diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index bb489826d4a..a7dd644d3ef 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1145,7 +1145,6 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData if (This->stateBlock->textures[textureNo] != NULL) { int coordIdx = This->stateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX]; - TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n", textureNo, texture_idx, coordIdx, sd->u.s.texCoords[coordIdx].lpData); if (coordIdx >= MAX_TEXTURES) { VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo)); @@ -1158,6 +1157,8 @@ static void loadVertexData(IWineD3DDevice *iface, WineDirect3DVertexStridedData GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); } else { + TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n", + textureNo, texture_idx, coordIdx, sd->u.s.texCoords[coordIdx].lpData); if(curVBO != sd->u.s.texCoords[coordIdx].VBO) { GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, sd->u.s.texCoords[coordIdx].VBO)); checkGLcall("glBindBufferARB");