Nozomi Kodama
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479195ea41
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d3dx9: Save multiplications for better performance.
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2013-03-07 17:35:40 +01:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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bb3549fc2f
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d3dx9: Explicit computations in D3DXMatrixInverse to speed them up.
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2013-02-28 21:37:19 +01:00 |
Nozomi Kodama
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c66d9eb2fe
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d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up.
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2013-02-28 21:37:18 +01:00 |
Rico Schüller
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a3277ed666
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d3dx9: Fix typos.
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2013-02-25 13:03:30 +01:00 |
Nozomi Kodama
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de852879d1
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d3dx9: Avoid useless computations.
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2013-02-20 20:43:46 +01:00 |
Nozomi Kodama
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f9347a8f0e
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d3dx9: Add a missing trace.
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2013-02-20 20:43:40 +01:00 |
Nozomi Kodama
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bd59218140
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d3dx9: Specify arguments in trace to ease debugging.
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2013-02-20 20:43:35 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Rico Schüller
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43f30fe8d6
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d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2013-01-11 11:58:16 +01:00 |
Rico Schüller
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2cb1372350
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d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
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2012-12-05 12:44:47 +01:00 |
Henri Verbeet
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8c94757c2b
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d3dx9: Avoid LPD3DXMATRIXSTACK.
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2012-11-29 00:16:38 +01:00 |
Nozomi Kodama
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965e27149a
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d3dx9_36: Fix the case out = in for D3DXSHRotate.
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2012-11-13 19:27:04 +01:00 |
Nozomi Kodama
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1ca9ed90e3
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d3dx9_36: Implement handy computations for small orders in D3DXSHRotate.
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2012-11-13 19:25:29 +01:00 |
Józef Kucia
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3e264ced0f
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d3dx9: Handle NULL arguments in D3DXVec3Unproject.
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2012-11-08 17:21:18 +01:00 |
Józef Kucia
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a5d5650730
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d3dx9: Handle NULL arguments in D3DXVec3Project.
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2012-11-08 17:21:15 +01:00 |
Józef Kucia
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7bfd634286
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d3dx9: Handle NULL viewport in D3DXVec3Unproject.
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2012-10-29 10:47:04 +01:00 |
Rico Schüller
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e74a99b71a
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d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
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2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Rico Schüller
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ec9db0a11f
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d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
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2012-10-01 18:49:11 +02:00 |
Rico Schüller
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effdcf98d6
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d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28 11:27:40 +02:00 |
Rico Schüller
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3e24dc642b
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d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28 11:27:34 +02:00 |
Rico Schüller
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945e81b341
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d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28 11:27:21 +02:00 |
Rico Schüller
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c131bee4fc
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d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28 11:27:13 +02:00 |
Rico Schüller
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aa344fc88d
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d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28 11:27:08 +02:00 |
Rico Schüller
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e420409b8d
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d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-28 11:27:01 +02:00 |
Rico Schüller
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ef65fddaf9
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d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27 13:12:57 +02:00 |
Rico Schüller
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9a281e5dd2
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d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
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2012-09-27 13:12:48 +02:00 |
Rico Schüller
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e921953374
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d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-27 13:12:44 +02:00 |
Rico Schüller
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5accb12c12
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d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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db8df8bc7c
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d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
7d75ad8230
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d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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ce319e9d53
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d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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398eb27538
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d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-26 14:40:51 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
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7c5d93b504
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d3dx9: Simplify D3DXVector*Normalize.
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2012-09-25 11:32:45 +02:00 |
Rico Schüller
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6268414cab
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d3dx9: Remove ID3DXMatrixStackImpl typedef.
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2012-09-04 15:04:40 +02:00 |
Rico Schüller
|
27b7fdf663
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d3dx9: Use sizeof variable instead of type.
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2012-09-04 15:04:34 +02:00 |
Nozomi Kodama
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c7bf5e09d5
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d3dx9_36: Add more traces.
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2012-07-23 12:33:25 +02:00 |
Nozomi Kodama
|
3c278d7ec3
|
d3dx9_36: Add some traces.
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2012-07-20 13:59:04 +02:00 |
Nozomi Kodama
|
f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Nozomi Kodama
|
e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
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b56227cbf1
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d3dx9_36: Implementation of D3DXSHDot.
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2012-06-28 11:35:25 +02:00 |
Nozomi Kodama
|
60a0fb30df
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d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
|
ed7c28353d
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d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-14 19:16:40 +02:00 |
Nozomi Kodama
|
4099eb8bbb
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d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1.
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2012-06-13 14:50:25 +02:00 |
Henri Verbeet
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4522b07c86
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d3dx9: Don't return a pointer to the implementation in ID3DXMatrixStackImpl_QueryInterface().
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2012-04-10 16:21:26 +02:00 |