wined3d: Make the device parameter to wined3d_device_get_render_state() const.
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@ -2500,7 +2500,7 @@ HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_render_state(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_render_state(const struct wined3d_device *device,
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WINED3DRENDERSTATETYPE state, DWORD *value)
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{
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TRACE("device %p, state %s (%#x), value %p.\n", device, debug_d3drenderstate(state), state, value);
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@ -2239,7 +2239,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
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HRESULT __cdecl wined3d_device_get_render_state(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
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WINED3DRENDERSTATETYPE state, DWORD *value);
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HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface **render_target);
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