wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunction & IWineD3DPixelShaderImpl_SetFunction.

This commit is contained in:
H. Verbeet 2006-07-25 00:51:03 +02:00 committed by Alexandre Julliard
parent 2d6e661fbe
commit 8c981140a2
2 changed files with 4 additions and 0 deletions

View File

@ -919,6 +919,8 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
HRESULT hr;
shader_reg_maps reg_maps;
TRACE("(%p) : pFunction %p\n", iface, pFunction);
/* First pass: trace shader */
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
pshader_set_limits(This);

View File

@ -1126,6 +1126,8 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
HRESULT hr;
shader_reg_maps reg_maps;
TRACE("(%p) : pFunction %p\n", iface, pFunction);
/* First pass: trace shader */
shader_trace_init((IWineD3DBaseShader*) This, pFunction);
vshader_set_limits(This);