Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Louis Lenders
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e236d91ab8
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d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
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2007-01-02 13:24:14 +01:00 |
Alexandre Julliard
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005efa740b
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d3d8/tests: Avoid sizeof in traces.
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2006-12-29 12:49:43 +01:00 |
Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
Chris Robinson
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ed21935479
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d3d: Fix adapter mode enumeration and filtering.
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2006-12-20 17:58:34 +01:00 |
Markus Amsler
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87083c9d71
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d3d8: Handle volume container in d3d8.
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2006-12-18 12:07:54 +01:00 |
Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Stefan Dösinger
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46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
Markus Amsler
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5dbd834ca0
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d3d8: Release non implicit surfaces only if refcount is 0, with test.
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2006-12-14 12:57:27 +01:00 |
Markus Amsler
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4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
Markus Amsler
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0a3f417359
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d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-06 12:40:24 +01:00 |
Markus Amsler
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0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
Markus Amsler
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3fd04308ab
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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44e6c6b67a
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d3d8: Use correct COM macros.
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2006-12-01 12:27:17 +01:00 |
Markus Amsler
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bd072332e1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f8e7ddd798
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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b657cd5f58
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f5204b8afe
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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5bec2f57a1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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3a270375d7
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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9dd81f64cb
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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5c4008719c
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d3d: Remove AddRef from IWineD3DDevice_GetIndices.
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2006-11-22 11:40:43 +01:00 |
Markus Amsler
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16b1e046d8
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d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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2006-11-22 11:40:37 +01:00 |
Markus Amsler
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274df6ef88
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d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22 11:40:31 +01:00 |
Markus Amsler
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18546a65e6
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d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
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2006-11-22 11:40:24 +01:00 |
Markus Amsler
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a7518f6f54
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d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
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2006-11-22 11:40:05 +01:00 |
Markus Amsler
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478a414e58
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d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
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2006-11-22 11:39:52 +01:00 |
Markus Amsler
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167b83c28a
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d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
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2006-11-22 11:39:39 +01:00 |
Markus Amsler
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07fad29c7d
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d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
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2006-11-16 12:48:45 +01:00 |
Markus Amsler
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ee7bf7954d
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d3d8: Test AddRef with refcount==0.
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2006-11-15 11:25:31 +01:00 |
Markus Amsler
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577d5d2580
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d3d8: Test refcount forwarding.
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2006-11-15 11:25:18 +01:00 |
Markus Amsler
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886c196e05
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d3d8: Back buffer is identical to the render target, test it only once.
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2006-11-15 11:25:07 +01:00 |
Markus Amsler
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100038dfb1
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d3d8: Add GetContainer tests for implicit surfaces.
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2006-11-10 11:36:48 +01:00 |
Markus Amsler
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b3225ea420
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d3d8: Add refcount tests for implicit surfaces.
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2006-11-09 17:45:56 +01:00 |
Markus Amsler
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7cbf2a38cb
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d3d8: Backport volume tests.
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2006-11-09 12:45:16 +01:00 |
Markus Amsler
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ede4b06443
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d3d8: Backport IDirect3DVolume9Impl_GetContainer.
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2006-11-09 12:45:03 +01:00 |
Markus Amsler
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019bf2eabd
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d3d8: Backport texture tests.
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2006-11-09 12:44:54 +01:00 |
Markus Amsler
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75d6d6203b
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d3d8: Backport missing device tests.
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2006-11-09 12:44:39 +01:00 |
Markus Amsler
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bef60f1dfc
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d3d8: Backport null pointer check in SetCursorProperties.
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2006-11-09 12:44:22 +01:00 |
Andrew Talbot
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4471ad44a3
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d3d8: Cast-qual warnings fix.
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2006-10-27 12:10:04 +02:00 |
Markus Amsler
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5f1a80a47b
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d3d8: Backport d3d9 surface tests.
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2006-10-17 11:16:05 +02:00 |
Markus Amsler
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dd8682e9c5
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d3d8: Fix wrong function name in FIXME.
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2006-10-17 11:14:15 +02:00 |
Stefan Dösinger
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1e6a38967c
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d3d8: Implement CopyRects with BltFast.
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2006-10-16 11:26:00 +02:00 |
Francois Gouget
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58162f87fd
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Assorted spelling fixes.
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2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
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9628a1b2e2
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wined3d: Merge D3DRECT types into one type in WINED3D namespace.
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2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
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ac37163124
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wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
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2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
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732e0e908b
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wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
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2006-10-11 12:22:01 +02:00 |