wined3d: Make the device parameter to wined3d_device_get_material() const.

This commit is contained in:
Henri Verbeet 2011-09-04 22:43:52 +02:00 committed by Alexandre Julliard
parent 23b4be9155
commit 9ae5d06e77
2 changed files with 2 additions and 2 deletions

View File

@ -2336,7 +2336,7 @@ HRESULT CDECL wined3d_device_set_material(struct wined3d_device *device, const W
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material)
HRESULT CDECL wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material)
{
TRACE("device %p, material %p.\n", device, material);

View File

@ -2224,7 +2224,7 @@ void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT s
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries);