Commit Graph

2909 Commits

Author SHA1 Message Date
Henri Verbeet a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet 53bf5c2658 wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc.
The idea here is that we should lookup format information in struct
GlPixelFormatDesc, while StaticPixelFormatDesc and GlPixelFormatDescTemplate
will only be used to build the table.
2009-03-13 11:29:01 +01:00
Henri Verbeet fbfc7c9742 wined3d: Remove the width and height fields from IWineD3DTextureImpl. 2009-03-13 11:28:55 +01:00
Henri Verbeet a3657c164d wined3d: Remove some redundant fields from struct glDescriptor. 2009-03-13 11:28:50 +01:00
Henri Verbeet a139683a60 wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl. 2009-03-13 11:28:45 +01:00
Henri Verbeet e56a4cb799 wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat(). 2009-03-13 11:28:40 +01:00
Henri Verbeet e3bcc7544c wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass.
This is redundant now.
2009-03-12 13:09:55 +01:00
Henri Verbeet 1dcf222ab2 wined3d: Get rid of some calls to getFormatDescEntry().
Use the format description stored in the resource instead.
2009-03-12 13:09:55 +01:00
Henri Verbeet 38178541b0 wined3d: Store a pointer to the format description in the resource.
The goal is to eventually use a pointer to the format description in most
places where we currently use WINED3DFORMAT. IWineD3DSurfaceImpl for example
has copies of several fields from the format description, but also needs to
lookup the format description itself in several places.
2009-03-12 13:09:55 +01:00
Henri Verbeet 81075d2db3 wined3d: Remove a redundant check.
This is redundant now, InitAdapters() will only be called once for each
IWineD3DImpl object, as pointed out by Allan Tong.
2009-03-12 13:09:55 +01:00
Henri Verbeet e4ea7976a5 wined3d: Remove an unused field. 2009-03-12 13:09:55 +01:00
Henri Verbeet 2219749ae9 wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers().
The general idea here is to reduce dependencies on the entire stateblock, and
pass the real dependencies explicitly. This should make it clearer what
context a shader really needs.
2009-03-12 13:09:55 +01:00
Henri Verbeet 40d4f9b7ec wined3d: Don't leak WineD3DAdapter.cfgs. 2009-03-11 13:03:32 +01:00
Henri Verbeet ddae14169b wined3d: Get rid of the PUSH1 macro. 2009-03-11 13:03:32 +01:00
Henri Verbeet 2cc43393f0 wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
Henri Verbeet 3644a7f6d7 wined3d: Free the logo path when we're done with it. 2009-03-11 13:03:32 +01:00
Henri Verbeet a75590343a wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
Henri Verbeet 67da604eca wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
Henri Verbeet 1fa83c95de wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
shader_glsl_gen_sample_code() already takes care of adding the destination.
2009-03-10 12:06:47 +01:00
Henri Verbeet 4e2c87dd22 wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
Henri Verbeet 695c69f6a0 wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size. 2009-03-09 14:39:48 +01:00
Henri Verbeet 362bc0d694 wined3d: Don't compare const_num against -1. 2009-03-09 14:39:39 +01:00
Henri Verbeet 4ff5736edf wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
Henri Verbeet a3df476706 wined3d: Buffer object ID's are supposed to be unsigned. 2009-03-09 14:39:18 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 6324ba66ca wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad() a bit. 2009-03-06 15:35:50 +01:00
Henri Verbeet 594cc7ebc1 wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion. 2009-03-06 15:35:28 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 3b07e7059e wined3d: Add d3d10 primitive types. 2009-03-05 16:16:24 +01:00
Henri Verbeet 3f9e0d9320 wined3d: Add support for ARB_geometry_shader4. 2009-03-05 16:16:24 +01:00
Henri Verbeet 17e12611b8 wined3d: Fix some prototypes. 2009-03-05 16:16:24 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Henri Verbeet 703ef0de02 wined3d: Use flags for shader_glsl_get_sample_function().
Having three BOOL parameters looks a bit awkward.
2009-03-04 12:07:20 +01:00
Stefan Dösinger 8781174a98 wined3d: Create a common sampling function in GLSL.
This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
2009-02-27 13:14:46 +01:00
Stefan Dösinger d7a6859960 wined3d: Make shader_glsl_get_sample_function aware of *Lod functions. 2009-02-27 13:14:33 +01:00
Stefan Dösinger 5cf764aec2 wined3d: Put the color_correction calls into the instruction handlers.
The color correction cannot be done behind the back of the individual
instruction handlers because it might conflict with the instruction's
color modifications and the D3D provided writemask.
2009-02-27 13:14:23 +01:00
Henri Verbeet b4830feb34 wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits(). 2009-02-25 12:37:06 +01:00
Henri Verbeet 7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Stefan Dösinger 6012475e59 wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
Henri Verbeet c796f76483 wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
Henri Verbeet 33dd39c4d0 wined3d: Merge indexbuffer.c with buffer.c. 2009-02-23 12:21:10 +01:00
Henri Verbeet 392cfefbeb wined3d: Merge vertexbuffer.c with buffer.c.
This just moves to code to the same file, but we want to merge the
implementations as well at some point.
2009-02-23 12:21:02 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Henri Verbeet 828f42cb1f wined3d: Add some traces to state handlers.
Should make it a bit clearer what's happening in some cases.
2009-02-19 12:53:44 +01:00
Henri Verbeet c8a3f3f13f wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
glWeightPointerARB() obviously accepts floating point data.
2009-02-19 12:53:38 +01:00
Francois Gouget 5b60258f0d wined3d: Make debug{fixup_channel_source,yuv_fixup}() static. 2009-02-18 12:17:38 +01:00
Stefan Dösinger 4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger 68c251f327 wined3d: Add a debug function for surface locations. 2009-02-17 12:51:17 +01:00