Commit Graph

661 Commits

Author SHA1 Message Date
Chris Robinson 13557abb7f wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. 2006-07-31 17:20:15 +02:00
Chris Robinson 92bc96a96b wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
H. Verbeet d5238cfb38 wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
H. Verbeet c6c6cf1f51 wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace. 2006-07-31 10:53:00 +02:00
H. Verbeet 56395ca5f3 wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect. 2006-07-31 10:52:55 +02:00
Jason Green e5fc18a505 wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
Jason Green 2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Roderick Colenbrander dc743d82ff wined3d: Optimize d3dfmt_convert_surface. 2006-07-29 11:49:03 +02:00
Jason Green 72bfe131d1 wined3d: More shader fixes / new instructions.
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
  accommodate the PROJECTION matrix row that we reference.
2006-07-28 14:01:16 +02:00
Roderick Colenbrander 6d16eff9a6 wined3d: Render target texturing. 2006-07-28 14:01:07 +02:00
Stefan Dösinger 65e5ed60ae wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
Stefan Dösinger 0fbc1fc0df wined3d: Avoid a false ERR. 2006-07-28 12:28:19 +02:00
Jason Green 0312a30676 wined3d: Fix minor typo from shader patch. 2006-07-27 14:40:01 +02:00
Jason Green 46c4b88ba5 wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
Roderick Colenbrander 3127d6401a wined3d: BltFast/BltOverride color keying. 2006-07-27 12:02:16 +02:00
Stefan Dösinger 3588067b90 wined3d: Blacklist WINED3DFMT_R8G8B8. 2006-07-27 11:57:45 +02:00
Kovács András de051649c3 wined3d: Fix CopyRects if pDestPointsArray is NULL. 2006-07-26 15:40:39 +02:00
Stefan Dösinger 3b10a021db wined3d: More efficient color keying dirtifying.
Instead of blindly dirtifying the surface LoadTexture keeps track of
the color key that was used when creating the opengl texture and
reloads the surface if the color key has changed.
2006-07-26 15:21:00 +02:00
Stefan Dösinger 06106e2810 ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
Stefan Dösinger a5142837c6 wined3d: Enable all bump mapping formats. 2006-07-26 10:24:37 +02:00
Jason Green f6b88b93ad wined3d: Fix crash caused by bad TRACE. 2006-07-26 10:24:27 +02:00
Michael Stefaniuc 5ca9f82661 wined3d: Remove superfluous breaks. 2006-07-26 10:24:15 +02:00
Jason Green 7e90aba97b wined3d: Implement more GLSL instructions.
Implement D3DSIO_TEXREG2AR, TEXREG2GB, TEXREG2RGB, TEXM3X3TEX, TEXM3X3SPEC.
2006-07-25 11:22:55 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
H. Verbeet 8c981140a2 wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunction & IWineD3DPixelShaderImpl_SetFunction. 2006-07-25 11:21:51 +02:00
H. Verbeet 2d6e661fbe wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration. 2006-07-25 11:21:46 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger a98ccb543d wined3d: Draw the cursor. 2006-07-24 13:27:15 +02:00
Stefan Dösinger 14c2aa0ed6 wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill. 2006-07-24 13:27:15 +02:00
Jason Green 75950b5bf8 wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression). 2006-07-24 12:57:34 +02:00
Stefan Dösinger 127613bc6f wined3d: Whitelist pixelformats instead of blacklisting. 2006-07-24 12:57:34 +02:00
Stefan Dösinger a64febd3d1 wined3d: Reactivate the X bits fixup. 2006-07-24 12:57:33 +02:00
Jason Green 3c03ae2f84 wined3d: Minor trace corrections in Set___ShaderConstants(). 2006-07-21 20:22:19 +02:00
Stefan Dösinger 9423fd2d9f wined3d: Do not try to create a vbo more than once. 2006-07-21 20:21:00 +02:00
Stefan Dösinger d637aa3581 wined3d: Move vertex fixups into their own function. 2006-07-21 20:20:54 +02:00
Ivan Gyurdiev 99f67c676b wined3d: Respect EnableAutoDepthStencil parameter. 2006-07-21 10:54:43 +02:00
Ivan Gyurdiev 99272f0dee wined3d: Correct initial render states. 2006-07-21 10:54:12 +02:00
Ivan Gyurdiev 65109002ae wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading. 2006-07-21 10:53:54 +02:00
Ivan Gyurdiev 0c6c9f04a7 wined3d: Restore recording mode later in ActiveRender(). 2006-07-21 10:53:34 +02:00
Ivan Gyurdiev b77b72c91b wined3d: Read shader constants from correct stateblock. 2006-07-21 10:53:01 +02:00
H. Verbeet a8f2c1075a wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Stefan Dösinger bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Stefan Dösinger 9740555d83 wined3d: Duplicate flips in software if the local copy is up to date. 2006-07-18 11:24:51 +02:00
Stefan Dösinger 9a9a14d4f5 wined3d: Disable the fog before writing the back buffer data. 2006-07-18 11:24:08 +02:00
Stefan Dösinger 739d565c59 wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
Stefan Dösinger f8ca32b3fb wined3d: Break the glDrawPixels call out of UnlockRect. 2006-07-18 11:22:09 +02:00
Christian Costa 2dc451e181 wined3d: Readd missing copyright to shaders files. 2006-07-18 11:10:34 +02:00
Christian Costa 95ac88cc0b wined3d: Fix typo in ARB pixel shader. 2006-07-18 11:10:23 +02:00