02-16 23:26:06 +09:00
Stefan Dösinger f75d1b0c2f d3d/tests: Geforce8+ GPUs abs() table fog. 2015-02-13 22:37:07 +09:00
Stefan Dösinger 861ade434a ddraw/tests: Test rhw table fog z vs rhw. 2015-02-12 22:19:13 +09:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Erich E. Hoover 3d5fe2074e ddraw: Fix inverted logic for enumerating secondary devices. 2014-12-11 16:41:05 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00