wined3d: BltFast/BltOverride color keying.

This commit is contained in:
Roderick Colenbrander 2006-07-26 23:19:04 +02:00 committed by Alexandre Julliard
parent 510b6d3b47
commit 3127d6401a
1 changed files with 33 additions and 7 deletions

View File

@ -1635,13 +1635,13 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
if (This->Flags & SFLAG_DIRTY) {
TRACE("Reloading because surface is dirty\n");
} else if(/* Reload: gl texture has ck, now no ckey is set OR */
(This->Flags & SFLAG_GLCKEY && !(This->CKeyFlags & DDSD_CKSRCBLT)) ||
((This->Flags & SFLAG_GLCKEY) && (!(This->CKeyFlags & DDSD_CKSRCBLT))) ||
/* Reload: vice versa OR */
(!(This->Flags & SFLAG_GLCKEY) && !This->CKeyFlags & DDSD_CKSRCBLT) ||
((!(This->Flags & SFLAG_GLCKEY)) && (This->CKeyFlags & DDSD_CKSRCBLT)) ||
/* Also reload: Color key is active AND the color key has changed */
(This->CKeyFlags & DDSD_CKSRCBLT) && (
This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue ||
This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)) {
((This->CKeyFlags & DDSD_CKSRCBLT) && (
(This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue) ||
(This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)))) {
TRACE("Reloading because of color keying\n");
} else {
TRACE("surface isn't dirty\n");
@ -2304,6 +2304,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
( swapchain->backBuffer && (IWineD3DSurface *) Src != swapchain->backBuffer[0]) ) ) {
float glTexCoord[4];
DWORD oldCKey;
DDCOLORKEY oldBltCKey = {0,0};
GLint oldLight, oldFog, oldDepth, oldBlend, oldCull, oldAlpha;
GLint alphafunc;
GLclampf alpharef;
@ -2345,6 +2346,16 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
Src->CKeyFlags &= ~DDSD_CKSRCBLT;
}
/* Color keying */
if(Flags & DDBLT_KEYDEST) {
oldBltCKey = This->SrcBltCKey;
/* Temporary replace the source color key with the destination one. We do this because the color conversion code which
* is in the end called from LoadTexture works with the source color. At the end of this function we restore the color key.
*/
This->SrcBltCKey = This->DestBltCKey;
} else if (Flags & DDBLT_KEYSRC)
oldBltCKey = This->SrcBltCKey;
/* Now load the surface */
IWineD3DSurface_PreLoad((IWineD3DSurface *) Src);
@ -2506,11 +2517,15 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
glDrawBuffer(oldDraw);
}
/* Restore the color key */
/* Restore the color key flags */
if(oldCKey != Src->CKeyFlags) {
Src->CKeyFlags = oldCKey;
}
/* Restore the old color key */
if (Flags & (DDBLT_KEYSRC | DDBLT_KEYDEST))
This->SrcBltCKey = oldBltCKey;
LEAVE_GL();
/* TODO: If the surface is locked often, perform the Blt in software on the memory instead */
@ -2759,6 +2774,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
( srcImpl && (srcImpl->resource.usage & WINED3DUSAGE_RENDERTARGET) )) {
RECT SrcRect, DstRect;
DWORD Flags=0;
if(rsrc) {
SrcRect.left = rsrc->left;
@ -2777,7 +2793,17 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
DstRect.right = dstx + SrcRect.right - SrcRect.left;
DstRect.bottom = dsty + SrcRect.bottom - SrcRect.top;
if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, 0, NULL) == WINED3D_OK) return WINED3D_OK;
/* Convert BltFast flags into Btl ones because it is called from SurfaceImpl_Blt aswell */
if(trans & DDBLTFAST_SRCCOLORKEY)
Flags |= DDBLT_KEYSRC;
if(trans & DDBLTFAST_DESTCOLORKEY)
Flags |= DDBLT_KEYDEST;
if(trans & DDBLTFAST_WAIT)
Flags |= DDBLT_WAIT;
if(trans & DDBLTFAST_DONOTWAIT)
Flags |= DDBLT_DONOTWAIT;
if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, Flags, NULL) == WINED3D_OK) return WINED3D_OK;
}