Henri Verbeet
b20df2a24c
wined3d: Round up to complete compressed blocks in IWineD3DDeviceImpl_UpdateSurface().
...
This is mostly an issue for surfaces with dimensions smaller than their
format's block width/height.
2010-08-16 13:47:49 +02:00
Henri Verbeet
d494dfb6c0
wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size().
2010-08-16 13:47:42 +02:00
Henri Verbeet
6a9476b609
wined3d: Correctly calculate the resource size for ATI2N surfaces.
2010-08-16 13:47:37 +02:00
Henri Verbeet
3a36013065
wined3d: Print the correct resource location in surface_set_texture_name().
2010-08-16 13:47:33 +02:00
Henri Verbeet
81603f18d8
wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit.
2010-08-16 13:47:28 +02:00
Henri Verbeet
e1188b0c8e
wined3d: Fix some misspellings of "surface".
2010-08-16 13:47:17 +02:00
Henri Verbeet
5f2fcfdd6b
wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
2010-08-16 13:47:08 +02:00
Henri Verbeet
37c8632811
wined3d: Make some lookup tables const.
2010-08-04 13:24:24 +02:00
Henri Verbeet
2b88b2d351
wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed.
...
The reason we're in surface_cleanup() might for example be that context
creation failed.
2010-08-04 13:24:21 +02:00
Henri Verbeet
43a86d1e56
wined3d: Cleanup Get/SetDepthStencilSurface().
2010-08-04 13:24:17 +02:00
Henri Verbeet
009cd78fa4
wined3d: Cleanup Get/SetRenderTarget().
2010-08-04 13:24:14 +02:00
Henri Verbeet
6e30387f81
wined3d: Replace color_fill_fbo() with device_clear_render_targets().
2010-08-04 13:24:07 +02:00
Henri Verbeet
6cb38b9c93
wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
2010-08-03 11:06:51 +02:00
Henri Verbeet
88ff3f406d
wined3d: Always set the get_drawable_size() surface function.
2010-08-03 11:06:47 +02:00
Henri Verbeet
b2e1e1fd71
wined3d: Pass the color as floating point values to device_clear_render_targets().
2010-08-03 11:06:42 +02:00
Henri Verbeet
6e68dd52c4
wined3d: Use the correct divider for 15-bit depth formats in IWineD3DSurfaceImpl_BltZ().
2010-08-03 11:06:20 +02:00
Stefan Dösinger
515eb3d7c4
wined3d: MSVC fixes in state.c.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
4431f6c11d
wined3d: Replace pow with powf in surface_base.c.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
4d45a791b6
wined3d: Fix another DWORD to WORD conversion warning.
2010-08-02 12:55:23 +02:00
Stefan Dösinger
fc5eeebe1a
wined3d: Add double to float conversion casts in device.c.
2010-08-02 12:55:22 +02:00
Stefan Dösinger
8db119b700
wined3d: Use the correct type in device_unit_free_for_vs.
2010-07-30 11:41:59 +02:00
Stefan Dösinger
723d87c280
wined3d: Make glClearColor parameters floats.
2010-07-30 11:41:44 +02:00
Stefan Dösinger
51cd12f35a
wined3d: The flag parameter in shader_hw_sample is a WORD.
2010-07-30 11:41:28 +02:00
Stefan Dösinger
728dd55f62
wined3d: The ARB loop unroller's iteration is unsigned.
2010-07-30 11:41:03 +02:00
Henri Verbeet
a99bf6c017
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
Henri Verbeet
237f39377f
wined3d: Move the draw buffer array to the context.
2010-07-30 11:36:03 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
4936e71828
wined3d: Clamp vertex shader outputs.
...
To avoid having to interpolate infinities over fragments.
2010-07-29 17:33:35 +02:00
Henri Verbeet
2114a36936
wined3d: Unify vertex shader output handling between shader models.
2010-07-29 17:33:35 +02:00
Stefan Dösinger
cc8a45321f
wined3d: Add casts for int to float conversions.
2010-07-29 17:33:34 +02:00
Stefan Dösinger
6a87681b11
wined3d: Fix an msvc anachronism warning.
2010-07-29 17:33:34 +02:00
Stefan Dösinger
81b03d8891
wined3d: Use a int for the mantissa in float_24_to_32.
2010-07-29 17:33:34 +02:00
Stefan Dösinger
b25f22e456
wined3d: Use powf instead of pow.
2010-07-29 17:33:34 +02:00
Henri Verbeet
41346a1dae
wined3d: Setting render target 0 to NULL in an application error.
2010-07-28 12:22:55 +02:00
Henri Verbeet
ea2bb2a904
wined3d: Invalid NP2 fixup info is an internal error.
2010-07-28 12:22:52 +02:00
Henri Verbeet
0d25da0c0d
wined3d: Properly take both input and output masks into account in handle_ps3_input().
2010-07-28 12:22:50 +02:00
Henri Verbeet
ce39714228
wined3d: Check for unread registers in a more logical way in handle_ps3_input().
...
~0U always >= (in_count + 2).
2010-07-28 12:22:40 +02:00
Matteo Bruni
20f51c29a9
wined3d: Setup target if offscreen rendering setting changed.
2010-07-26 18:38:33 +02:00
Henri Verbeet
3e37b27d37
wined3d: Cleanup Get/SetRenderState traces a bit.
2010-07-26 18:38:31 +02:00
Henri Verbeet
6874743e78
wined3d: Add a missing return statement to surface_prepare_texture().
...
Calling surface_prepare_texture_internal() twice on the same surface is
harmless, but unnecessary.
2010-07-26 18:38:31 +02:00
Henri Verbeet
0bf68b846a
wined3d: Merge strect_rect_fbo() and surface_load_srgb_fbo().
2010-07-26 18:38:31 +02:00
Henri Verbeet
943fb2fb57
wined3d: Do RGB <=> sRGB transfers using FBO blits.
...
Concept based on a patch by Stefan.
2010-07-26 18:38:31 +02:00
Henri Verbeet
2f028f0340
wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten.
2010-07-23 11:46:55 +02:00
Henri Verbeet
d374d85055
wined3d: Clear all render targets in an MRT setup.
2010-07-23 11:46:47 +02:00
Stefan Dösinger
068915a4f1
wined3d: Check the writemask before activating the oC0 optimization.
...
The comment above the code correctly mentions that this optimization
does not work if oC0 is written partially, but the code doesn't
actually check for this condition.
2010-07-22 10:22:46 +02:00
Stefan Dösinger
6b794cbd64
wined3d: Only perform sRGB write correction on formats that advertise it.
2010-07-22 10:22:26 +02:00
Henri Verbeet
3d8ff7f27a
wined3d: Framebuffer blits are affected by the color mask.
2010-07-22 10:13:36 +02:00
Henri Verbeet
4817a65091
wined3d: Preload resources before FBO setup.
2010-07-22 10:13:30 +02:00
Henri Verbeet
f7760656f3
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
Henri Verbeet
147f24dd78
wined3d: Remove ModifyLocation() from the public wined3d surface interface.
2010-07-22 10:13:13 +02:00