Commit Graph

784 Commits

Author SHA1 Message Date
Henri Verbeet 20e9b3f13f wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const. 2011-09-08 11:11:27 +02:00
Henri Verbeet 919d3ab9e4 wined3d: Make the device parameter to wined3d_device_get_sampler_state() const. 2011-09-08 11:11:24 +02:00
Henri Verbeet 33f087c95d wined3d: Make the device parameter to wined3d_device_get_render_state() const. 2011-09-07 11:12:52 +02:00
Henri Verbeet b55dcfd35a wined3d: Make the device parameter to wined3d_device_get_viewport() const. 2011-09-07 11:12:48 +02:00
Henri Verbeet cf010c563c wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const. 2011-09-06 10:48:43 +02:00
Henri Verbeet cb82e57290 wined3d: Make the device parameter to wined3d_device_get_index_buffer() const. 2011-09-06 10:48:41 +02:00
Henri Verbeet 9ae5d06e77 wined3d: Make the device parameter to wined3d_device_get_material() const. 2011-09-05 10:57:03 +02:00
Henri Verbeet 23b4be9155 wined3d: Make the device parameter to wined3d_device_get_clip_status() const. 2011-09-05 10:57:00 +02:00
Henri Verbeet d23938de1e wined3d: Make the device parameter to wined3d_device_get_clip_plane() const. 2011-09-02 10:09:08 +02:00
Henri Verbeet 3659d5d729 wined3d: Make the device parameter to wined3d_device_get_light_enable() const. 2011-09-02 10:09:06 +02:00
Henri Verbeet 9d9baef789 wined3d: Make the device parameter to wined3d_device_get_light() const. 2011-09-01 18:06:37 +02:00
Henri Verbeet 82150458b4 wined3d: Make the device parameter to wined3d_device_get_transform() const. 2011-09-01 18:06:37 +02:00
Henri Verbeet 124cdf913a wined3d: Make the device parameter to wined3d_device_get_stream_source_freq() const. 2011-08-31 19:43:05 +02:00
Henri Verbeet cfbecf9380 wined3d: Make the device parameter to wined3d_device_get_stream_source() const. 2011-08-31 19:43:05 +02:00
Henri Verbeet c89a3ffe80 ddraw: Get rid of the surface implementation switching code. 2011-08-31 19:42:52 +02:00
Henri Verbeet e7f61b8c61 wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const. 2011-08-29 19:42:14 +02:00
Henri Verbeet e1f83fd205 wined3d: Make the device parameter to wined3d_device_get_wined3d() const. 2011-08-29 12:08:21 +02:00
Henri Verbeet 2ff7a356d2 wined3d: Make the device parameter to wined3d_device_get_swapchain() const. 2011-08-29 12:08:21 +02:00
Henri Verbeet a3f23541c1 wined3d: Make the device parameter to wined3d_device_get_swapchain_count() const. 2011-08-29 12:08:21 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Henri Verbeet c84112f86f wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Henri Verbeet acd8c58725 ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Stefan Dösinger 2e3cf68e0b wined3d: Silence R16 and AL16 fourcc warnings. 2011-06-10 10:45:42 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Henri Verbeet 427803a981 wined3d: Make wined3d.h a normal header file again. 2011-05-19 10:07:50 +02:00