diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 8a5a8a878fe..00d68c27c7d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1635,13 +1635,13 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) { if (This->Flags & SFLAG_DIRTY) { TRACE("Reloading because surface is dirty\n"); } else if(/* Reload: gl texture has ck, now no ckey is set OR */ - (This->Flags & SFLAG_GLCKEY && !(This->CKeyFlags & DDSD_CKSRCBLT)) || + ((This->Flags & SFLAG_GLCKEY) && (!(This->CKeyFlags & DDSD_CKSRCBLT))) || /* Reload: vice versa OR */ - (!(This->Flags & SFLAG_GLCKEY) && !This->CKeyFlags & DDSD_CKSRCBLT) || + ((!(This->Flags & SFLAG_GLCKEY)) && (This->CKeyFlags & DDSD_CKSRCBLT)) || /* Also reload: Color key is active AND the color key has changed */ - (This->CKeyFlags & DDSD_CKSRCBLT) && ( - This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue || - This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)) { + ((This->CKeyFlags & DDSD_CKSRCBLT) && ( + (This->glCKey.dwColorSpaceLowValue != This->SrcBltCKey.dwColorSpaceLowValue) || + (This->glCKey.dwColorSpaceHighValue != This->SrcBltCKey.dwColorSpaceHighValue)))) { TRACE("Reloading because of color keying\n"); } else { TRACE("surface isn't dirty\n"); @@ -2304,6 +2304,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * ( swapchain->backBuffer && (IWineD3DSurface *) Src != swapchain->backBuffer[0]) ) ) { float glTexCoord[4]; DWORD oldCKey; + DDCOLORKEY oldBltCKey = {0,0}; GLint oldLight, oldFog, oldDepth, oldBlend, oldCull, oldAlpha; GLint alphafunc; GLclampf alpharef; @@ -2345,6 +2346,16 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * Src->CKeyFlags &= ~DDSD_CKSRCBLT; } + /* Color keying */ + if(Flags & DDBLT_KEYDEST) { + oldBltCKey = This->SrcBltCKey; + /* Temporary replace the source color key with the destination one. We do this because the color conversion code which + * is in the end called from LoadTexture works with the source color. At the end of this function we restore the color key. + */ + This->SrcBltCKey = This->DestBltCKey; + } else if (Flags & DDBLT_KEYSRC) + oldBltCKey = This->SrcBltCKey; + /* Now load the surface */ IWineD3DSurface_PreLoad((IWineD3DSurface *) Src); @@ -2506,11 +2517,15 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * glDrawBuffer(oldDraw); } - /* Restore the color key */ + /* Restore the color key flags */ if(oldCKey != Src->CKeyFlags) { Src->CKeyFlags = oldCKey; } + /* Restore the old color key */ + if (Flags & (DDBLT_KEYSRC | DDBLT_KEYDEST)) + This->SrcBltCKey = oldBltCKey; + LEAVE_GL(); /* TODO: If the surface is locked often, perform the Blt in software on the memory instead */ @@ -2759,6 +2774,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D ( srcImpl && (srcImpl->resource.usage & WINED3DUSAGE_RENDERTARGET) )) { RECT SrcRect, DstRect; + DWORD Flags=0; if(rsrc) { SrcRect.left = rsrc->left; @@ -2777,7 +2793,17 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D DstRect.right = dstx + SrcRect.right - SrcRect.left; DstRect.bottom = dsty + SrcRect.bottom - SrcRect.top; - if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, 0, NULL) == WINED3D_OK) return WINED3D_OK; + /* Convert BltFast flags into Btl ones because it is called from SurfaceImpl_Blt aswell */ + if(trans & DDBLTFAST_SRCCOLORKEY) + Flags |= DDBLT_KEYSRC; + if(trans & DDBLTFAST_DESTCOLORKEY) + Flags |= DDBLT_KEYDEST; + if(trans & DDBLTFAST_WAIT) + Flags |= DDBLT_WAIT; + if(trans & DDBLTFAST_DONOTWAIT) + Flags |= DDBLT_DONOTWAIT; + + if(IWineD3DSurfaceImpl_BltOverride(This, &DstRect, Source, &SrcRect, Flags, NULL) == WINED3D_OK) return WINED3D_OK; }