Commit Graph

104 Commits

Author SHA1 Message Date
Roderick Colenbrander 4647cbb625 wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
Roderick Colenbrander 58275065a1 wined3d: Prepare pbuffer code for WGL transition. 2007-08-08 15:32:01 +02:00
Stefan Dösinger 5c905b9e8c wined3d: A more dynamic initialization of the gl pixel formats. 2007-07-30 12:49:59 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Stefan Dösinger a0131a3272 wined3d: Split up the format table. 2007-07-30 12:49:39 +02:00
Michael Stefaniuc 82a52308ac wined3d: Remove unreachable code: break after return. Found by Smatch. 2007-07-18 12:57:58 +02:00
Stefan Dösinger 26ebe396c3 wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
H. Verbeet b16dbf46da wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
Phil Costin 2256e06de3 wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4. 2007-06-13 11:22:42 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Chris Robinson 11a6646102 wined3d: Add missing table entry value. 2007-06-08 11:59:36 +02:00
Phil Costin 08ae3d6f67 wined3d: Extend the D3DFMT table to include gamma corrected formats. 2007-06-07 13:01:36 +02:00
Stefan Dösinger e40af7d3fa wined3d: Prevent wrong bumpenvmap warnings. 2007-05-11 11:28:20 +02:00
Stefan Dösinger 81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Stefan Dösinger d913744f1e d3d: Calculate the size of WINED3DFVF_XYZBx FVFs. 2007-05-03 14:24:16 +02:00
H. Verbeet b643ab3620 wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall. 2007-04-24 10:19:51 +02:00
H. Verbeet a7638ac5a2 wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). 2007-04-19 11:56:23 +02:00
H. Verbeet b154081356 wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8. 2007-04-17 11:11:55 +02:00
H. Verbeet c4cc10a595 wined3d: Add a function for dumping FBO status codes. 2007-04-17 11:11:31 +02:00
H. Verbeet 75108443ff wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values. 2007-04-09 12:39:35 +02:00
Stefan Dösinger fcb83e7111 wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Stefan Huehner 4d1d01f266 Mark several functions as static. 2007-03-13 13:35:12 +01:00
Fabian Bieler 8dae597f24 wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER. 2007-03-13 11:51:56 +01:00
Stefan Dösinger c54a0fc2cf wined3d: Rework surface dirtification.
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.

This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
H. Verbeet 2a82ed89b1 wined3d: Add some hash table code. 2007-02-28 13:35:16 +01:00
Stefan Dösinger de036ff68e wined3d: Convert and load U8V8 surfaces as rgb.
GL_INDEX is definitly not the way to load U8V8 surfaces
2007-02-15 11:36:28 +01:00
H. Verbeet 8f0884066f wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
Francois Gouget d4ca34dd9b d3d: Fix the D3DFMT_XXX constant declarations. 2007-01-18 12:05:05 +01:00
Stefan Dösinger 60c9ea6751 wined3d: Remove dead NV_TEXTURE_SHADER code 2007-01-10 22:03:50 +01:00
Stefan Dösinger f661a8287c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
Andrew Talbot f3a515ce19 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
H. Verbeet 44f4e254a6 wined3d: Fix depth buffer formats to use actual depth textures. 2006-11-17 15:54:01 +01:00
Ivan Gyurdiev 875a1eb02d wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
Ivan Gyurdiev 206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev 2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev 19c5534c35 wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:17:52 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 87fe835f5b wined3d: Cleanup the surface loading code a bit.
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
  into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00