Henri Verbeet
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c6232e1d11
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
Henri Verbeet
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4b480f5519
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wined3d: Introduce struct wined3d_sampler_desc.
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2015-01-15 17:24:32 +01:00 |
Henri Verbeet
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569a2e758a
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d3d10core: Implement d3d10_rasterizer_state_GetDevice().
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2014-02-17 11:32:05 +01:00 |
Henri Verbeet
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c7fb7ba539
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d3d10core: Implement d3d10_depthstencil_state_GetDevice().
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2014-02-17 11:32:01 +01:00 |
Henri Verbeet
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dbc4bcd69d
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d3d10core: Implement d3d10_blend_state_GetDevice().
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2014-02-17 11:31:58 +01:00 |
Henri Verbeet
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3363d49236
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d3d10core: Implement d3d10_sampler_state_GetDevice().
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2014-02-17 11:31:54 +01:00 |
Henri Verbeet
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5d38662235
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d3d10core: Only create unique rasterizer state objects.
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2013-01-02 13:15:14 +01:00 |
Henri Verbeet
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4f9814c536
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d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
0ffda86f76
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d3d10core: Only create unique depthstencil state objects.
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2012-12-14 11:49:28 +01:00 |
Henri Verbeet
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d158289020
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d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-14 11:49:23 +01:00 |
Henri Verbeet
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525e3da051
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d3d10core: Only create unique blend state objects.
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2012-12-13 11:21:28 +01:00 |
Henri Verbeet
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9d86c8b07c
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d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-13 11:21:22 +01:00 |
Henri Verbeet
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a9e241e4fe
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d3d10core: Only create unique sampler state objects.
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2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
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d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-12 11:59:01 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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e69c28a0f7
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
Henri Verbeet
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a78fa40816
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d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
Henri Verbeet
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fbcce6787a
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d3d10core: Implement d3d10_device_RSSetState().
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2012-10-01 23:07:43 +02:00 |
Michael Stefaniuc
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db9823e02a
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d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
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54ac05a871
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d3d10core: COM cleanup for the ID3D10RasterizerState iface.
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2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
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815470e68b
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d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
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2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
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a4a4a420f8
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d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01 15:16:36 +02:00 |
Henri Verbeet
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e3ac26d58c
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d3d10core: Add a stub ID3D10BlendState implementation.
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2009-11-04 13:07:56 +01:00 |
Henri Verbeet
|
6d6d8eb1d8
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d3d10core: Add a stub ID3D10SamplerState implementation.
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2009-11-03 21:17:07 +01:00 |
Henri Verbeet
|
4b341c252c
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d3d10core: Add a stub ID3D10RasterizerState implementation.
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2009-11-03 21:17:03 +01:00 |
Henri Verbeet
|
d7589589a9
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d3d10core: Add a stub ID3D10DepthStencilState implementation.
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2009-11-03 21:17:00 +01:00 |