wined3d: Fix minor typo from shader patch.
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@ -763,7 +763,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
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* Account for any inverted textures (render to texture case) by reversing the y coordinate
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* (this is handled in drawPrim() when it sets the MODELVIEW and PROJECTION matrices) */
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shader_addline(&buffer, "MOV result.position, TMP_OUT;\n");
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shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, state.matrix.projection.row[1].y;\n");
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shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, PROJECTION.y;\n");
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shader_addline(&buffer, "END\n\0");
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