Commit Graph

614 Commits

Author SHA1 Message Date
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet 135e6cea7b wined3d: Add a separate function for device initialization. 2009-11-18 11:16:49 +01:00
Henri Verbeet e4d8a3f309 wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
Henri Verbeet 5487009624 wined3d: Report a driver version appropriate for the reported OS. 2009-11-12 13:14:39 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet 30d2660d99 wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext(). 2009-10-27 10:55:35 +01:00
Henri Verbeet 13c4fe72ad wined3d: Set a driver name appropriate for the vendor in init_driver_info(). 2009-10-27 10:55:09 +01:00
Henri Verbeet 26ba212407 wined3d: Apply PCI ID overrides in init_driver_info() instead of IWineD3DImpl_GetAdapterIdentifier(). 2009-10-27 10:54:57 +01:00
Henri Verbeet 2447c8bc3e wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
Stefan Dösinger 641d6681d4 wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Stefan Dösinger f9c4d442a9 wined3d: Get rid of the general shader constant limit. 2009-10-26 11:41:51 +01:00
Henri Verbeet 5fbe5ee027 wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
Henri Verbeet 342a71b281 wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 42eb516d96 wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00
Henri Verbeet f2aaca2f67 wined3d: Rename WineD3DAdapter to wined3d_adapter. 2009-10-21 16:05:57 +02:00
Stefan Dösinger 2d802af4d9 wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
Henri Verbeet 2be38232ea wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00
Stefan Dösinger c749debec6 wined3d: Fix an error string. 2009-10-01 12:10:35 +02:00
Stefan Dösinger 404aecb8da wined3d: Test if result.clip[] works correctly.
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger 77a83aee79 wined3d: Don't use GL_NV_texture_shader on OSX. 2009-09-28 17:32:54 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Austin English 5d15da6df5 wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
Henri Verbeet eca28c942d wined3d: Add support for ARB_provoking_vertex.
This is just EXT_provoking_vertex promoted to ARB.
2009-09-23 12:37:18 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet c4c86215ed wined3d: Detect ARB_framebuffer_object. 2009-09-23 12:36:48 +02:00
Henri Verbeet 4aaf47f277 wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Jaime Rave 4700038fdf wined3d: Fix vendor detection when using an Intel X4500HD. 2009-09-09 12:07:31 +02:00
Henri Verbeet c951f6925c wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps() error paths. 2009-09-02 11:25:57 +02:00
Henri Verbeet 078273afa6 wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
Stefan Dösinger 531ec2267b wined3d: Allow filtering on RECT textures.
There is no reason to disable linear filtering, we just cannot use mipmapping.
2009-08-31 12:18:01 +02:00
Stefan Dösinger 52d2865521 wined3d: Remove redundant TRACEs.
These made sense before we had the quirk table. Nowadys the quirk
table contains quirk description strings that print out whether or not
any apple specific quirks are applied. The traces in match_apple just
spam the log because this code is run multiple times for many quirks.
2009-08-31 12:17:41 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Jörg Höhle b9d955b86d wined3d: Delete meaningless UNIX GL driver version parsing. 2009-08-27 11:00:59 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Stefan Dösinger 21f4e42a98 wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. 2009-08-26 14:35:33 +02:00
Stefan Dösinger 3f6909c1f2 wined3d: Initialize ps_arb_max_local_constants. 2009-08-26 14:35:27 +02:00
Henri Verbeet c70f3816ab wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
This format is broken on some cards. Hide it until we figure out a reliable
way to deal with it.
2009-08-19 14:45:39 +02:00
Henri Verbeet 779ad6b9f1 wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
Henri Verbeet 93218c6602 wined3d: Add a separate function for guessing the driver version.
Note that I don't necessarily think the ATI path for example will work
correctly. This patch is just for moving it out of IWineD3DImpl_FillGLCaps().
2009-08-14 13:59:08 +02:00
Henri Verbeet b94e89dae9 wined3d: Add a separate function for parsing the GL version. 2009-08-14 13:59:08 +02:00
Henri Verbeet a1402e0677 wined3d: Add a separate function for guessing the vendor. 2009-08-14 13:59:08 +02:00
Henri Verbeet c573d0a4c9 wined3d: Escape GL strings with debugstr_a() in IWineD3DImpl_FillGLCaps(). 2009-08-14 13:59:08 +02:00
Henri Verbeet 914a21740c wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc." as VENDOR_MESA. 2009-08-13 11:45:42 +02:00
Henri Verbeet e205973915 wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
Henri Verbeet fbc3cf89e2 wined3d: Remove some unused fields from struct wined3d_gl_info. 2009-08-13 11:45:24 +02:00