Matteo Bruni
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9c5c3a81ce
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wined3d: Free CS data on CS destruction.
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2014-03-05 19:18:26 +01:00 |
Stefan Dösinger
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b81e560531
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wined3d: Migrate surfaces to the new location flags.
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2014-01-17 18:10:10 +01:00 |
Henri Verbeet
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4d93adf75e
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wined3d: Reset the command stream state as well in wined3d_device_reset().
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2014-01-09 15:50:25 +01:00 |
Henri Verbeet
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1419d7389c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
Henri Verbeet
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f699b6da0b
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wined3d: Send sampler binding updates through the command stream.
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2013-10-11 11:06:18 +02:00 |
Henri Verbeet
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738de80d0c
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wined3d: Send constant buffer binding updates through the command stream.
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2013-10-11 11:06:15 +02:00 |
Henri Verbeet
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c228ffbaf0
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
Henri Verbeet
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079b6d4c11
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
Henri Verbeet
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1f22246b84
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wined3d: Send material updates through the command stream.
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2013-10-09 11:11:00 +02:00 |
Henri Verbeet
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db68c43678
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wined3d: Send clip plane updates through the command stream.
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2013-10-09 11:10:58 +02:00 |
Henri Verbeet
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c6f8404bb6
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wined3d: Send transformation matrix updates through the command stream.
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2013-10-08 09:09:01 +02:00 |
Henri Verbeet
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b2e75e27f3
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wined3d: Send sampler state updates through the command stream.
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2013-10-08 09:08:59 +02:00 |
Henri Verbeet
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8cf6d1a429
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wined3d: Send texture state updates through the command stream.
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2013-10-08 09:08:56 +02:00 |
Henri Verbeet
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3f6d45bf14
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wined3d: Send render state updates through the command stream.
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2013-10-07 14:44:35 +02:00 |
Henri Verbeet
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82cf8b2066
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wined3d: Send pixel shader binding updates through the command stream.
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2013-10-04 12:45:22 +02:00 |
Henri Verbeet
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819e9dda28
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wined3d: Send geometry shader binding updates through the command stream.
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2013-10-04 12:45:21 +02:00 |
Henri Verbeet
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368fcab2e8
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wined3d: Send vertex shader binding updates through the command stream.
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2013-10-04 12:45:18 +02:00 |
Francois Gouget
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b0ccc355c3
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wined3d: Fix compilation on systems that don't define INFINITY or NAN.
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2013-10-03 16:32:38 +02:00 |
Henri Verbeet
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052a863010
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wined3d: Send texture binding updates through the command stream.
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2013-10-03 12:55:09 +02:00 |
Henri Verbeet
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d61b14371a
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wined3d: Send index buffer binding updates through the command stream.
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2013-10-03 12:55:04 +02:00 |
Henri Verbeet
|
264256970b
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wined3d: Send stream frequency updates through the command stream.
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2013-10-03 12:54:59 +02:00 |
Sebastian Lackner
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af759e30c9
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wined3d: Ensure that wined3d_cs_st_require_space allocates the required space.
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2013-10-02 17:13:42 +02:00 |
Henri Verbeet
|
57ec706dde
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wined3d: Send vertex buffer binding updates through the command stream.
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2013-10-02 11:05:41 +02:00 |
Henri Verbeet
|
1f864bc9c3
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wined3d: Send vertex declaration binding updates through the command stream.
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2013-10-01 10:57:32 +02:00 |
Henri Verbeet
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fd5fc51bc5
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wined3d: Send depth stencil binding updates through the command stream.
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2013-10-01 10:57:29 +02:00 |
Henri Verbeet
|
438b672660
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wined3d: Send render target binding updates through the command stream.
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2013-10-01 10:57:27 +02:00 |
Henri Verbeet
|
0776060439
|
wined3d: Send scissor rect updates through the command stream.
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2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
8a7744b06e
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wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
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2013-09-30 20:34:52 +02:00 |
Henri Verbeet
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bc0f990b44
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wined3d: Send viewport updates through the command stream.
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2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
baf285d46a
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wined3d: Send draw operation through the command stream.
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2013-09-27 10:33:36 +02:00 |
Henri Verbeet
|
708b938f64
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wined3d: Send clear operations through the command stream.
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2013-09-27 10:33:34 +02:00 |
Henri Verbeet
|
602c82bce8
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wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
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2013-09-27 10:33:15 +02:00 |