wined3d: Split GPU vendor and GL vendor handling in GPU recognition.

This commit is contained in:
Matteo Bruni 2012-10-16 16:32:59 +02:00 committed by Alexandre Julliard
parent 282b2608c4
commit fe81c61804
1 changed files with 109 additions and 81 deletions

View File

@ -1579,9 +1579,7 @@ static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
/* Geforce8-compatible fall back if the GPU is not in the list yet */
return CARD_NVIDIA_GEFORCE_8300GS;
return PCI_DEVICE_NONE;
}
/* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
@ -1616,9 +1614,7 @@ static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
/* Geforce 6/7 - lowend */
return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
return PCI_DEVICE_NONE;
}
if (d3d_level >= 9)
@ -1771,9 +1767,7 @@ static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_in
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
/* Default for when no GPU has been found */
return CARD_AMD_RADEON_HD3200;
return PCI_DEVICE_NONE;
}
if (d3d_level >= 9)
@ -1810,18 +1804,8 @@ static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_in
{
return CARD_AMD_RADEON_XPRESS_200M;
}
/* Radeon R3xx */
return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
}
if (d3d_level >= 8)
return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
if (d3d_level >= 7)
return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
return CARD_AMD_RAGE_128PRO;
return PCI_DEVICE_NONE;
}
static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
@ -1889,7 +1873,7 @@ static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *g
return cards[i].id;
}
return CARD_INTEL_915G;
return PCI_DEVICE_NONE;
}
static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
@ -1991,12 +1975,10 @@ static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
return PCI_DEVICE_NONE;
}
d3d_level = d3d_level_from_gl_info(gl_info);
if (d3d_level >= 10)
return CARD_AMD_RADEON_HD2600;
if (d3d_level >= 9)
{
static const struct
@ -2031,23 +2013,13 @@ static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
return CARD_AMD_RADEON_9500;
}
if (d3d_level >= 8)
return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
if (d3d_level >= 7)
return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
return CARD_AMD_RAGE_128PRO;
return PCI_DEVICE_NONE;
}
static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
const char *gl_renderer)
{
UINT d3d_level;
unsigned int i;
static const struct
@ -2130,12 +2102,41 @@ static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_i
if (strstr(gl_renderer, cards[i].renderer))
return cards[i].id;
}
return PCI_DEVICE_NONE;
}
FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
static const struct gl_vendor_selection
{
enum wined3d_gl_vendor gl_vendor;
const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
}
nvidia_gl_vendor_table[] =
{
{GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
{GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
{GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
},
amd_gl_vendor_table[] =
{
{GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
{GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
{GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
},
intel_gl_vendor_table[] =
{
{GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
{GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
{GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
};
d3d_level = d3d_level_from_gl_info(gl_info);
static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
{
UINT d3d_level = d3d_level_from_gl_info(gl_info);
if (d3d_level >= 10)
return CARD_NVIDIA_GEFORCE_8800GTX;
if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
return CARD_NVIDIA_GEFORCE_6200;
if (d3d_level >= 9)
return CARD_NVIDIA_GEFORCEFX_5800;
if (d3d_level >= 8)
@ -2147,40 +2148,71 @@ static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_i
return CARD_NVIDIA_RIVA_128;
}
struct vendor_card_selection
static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
{
UINT d3d_level = d3d_level_from_gl_info(gl_info);
if (d3d_level >= 10)
return CARD_AMD_RADEON_HD2600;
if (d3d_level >= 9)
return CARD_AMD_RADEON_9500;
if (d3d_level >= 8)
return CARD_AMD_RADEON_8500;
if (d3d_level >= 7)
return CARD_AMD_RADEON_7200;
return CARD_AMD_RAGE_128PRO;
}
static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
{
return CARD_INTEL_915G;
}
static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
const struct wined3d_gl_info *gl_info, const char *gl_renderer)
{
unsigned int i;
for (i = 0; i < table_size; ++i)
{
if (table[i].gl_vendor != gl_vendor)
continue;
TRACE("Applying card selector \"%s\".\n", table[i].description);
return table[i].select_card(gl_info, gl_renderer);
}
FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)",
gl_vendor, debugstr_a(gl_renderer));
return PCI_DEVICE_NONE;
}
static const struct
{
enum wined3d_gl_vendor gl_vendor;
enum wined3d_pci_vendor card_vendor;
const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
};
static const struct vendor_card_selection vendor_card_select_table[] =
const struct gl_vendor_selection *gl_vendor_selection;
unsigned int gl_vendor_count;
enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
}
card_vendor_table[] =
{
{GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
{GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
{GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
{GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
{GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
{GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
{GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
{GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
{GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
{HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
select_card_fallback_nvidia},
{HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
select_card_fallback_amd},
{HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
select_card_fallback_intel},
};
static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
{
UINT d3d_level;
/* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
* different GPUs with roughly the same features. In most cases GPUs from a
* certain family differ in clockspeeds, the amount of video memory and the
* number of shader pipelines.
*
* A Direct3D device object contains the PCI id (vendor + device) of the
/* A Direct3D device object contains the PCI id (vendor + device) of the
* videocard which is used for rendering. Various applications use this
* information to get a rough estimation of the features of the card and
* some might use it for enabling 3d effects only on certain types of
@ -2231,33 +2263,29 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
* memory can be overruled using a registry setting. */
int i;
enum wined3d_pci_device device;
for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
{
if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
|| (vendor_card_select_table[i].card_vendor != *card_vendor))
if (card_vendor_table[i].card_vendor != *card_vendor)
continue;
TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
if (device != PCI_DEVICE_NONE)
return device;
TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
return card_vendor_table[i].select_card_fallback(gl_info);
}
FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
*gl_vendor, *card_vendor, debugstr_a(gl_renderer));
FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
*card_vendor, debugstr_a(gl_renderer));
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
* for Nvidia was because the hardware and drivers they make are of good quality. This makes
* them a good generic choice. */
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
*card_vendor = HW_VENDOR_NVIDIA;
d3d_level = d3d_level_from_gl_info(gl_info);
if (d3d_level >= 9)
return CARD_NVIDIA_GEFORCEFX_5600;
if (d3d_level >= 8)
return CARD_NVIDIA_GEFORCE3;
if (d3d_level >= 7)
return CARD_NVIDIA_GEFORCE;
if (d3d_level >= 6)
return CARD_NVIDIA_RIVA_TNT;
return CARD_NVIDIA_RIVA_128;
return select_card_fallback_nvidia(gl_info);
}
static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)