wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
glWeightPointerARB() obviously accepts floating point data.
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@ -142,6 +142,10 @@ static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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case WINED3DDECLUSAGE_BLENDWEIGHT:
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switch(element->Type)
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{
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case WINED3DDECLTYPE_FLOAT1:
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case WINED3DDECLTYPE_FLOAT2:
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case WINED3DDECLTYPE_FLOAT3:
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case WINED3DDECLTYPE_FLOAT4:
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case WINED3DDECLTYPE_D3DCOLOR:
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case WINED3DDECLTYPE_UBYTE4:
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case WINED3DDECLTYPE_SHORT2:
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