Connor McAdams
490bc0f19b
d3d10: Introduce an effect buffer variable structure.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Connor McAdams
981403e50f
d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:31 +01:00
Connor McAdams
79aaabeb7f
d3d10: Move debug_d3d10_device_state_types() to stateblock.c.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams
ae1cc9c742
d3d10: Move debug_d3d10_driver_type() to d3d10_main.c.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams
b44d6c25b2
d3d10: Move private effect functions to effect.c.
...
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Alexandre Julliard
4caf450aa7
d3d10: Build with msvcrt.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Henri Verbeet
fc055fc0ef
d3d10: Use the global memory allocation helpers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Jacek Caban
acc0bb0521
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
...
Also change return type to void since the function can no longer fail.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Andrey Gusev
0cd12e294e
d3d10: Fix a typo in depthstencilstate_count variable name.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet
775c7edbc3
d3d10: Introduce a helper function to allocate arrays (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet
22d52ed59d
d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet
994c5618b1
d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Matteo Bruni
fcc8553d8b
d3d10core: Add feature level support.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Henri Verbeet
7cea4645c5
d3d10: Implement d3d10_effect_sampler_variable_GetSampler().
2012-10-09 09:59:33 +02:00
Henri Verbeet
eda5c39335
d3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-09 09:59:29 +02:00
Henri Verbeet
b2228834c7
d3d10: Handle depth stencil state in d3d10_effect_object_apply().
2012-10-08 11:28:27 +02:00
Henri Verbeet
16c6e4e332
d3d10: Handle rasterizer state in d3d10_effect_object_apply().
2012-10-08 11:28:21 +02:00
Henri Verbeet
9341821311
d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState().
2012-10-01 12:10:48 +02:00
Henri Verbeet
14b9f3d295
d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
2012-10-01 12:10:43 +02:00
Henri Verbeet
fb2dac9621
d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
2012-09-27 13:10:35 +02:00
Henri Verbeet
13c00a9d2e
d3d10: Use a union to store effect variable data instead of a void pointer.
2012-09-27 13:10:24 +02:00
Henri Verbeet
084e967c0d
d3d10: Introduce a state object variable structure.
2012-09-26 14:40:23 +02:00
Henri Verbeet
4f2c93e248
d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.
2012-09-25 11:19:00 +02:00
Henri Verbeet
2a83e1a581
d3d10: Store shaders directly in d3d10_effect_object.
2012-09-25 11:18:54 +02:00
Henri Verbeet
5fe32c8bfd
d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object.
2012-09-19 23:54:53 +02:00
Henri Verbeet
2d5fdb1683
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
2012-07-18 17:12:36 +02:00
Henri Verbeet
1cfba6cefb
d3d10: Add support for parsing sample masks to parse_fx10_object().
2012-07-18 17:12:35 +02:00
Henri Verbeet
d53ad3acb0
d3d10: Add support for parsing blend factors to parse_fx10_object().
2012-07-18 17:12:35 +02:00
Henri Verbeet
fa6a8396a0
d3d10: COM cleanup for the ID3D10EffectVariable interface.
2012-04-16 12:05:03 +02:00
Henri Verbeet
1f0a143c3b
d3d10: Add a short description to skip_dword_unknown().
2011-12-12 10:20:48 +01:00
Henri Verbeet
5ffa2aba23
d3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-11-16 09:41:43 +01:00
Michael Stefaniuc
c69bb92463
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03 13:57:19 +02:00
Michael Stefaniuc
9635f8b6ef
d3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03 13:57:16 +02:00
Michael Stefaniuc
f7214ada84
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03 13:57:10 +02:00
Michael Stefaniuc
c412353a05
d3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-03 13:57:05 +02:00
Michael Stefaniuc
e6b29add01
d3d10: COM cleanup for the ID3D10EffectType iface.
2011-06-02 16:23:48 +02:00
Matteo Bruni
da783ee57d
d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
2010-08-30 11:26:28 +02:00
Rico Schüller
0d18e35b28
d3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-23 12:43:24 +02:00
Rico Schüller
53ea5de666
d3d10: Move some helper funcs to utils.
2010-07-21 13:23:56 +02:00
Rico Schüller
2b17e29183
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
2010-04-08 17:34:18 +02:00
Rico Schüller
055a0f0d6c
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
2010-04-08 17:34:18 +02:00
Rico Schüller
bd4bacba1e
d3d10: Move the effect shader input signature into a separate struct.
2010-04-08 17:34:17 +02:00
Rico Schüller
37b7de2bfd
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
2010-01-25 13:25:51 +01:00
Rico Schüller
7a12bf9841
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25 13:25:46 +01:00
Rico Schüller
07b96240f1
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25 13:25:27 +01:00
Rico Schüller
3b56f259ce
d3d10: Add anonymous shaders.
2010-01-25 13:25:05 +01:00
Rico Schüller
0b4e6c71b5
d3d10: Parse effect shaders as anonymous shaders.
2010-01-11 11:32:36 -06:00
Rico Schüller
0682453d14
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
2010-01-11 11:32:25 -06:00
Henri Verbeet
efbd38ae84
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
...
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Rico Schüller
b55641f14a
d3d10: Parse local_variables.
2009-10-26 11:43:11 +01:00