Józef Kucia
|
a02fd72965
|
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-12 19:40:33 +01:00 |
Józef Kucia
|
2dcfd128e1
|
wined3d: Create texture views for unordered access views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:24 +01:00 |
Józef Kucia
|
b76f39936f
|
wined3d: Do not try to create texture views for depth slices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:22 +01:00 |
Józef Kucia
|
dc4042653d
|
wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:20 +01:00 |
Józef Kucia
|
7d2bfe7851
|
wined3d: Extract create_texture_view() function from shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:16 +01:00 |
Józef Kucia
|
c5719b4fc4
|
wined3d: Allow creating raw shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:07 +01:00 |
Józef Kucia
|
9d5eb9a240
|
wined3d: Allow creating raw unordered access views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-09 15:54:05 +01:00 |
Józef Kucia
|
5ee3f54438
|
wined3d: Use single structure for view description.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-06 15:02:34 +01:00 |
Józef Kucia
|
85c8c3eea8
|
wined3d: Implement stencil shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-12-02 15:56:16 +01:00 |
Józef Kucia
|
03ceb5fa84
|
wined3d: Implement wined3d_unordered_access_view_invalidate_location() for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-11-29 16:56:41 +01:00 |
Józef Kucia
|
71ad7a8952
|
wined3d: Invalidate texture locations while binding UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-11-24 14:31:00 +01:00 |
Józef Kucia
|
794d59259b
|
wined3d: Introduce wined3d_device_set_unordered_access_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-11-24 14:30:56 +01:00 |
Józef Kucia
|
5cdb8f2486
|
wined3d: Introduce wined3d_rendertarget_view_get_drawable_size() as replacement for surface_get_drawable_size().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-11-07 16:59:46 +01:00 |
Józef Kucia
|
4beb9e5922
|
wined3d: Move surface_get_drawable_size() to view.c file.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-11-07 16:59:45 +01:00 |
Stefan Dösinger
|
d8da1db891
|
wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-04 23:06:28 +09:00 |
Stefan Dösinger
|
4c71e37bbd
|
wined3d: Destroy the resource after view in wined3d_unordered_access_view_decref.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-04 23:06:28 +09:00 |
Stefan Dösinger
|
80348ec5b4
|
wined3d: Avoid reading freed memory when destroying shader resource views.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-04 23:06:28 +09:00 |
Józef Kucia
|
2f47a73c37
|
wined3d: Introduce wined3d_unordered_access_view.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-24 20:05:54 +09:00 |
Henri Verbeet
|
7fe9858988
|
wined3d: Send rendertarget view destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-22 00:58:55 +09:00 |
Henri Verbeet
|
8a8b57ce3d
|
wined3d: Send shader resource view destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-22 00:58:55 +09:00 |
Józef Kucia
|
b511775b1b
|
wined3d: Forbid creating typeless render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:22 +09:00 |
Józef Kucia
|
3c090180bd
|
wined3d: Fix error code returned when render target view description is invalid.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:22 +09:00 |
Józef Kucia
|
838ecc1cb8
|
wined3d: Forbid creating RTVs with layer count equal 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:22 +09:00 |
Józef Kucia
|
5f4fc0a937
|
wined3d: Forbid creating SRVs with level or layer count equal to 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:21 +09:00 |
Józef Kucia
|
b44b0690d3
|
wined3d: Fix error codes returned when creating shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:21 +09:00 |
Józef Kucia
|
6c39a1aeab
|
wined3d: Fix wined3d_rendertarget_view_desc validation for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-09 21:56:46 +09:00 |
Józef Kucia
|
e86693f956
|
wined3d: Create texture views for shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-07 22:06:24 +09:00 |
Józef Kucia
|
9bbf3ca0fa
|
wined3d: Add wined3d_shader_resource_view_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-06 22:18:50 +09:00 |
Henri Verbeet
|
81b2ed4f0a
|
wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-04-21 15:34:43 +09:00 |
Henri Verbeet
|
58a1796d83
|
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-04-21 15:34:43 +09:00 |
Henri Verbeet
|
33d49ecd76
|
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-03-30 11:54:18 +09:00 |
Henri Verbeet
|
6037179f6b
|
ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-02-04 14:41:44 +09:00 |
Henri Verbeet
|
8f1cf93b21
|
wined3d: Simplify wined3d_rendertarget_view_create_from_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-02-03 21:56:41 +09:00 |
Riccardo Bortolato
|
3e491662ba
|
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
Initial usage in d3d9.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-28 22:31:28 +09:00 |
Andrey Gusev
|
3c8635c8d7
|
wined3d: TRACE fixes.
|
2015-10-01 00:00:46 +09:00 |
Stefan Dösinger
|
3c0ed9ce0a
|
wined3d: Introduce resource-type specific format flags.
|
2015-04-24 19:08:35 +09:00 |
Stefan Dösinger
|
4fbaab2020
|
wined3d: Shadow format flags in wined3d_rendertarget_view.
|
2015-04-23 20:43:20 +09:00 |
Henri Verbeet
|
0e8f2786e9
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
Henri Verbeet
|
482e5f589b
|
d3d10core: Implement d3d10_device_VSGetShaderResources().
|
2014-09-17 11:04:54 +02:00 |
Henri Verbeet
|
e01d207699
|
d3d10core: Create wined3d views for shader resource views.
|
2014-09-16 12:24:50 +02:00 |
Henri Verbeet
|
b005ad6f90
|
wined3d: Use rendertarget views for color output instead of surfaces.
|
2014-08-21 12:24:42 +02:00 |
Henri Verbeet
|
fb7135efd1
|
wined3d: Introduce struct wined3d_rendertarget_view_desc.
|
2014-08-21 12:24:28 +02:00 |
Henri Verbeet
|
eb24c9578c
|
wined3d: Keep a reference to the resource in rendertarget views.
|
2014-08-21 12:24:21 +02:00 |
Michael Stefaniuc
|
50a9fb579c
|
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-06 09:04:41 +01:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
098cdf4ae3
|
wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
|
2011-01-18 12:32:06 +01:00 |
Henri Verbeet
|
e42e5247dd
|
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
|
2011-01-18 12:32:01 +01:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |