wined3d: Make the device parameter to wined3d_device_get_light() const.

This commit is contained in:
Henri Verbeet 2011-08-31 20:40:45 +02:00 committed by Alexandre Julliard
parent 82150458b4
commit 9d9baef789
2 changed files with 2 additions and 2 deletions

View File

@ -2091,7 +2091,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
{
UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
struct wined3d_light_info *light_info = NULL;

View File

@ -2222,7 +2222,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);