wined3d: Make the device parameter to wined3d_device_get_light() const.
This commit is contained in:
parent
82150458b4
commit
9d9baef789
|
@ -2091,7 +2091,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
|
||||
HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
|
||||
{
|
||||
UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
||||
struct wined3d_light_info *light_info = NULL;
|
||||
|
|
|
@ -2222,7 +2222,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
|
|||
UINT swapchain_idx, struct wined3d_surface *dst_surface);
|
||||
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
|
||||
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
|
||||
HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
|
||||
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
|
||||
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
|
||||
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
|
||||
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
|
||||
|
|
Loading…
Reference in New Issue