wined3d: Make the device parameter to wined3d_device_get_available_texture_mem() const.

This commit is contained in:
Henri Verbeet 2011-08-29 18:58:55 +02:00 committed by Alexandre Julliard
parent 49dc1570b7
commit e7f61b8c61
2 changed files with 2 additions and 2 deletions

View File

@ -1696,7 +1696,7 @@ HRESULT CDECL wined3d_device_get_wined3d(const struct wined3d_device *device, st
return WINED3D_OK;
}
UINT CDECL wined3d_device_get_available_texture_mem(struct wined3d_device *device)
UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
{
TRACE("device %p.\n", device);

View File

@ -2205,7 +2205,7 @@ HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UIN
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);