wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunction & IWineD3DPixelShaderImpl_SetFunction.
This commit is contained in:
parent
2d6e661fbe
commit
8c981140a2
|
@ -919,6 +919,8 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
|
|||
HRESULT hr;
|
||||
shader_reg_maps reg_maps;
|
||||
|
||||
TRACE("(%p) : pFunction %p\n", iface, pFunction);
|
||||
|
||||
/* First pass: trace shader */
|
||||
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
|
||||
pshader_set_limits(This);
|
||||
|
|
|
@ -1126,6 +1126,8 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
|
|||
HRESULT hr;
|
||||
shader_reg_maps reg_maps;
|
||||
|
||||
TRACE("(%p) : pFunction %p\n", iface, pFunction);
|
||||
|
||||
/* First pass: trace shader */
|
||||
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
|
||||
vshader_set_limits(This);
|
||||
|
|
Loading…
Reference in New Issue