wined3d: Make the device parameter to wined3d_device_get_swapchain_count() const.

This commit is contained in:
Henri Verbeet 2011-08-28 23:27:47 +02:00 committed by Alexandre Julliard
parent d5c2ba6d62
commit a3f23541c1
2 changed files with 2 additions and 2 deletions

View File

@ -879,7 +879,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
return refcount;
}
UINT CDECL wined3d_device_get_swapchain_count(struct wined3d_device *device)
UINT CDECL wined3d_device_get_swapchain_count(const struct wined3d_device *device)
{
TRACE("device %p.\n", device);

View File

@ -2254,7 +2254,7 @@ HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device
HDC dc, struct wined3d_surface **surface);
HRESULT __cdecl wined3d_device_get_swapchain(struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_swapchain **swapchain);
UINT __cdecl wined3d_device_get_swapchain_count(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,