wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion.
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@ -541,6 +541,7 @@ static inline BOOL IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
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}
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else
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{
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This->Flags |= VBFLAG_HASDESC;
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return FALSE;
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}
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}
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