wined3d: Fix crash caused by bad TRACE.

This commit is contained in:
Jason Green 2006-07-26 02:25:07 -04:00 committed by Alexandre Julliard
parent 5ca9f82661
commit f6b88b93ad
1 changed files with 2 additions and 1 deletions

View File

@ -1145,7 +1145,6 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
if (This->stateBlock->textures[textureNo] != NULL) {
int coordIdx = This->stateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX];
TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n", textureNo, texture_idx, coordIdx, sd->u.s.texCoords[coordIdx].lpData);
if (coordIdx >= MAX_TEXTURES) {
VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo));
@ -1158,6 +1157,8 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
} else {
TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n",
textureNo, texture_idx, coordIdx, sd->u.s.texCoords[coordIdx].lpData);
if(curVBO != sd->u.s.texCoords[coordIdx].VBO) {
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, sd->u.s.texCoords[coordIdx].VBO));
checkGLcall("glBindBufferARB");