wined3d: BltFast/BltOverride color keying.
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510b6d3b47
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@ -1635,13 +1635,13 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
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if (This->Flags & SFLAG_DIRTY) {
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TRACE("Reloading because surface is dirty\n");
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} else if(/* Reload: gl texture has ck, now no ckey is set OR */
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(This->Flags & SFLAG_GLCKEY && !(This->CKeyFlags & DDSD_CKSRCBLT)) ||
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((This->Flags & SFLAG_GLCKEY) && (!(This->CKeyFlags & DDSD_CKSRCBLT))) ||
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/* Reload: vice versa OR */
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(!(This->Flags & SFLAG_GLCKEY) && !This->CKeyFlags & DDSD_CKSRCBLT) ||
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((!(This->Flags & SFLAG_GLCKEY)) && (This->CKeyFlags & DDSD_CKSRCBLT)) ||
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/* Also reload: Color key is active AND the color key has changed */
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(This->CKeyFlags & DDSD_CKSRCBLT) && (
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This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue ||
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This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)) {
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((This->CKeyFlags & DDSD_CKSRCBLT) && (
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(This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue) ||
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(This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)))) {
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TRACE("Reloading because of color keying\n");
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} else {
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TRACE("surface isn't dirty\n");
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@ -2304,6 +2304,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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( swapchain->backBuffer && (IWineD3DSurface *) Src != swapchain->backBuffer[0]) ) ) {
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float glTexCoord[4];
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DWORD oldCKey;
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DDCOLORKEY oldBltCKey = {0,0};
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GLint oldLight, oldFog, oldDepth, oldBlend, oldCull, oldAlpha;
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GLint alphafunc;
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GLclampf alpharef;
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@ -2345,6 +2346,16 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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Src->CKeyFlags &= ~DDSD_CKSRCBLT;
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}
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/* Color keying */
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if(Flags & DDBLT_KEYDEST) {
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oldBltCKey = This->SrcBltCKey;
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/* Temporary replace the source color key with the destination one. We do this because the color conversion code which
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* is in the end called from LoadTexture works with the source color. At the end of this function we restore the color key.
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*/
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This->SrcBltCKey = This->DestBltCKey;
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} else if (Flags & DDBLT_KEYSRC)
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oldBltCKey = This->SrcBltCKey;
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/* Now load the surface */
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IWineD3DSurface_PreLoad((IWineD3DSurface *) Src);
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@ -2506,11 +2517,15 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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glDrawBuffer(oldDraw);
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}
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/* Restore the color key */
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/* Restore the color key flags */
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if(oldCKey != Src->CKeyFlags) {
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Src->CKeyFlags = oldCKey;
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}
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/* Restore the old color key */
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if (Flags & (DDBLT_KEYSRC | DDBLT_KEYDEST))
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This->SrcBltCKey = oldBltCKey;
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LEAVE_GL();
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/* TODO: If the surface is locked often, perform the Blt in software on the memory instead */
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@ -2759,6 +2774,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
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( srcImpl && (srcImpl->resource.usage & WINED3DUSAGE_RENDERTARGET) )) {
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RECT SrcRect, DstRect;
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DWORD Flags=0;
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if(rsrc) {
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SrcRect.left = rsrc->left;
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@ -2777,7 +2793,17 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
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DstRect.right = dstx + SrcRect.right - SrcRect.left;
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DstRect.bottom = dsty + SrcRect.bottom - SrcRect.top;
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if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, 0, NULL) == WINED3D_OK) return WINED3D_OK;
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/* Convert BltFast flags into Btl ones because it is called from SurfaceImpl_Blt aswell */
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if(trans & DDBLTFAST_SRCCOLORKEY)
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Flags |= DDBLT_KEYSRC;
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if(trans & DDBLTFAST_DESTCOLORKEY)
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Flags |= DDBLT_KEYDEST;
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if(trans & DDBLTFAST_WAIT)
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Flags |= DDBLT_WAIT;
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if(trans & DDBLTFAST_DONOTWAIT)
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Flags |= DDBLT_DONOTWAIT;
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if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, Flags, NULL) == WINED3D_OK) return WINED3D_OK;
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}
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