Commit Graph

1307 Commits

Author SHA1 Message Date
Henri Verbeet e31ea51bab wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
Henri Verbeet d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet 8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
Henri Verbeet 5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet 597da9907a wined3d: Move transforms to wined3d_state. 2010-09-16 10:12:06 -05:00
Henri Verbeet 5f6ced2767 wined3d: Move the material to wined3d_state. 2010-09-16 10:11:57 -05:00
Henri Verbeet 16d9c91b97 wined3d: Move the viewport to wined3d_state. 2010-09-15 10:33:26 -05:00
Henri Verbeet 937eb7e600 wined3d: Move the scissor rect to wined3d_state. 2010-09-15 10:33:20 -05:00
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet 6ce848bee4 wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet 8e0cb60b09 wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
Henri Verbeet e998fffc8f wined3d: Do not mark invalid blend matrices dirty. 2010-09-03 11:05:24 +02:00
Henri Verbeet 5a7091b8f7 wined3d: Do not preload buffers while under the GL lock in process_vertices_strided(). 2010-09-03 11:05:19 +02:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Henri Verbeet 0a28300c49 wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ClearRendertargetView(). 2010-08-30 11:26:46 +02:00
Henri Verbeet c689280beb wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill(). 2010-08-30 11:26:45 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet 22428d97e1 wined3d: Don't set a NULL container of type WINED3D_CONTAINER_TEXTURE.
Any container type other than WINED3D_CONTAINER_NONE implies a valid pointer
of the specified type. This fixes a regression introduced by
368e5eb87a.
2010-08-26 12:41:34 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Henri Verbeet 9956ea7044 wined3d: Convert from floating point to specific surface formats.
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet a455a918c1 wined3d: Explicitly pass the draw rect to device_clear_render_targets().
For regular clears this is the intersection of the viewport and scissor
rectangles, but color fills shouldn't be affected by those.
2010-08-24 12:24:28 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet 6e09d7bd60 wined3d: Cleanup device_resource_released().
In particular, releasing a resource that's in use by the device or the
stateblock is always an internal error in either wined3d or the relevant
wined3d client library.
2010-08-18 09:41:32 +02:00
Henri Verbeet 35b9d3dbd8 wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget(). 2010-08-18 09:41:26 +02:00
Henri Verbeet 8292c687d8 wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. 2010-08-17 11:55:32 +02:00
Henri Verbeet 0b24db5db5 wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet a16cf58494 wined3d: Fix a couple of typos. 2010-08-16 13:47:53 +02:00
Henri Verbeet b20df2a24c wined3d: Round up to complete compressed blocks in IWineD3DDeviceImpl_UpdateSurface().
This is mostly an issue for surfaces with dimensions smaller than their
format's block width/height.
2010-08-16 13:47:49 +02:00
Henri Verbeet e1188b0c8e wined3d: Fix some misspellings of "surface". 2010-08-16 13:47:17 +02:00
Henri Verbeet 5f2fcfdd6b wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
Henri Verbeet 43a86d1e56 wined3d: Cleanup Get/SetDepthStencilSurface(). 2010-08-04 13:24:17 +02:00
Henri Verbeet 009cd78fa4 wined3d: Cleanup Get/SetRenderTarget(). 2010-08-04 13:24:14 +02:00
Henri Verbeet 6e30387f81 wined3d: Replace color_fill_fbo() with device_clear_render_targets(). 2010-08-04 13:24:07 +02:00
Henri Verbeet b2e1e1fd71 wined3d: Pass the color as floating point values to device_clear_render_targets(). 2010-08-03 11:06:42 +02:00
Stefan Dösinger fc5eeebe1a wined3d: Add double to float conversion casts in device.c. 2010-08-02 12:55:22 +02:00
Stefan Dösinger 8db119b700 wined3d: Use the correct type in device_unit_free_for_vs. 2010-07-30 11:41:59 +02:00
Henri Verbeet 237f39377f wined3d: Move the draw buffer array to the context. 2010-07-30 11:36:03 +02:00