Józef Kucia
2fdec9a898
wined3d: Limit number of supported user clip planes to 8.
...
We never supported, and we should never need to support more than 8 user
clip planes in wined3d.
OpenGL drivers do not expose more than 8 clip distances. Similarly,
other APIs, D3D10, D3D11 and D3D12 provide exactly 8 clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:05 +01:00
Józef Kucia
577ccfdda9
wined3d: Introduce helper function to generate conditional instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia
f3e612bf16
wined3d: Fix SM4 discard_z instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Austin English
96288ce94a
wined3d: Remove outdated comment.
...
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 09:18:02 +01:00
Józef Kucia
4cfa13c533
wined3d: Invalidate pixel shader only when rasterization is toggled.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
b9464cfdc2
wined3d: Handle stream output components when rasterization is disabled.
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Geometry shader outputs can be freely split when there is no pixel shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
57433da776
wined3d: Disable pixel shader when rasterization is disabled.
...
Allows us to split shader output variables when rasterization
is disabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia
ce8610cea5
wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
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Based on a patch by Michael Müller.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:15 +01:00
Józef Kucia
dbea9b3ef4
wined3d: Require ARB_draw_indirect for SM5.
...
In order to disable feature level 11_0 when indirect draws
are not supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia
0832b5cded
wined3d: Skip unhandled stream output components.
...
This should at least avoid trashing other stream output elements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia
9cb69d91b2
wined3d: Pack interpolation modes.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:18 +02:00
Józef Kucia
5189a4f135
wined3d: Implement SM4+ interpolation modifiers for GLSL < 4.40.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:16 +02:00
Józef Kucia
46b3a03a97
wined3d: Implement interpolation mode when GLSL 4.40 is available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia
5deb1a20c3
wined3d: Use GLSL 4.40 if available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia
f75f581aa2
wined3d: Unroll SM4+ pixel shader inputs.
...
In order to add interpolation qualifiers per shader input.
Hull shader outputs are not unrolled because they can be accessed
through the indexable vocp register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:37:54 +02:00
Józef Kucia
033df63757
wined3d: Use correct data type for immediate constants.
...
In order to generate correct GLSL for image stores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Michael Müller
76783293cf
wined3d: Add conservative depth output information to GLSL pixel shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:16 +02:00
Michael Müller
c95e0ef092
wined3d: Recognize conservative depth output registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:12 +02:00
Józef Kucia
a6d26527c6
wined3d: Implement forceEarlyDepthStencil shader global flag.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-24 18:58:30 +02:00
Józef Kucia
5151b80b2d
wined3d: Translate ld_{raw, structured} instructions more carefully.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia
ffb72392b4
wined3d: Translate bfi, ubfe, ibfe instructions more carefully.
...
Makes sure that we do not overwrite source parameters for consecutive
GLSL function calls when the instruction is translated into multiple
lines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia
af80b7afdd
wined3d: Implement SM5 swapc instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-13 11:42:03 +02:00
Józef Kucia
2b77c00b8f
wined3d: Do not declare pixel shader inputs when they are not used.
...
This is a workaround for a bug in Mesa GLSL linker. The bug is triggered
by GLSL generated for SM3 shaders when shader inputs are not read and
interface blocks are used for shader inputs/outputs (core profile code
path).
Declarations for unused shader inputs are not generated for pixel
shaders. We still declare shader outputs in the previous shader stage,
but it's allowed by the GLSL 1.50 spec:
"Only output variables that are read by the subsequent pipeline stage
need to be written; it is allowed to have superfluous declarations of
output variables."
The table in section 4.3.4 (Input Variables) of the GLSL 4.20 spec even
more explicitly allows shader output variables with no matching input
variables declared in the consuming shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-13 20:56:19 +02:00
Józef Kucia
d968d32a1b
wined3d: Correctly handle phase instance ID register when ARB_shading_language_pack420 is not supported.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:46 +02:00
Józef Kucia
7955ce42fc
wined3d: Fix FFP lighting.
...
Fixes a regression introduced by commit
c329ee5673
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:49 +02:00
Józef Kucia
229d4aa7bc
wined3d: Trace color fixup checks in apply_format_fixups().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:58 +02:00
Józef Kucia
0a923d5233
wined3d: Require just specific OpenGL extensions and SM4 support for SM5.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:53 +02:00
Józef Kucia
aff0cbb9c7
wined3d: Implement hull shader vocp register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
4597ef6696
wined3d: Avoid barrier() in tessellation control shader if possible.
...
Synchronization is only needed when output variables are read.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
114f9791d2
wined3d: Do not use "temporary" bit field for SM4+ shaders.
...
Avoids generating needless variables for temporary registers in hull
shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Józef Kucia
ac1d2f1e2f
wined3d: Generate variables for control point phase temporary registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:46 +02:00
Sven Hesse
4b376ba7d2
wined3d: Implement SM5 gather4_po_c opcode.
...
A combination of gather4_c and gather4_po.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 16:28:58 +02:00
Józef Kucia
38d5b29ae1
wined3d: Add support for output registers relative addressing.
...
Required for tessellation shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
1ac5db4fc0
wined3d: Implement temporary registers per phase.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
bf27e30aef
wined3d: Implement patch constant registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
ec46c5beab
wined3d: Implement instancing for join phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
90c6071d7d
wined3d: Implement instancing for fork phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:10 +02:00
Józef Kucia
083f28a0cd
wined3d: Mark some hull shader declarations as no-op in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia
39d5dbd6ee
wined3d: Handle hull shader control point outputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia
007eb7d869
wined3d: Generate code for hull shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia
32c8d11e97
wined3d: Update vertex shader when hull shader is changed.
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For vertex shader output count.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:09 +02:00
Józef Kucia
2b85e49e1b
wined3d: Recognize hull shader phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:30 +02:00
Józef Kucia
e233b3424a
wined3d: Change vPrim register data type to signed integer.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:27 +02:00
Józef Kucia
553282a0ff
wined3d: Generate rasterizer setup in domain shaders only when necessary.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:58 +02:00
Józef Kucia
b0d2cf8e3f
wined3d: Handle dcl_output_control_point_count instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:56 +02:00
Józef Kucia
b45a0d4f15
wined3d: Generate code for domain shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
0994528b80
wined3d: Handle tessellation shaders registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
45e50c3069
wined3d: Ignore dcl_index_range instruction in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Józef Kucia
e6c3e35e07
wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:21 +02:00
Sven Hesse
a86fee5e20
wined3d: Implement SM4 continuec opcode.
...
Works just like breakc and retc.
Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 11:34:58 +02:00