diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index a1c8bf088a0..4a242131f4c 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -919,6 +919,8 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i HRESULT hr; shader_reg_maps reg_maps; + TRACE("(%p) : pFunction %p\n", iface, pFunction); + /* First pass: trace shader */ shader_trace_init((IWineD3DBaseShader*) This, pFunction); pshader_set_limits(This); diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 84f90f5edc3..c0ee39957bb 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -1126,6 +1126,8 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader HRESULT hr; shader_reg_maps reg_maps; + TRACE("(%p) : pFunction %p\n", iface, pFunction); + /* First pass: trace shader */ shader_trace_init((IWineD3DBaseShader*) This, pFunction); vshader_set_limits(This);