Stefan Dösinger
|
3221e7fdd0
|
wined3d: Reserve one vs constant on r200.
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2013-02-11 11:24:35 +01:00 |
Stefan Dösinger
|
425eab4cf9
|
wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
|
2013-02-11 11:24:20 +01:00 |
Michael Stefaniuc
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50a9fb579c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
Henri Verbeet
|
c9ca9c5a7e
|
wined3d: Get rid of CheckBumpMapCapability().
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
|
2013-01-28 14:05:41 +01:00 |
Henri Verbeet
|
4cdb03a76e
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wined3d: Get rid of CheckTextureCapability().
|
2013-01-28 14:05:38 +01:00 |
Henri Verbeet
|
7c8dab24e6
|
wined3d: Introduce a format flag for texturing.
|
2013-01-28 14:05:34 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
Henri Verbeet
|
dc21460397
|
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
|
2013-01-25 11:18:13 +01:00 |
Henri Verbeet
|
8347c67c69
|
wined3d: Get rid of CheckWrapAndMipCapability().
|
2013-01-24 14:33:05 +01:00 |
Henri Verbeet
|
63902bfd5c
|
wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
|
2013-01-24 14:33:02 +01:00 |
Henri Verbeet
|
b882a70282
|
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
|
2013-01-24 14:32:58 +01:00 |
Henri Verbeet
|
d6105c5f0f
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wined3d: Get rid of CheckFilterCapability().
|
2013-01-23 12:48:45 +01:00 |
Henri Verbeet
|
6527277a58
|
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info().
|
2013-01-23 12:48:41 +01:00 |
Henri Verbeet
|
3f21757702
|
wined3d: Get rid of select_shader_mode().
|
2013-01-23 12:48:34 +01:00 |
Henri Verbeet
|
c90a1e5e21
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wined3d: Get rid of CheckSrgbReadCapability().
|
2013-01-22 12:13:49 +01:00 |
Henri Verbeet
|
9307327ede
|
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in init_format_texture_info().
|
2013-01-22 12:13:46 +01:00 |
Henri Verbeet
|
5ce220eb2f
|
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
|
2013-01-22 12:13:42 +01:00 |
Henri Verbeet
|
75a38fa2fa
|
wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
The shader backend already returns the correct caps.
|
2013-01-21 12:51:20 +01:00 |
Henri Verbeet
|
c10c9fba76
|
wined3d: Replace InitAdapters() with a function to initialize a single adapter.
|
2013-01-18 13:29:04 +01:00 |
Henri Verbeet
|
d183f118cf
|
wined3d: Introduce a separate function for intializing the adapter's framebuffer configs.
|
2013-01-18 13:29:03 +01:00 |
Henri Verbeet
|
6c7cce55a7
|
wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
|
2013-01-17 12:22:05 +01:00 |
Henri Verbeet
|
1249976eb6
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
Henri Verbeet
|
f3dbbba48e
|
wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well.
|
2013-01-16 12:22:43 +01:00 |
Henri Verbeet
|
7595a58085
|
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
|
2013-01-14 11:01:53 +01:00 |
Henri Verbeet
|
85d12b320c
|
wined3d: Recognize any "X.Org" GL vendor as Mesa.
|
2013-01-03 16:43:36 +01:00 |
Henri Verbeet
|
cf4f09cf85
|
wined3d: Simplify select_card_amd_mesa() a bit.
We can use the same code for the Gallium and "classic" drivers, and the
classic drivers are no longer supported upstream anyway.
|
2013-01-03 16:43:32 +01:00 |
Caron Jensen
|
e51bd12315
|
wined3d: Add new Radeon HD 6570 GL renderer string.
|
2012-12-28 20:32:40 +01:00 |
Jiang Yike
|
44d5d3951b
|
wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650.
|
2012-12-19 14:38:59 +01:00 |
Piotr Caban
|
b71af96b9c
|
wined3d: Recognize Nvidia GT610 card.
|
2012-12-18 12:37:59 +01:00 |
Caron Jensen
|
86cb15b235
|
wined3d: Recognize Nvidia GT520 cards.
|
2012-12-14 18:58:10 +01:00 |
Henri Verbeet
|
78984cf46c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
Alexandre Julliard
|
13f126498b
|
wined3d: Call wglSwapBuffers through the GL driver function table.
|
2012-12-06 14:10:04 +01:00 |
Henri Verbeet
|
1835e2f5ba
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Christian Inci
|
83ed5efb31
|
wined3d: Add support for nVidia GT 640M.
|
2012-11-15 21:22:06 +01:00 |
Henri Verbeet
|
10d46bc042
|
wined3d: Add support for GLSL based fixed function fragment shaders.
|
2012-11-12 12:15:25 +01:00 |
Alexandre Julliard
|
449deda62f
|
wined3d: Link directly to opengl32.
|
2012-11-08 15:37:44 +01:00 |
Rico Schüller
|
deae923cd8
|
wined3d: Fix return value for WINED3DFMT_ATI2N in CheckTextureCapability().
|
2012-10-24 19:37:15 +02:00 |
Francois Gouget
|
23470870a1
|
wined3d: Add a trailing '\n' to a Wine trace.
|
2012-10-18 19:20:48 +02:00 |
Matteo Bruni
|
3c11d8f331
|
wined3d: Add new Radeon HD 6670 GL renderer string.
|
2012-10-16 20:44:02 +02:00 |
Matteo Bruni
|
29c336916c
|
wined3d: Recognize AMD Radeon HD 5000 series GPUs on recent binary drivers.
|
2012-10-16 20:43:56 +02:00 |
Matteo Bruni
|
6a9df3e757
|
wined3d: Provide a better fallback for D3D10 AMD GPUs.
|
2012-10-16 20:43:51 +02:00 |
Matteo Bruni
|
4e57dd0cde
|
wined3d: Add a D3D10-level fallback for Intel GPU recognition.
|
2012-10-16 20:43:41 +02:00 |
Matteo Bruni
|
37ff45cca2
|
wined3d: Improve a Nvidia GPU recognition fallback.
|
2012-10-16 20:43:35 +02:00 |
Matteo Bruni
|
fe81c61804
|
wined3d: Split GPU vendor and GL vendor handling in GPU recognition.
|
2012-10-16 20:43:28 +02:00 |
Matteo Bruni
|
3d71c2d1ca
|
wined3d: Recognize Radeon HD 6970 as reported on some Macs.
|
2012-10-10 20:34:12 +02:00 |
Oleg Bosis
|
81525453f1
|
wined3d: Add correct detection of GeForce GT 650M video card.
|
2012-10-01 12:21:06 +02:00 |
Henri Verbeet
|
1ff07a7d68
|
wined3d: Take the data type of registers into account in the GLSL shader backend.
|
2012-09-25 11:19:15 +02:00 |
Henri Verbeet
|
fb989f1d1e
|
wined3d: Implement version checks for geometry shaders.
|
2012-09-19 13:04:56 +02:00 |
Bruno Jesus
|
10cdc26542
|
wined3d: Recognize GeForce 9300 properly.
|
2012-09-18 10:19:57 +02:00 |