Commit Graph

463 Commits

Author SHA1 Message Date
Matteo Bruni 58dc0346d6 wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
This reverts parts of e4efcea223 and
8e12b2e61e.
2013-04-26 16:28:22 +02:00
Matteo Bruni bda63dd4a9 wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization. 2013-04-26 16:28:19 +02:00
Stefan Dösinger ac99d53991 wined3d: Move valid_rt_mask to wined3d_d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger 16e862ba9d wined3d: Add a new structure for d3d limits and other info. 2013-04-25 20:25:07 +02:00
Henri Verbeet c756496326 wined3d: Rename the device "strided_streams" field to "stream_info".
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet ee6d17cd54 wined3d: Add support for GL_ARB_debug_output. 2013-04-19 10:43:40 +02:00
Henri Verbeet 5115f55eeb wined3d: Use WGL_ARB_create_context when available. 2013-04-19 10:43:37 +02:00
Matteo Bruni 075fa6547c wined3d: Avoid redundant glDrawBuffer() calls. 2013-04-10 15:46:26 +02:00
Matteo Bruni 46fa0448d9 wined3d: Remove useless glClearxxx calls. 2013-04-10 15:46:14 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
Henri Verbeet 3e7c800e9c wined3d: Get rid of the user_stream field from wined3d_state.
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet 78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Alexandre Julliard 449deda62f wined3d: Link directly to opengl32. 2012-11-08 15:37:44 +01:00
Henri Verbeet 0e856abf6d wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
Henri Verbeet d74cb4571b wined3d: Simplify shader selection. 2012-11-05 11:30:32 +01:00
Henri Verbeet 17e33e9b27 wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe. 2012-10-25 11:48:31 +02:00
Matteo Bruni 902049c054 wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
Henri Verbeet 894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet af1ba676c8 wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension(). 2012-07-25 20:01:31 +02:00
Alexandre Julliard db25d4022a winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet aa71065d9b wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
Henri Verbeet baff64a27a wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
Matteo Bruni 439097c810 wined3d: Update the correct draw buffers mask. 2012-03-28 15:09:09 +02:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Matteo Bruni 1fd18d7688 wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. 2011-11-15 19:37:36 +01:00
Henri Verbeet 81ae0cea7c wined3d: Simplify context_choose_pixel_format().
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet 1c91b08220 wined3d: Construct the projection matrix directly in set_blit_dimension().
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet dbfe83baff wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Henri Verbeet 89d0d3ffd8 wined3d: Get rid of the device parameter to context_setup_target(). 2011-10-26 12:41:33 +02:00
Henri Verbeet bab2a40f87 wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 9b42c657e4 wined3d: Make the device parameter to context_apply_blit_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 284ba950ef wined3d: Make the device parameter to SetupForBlit() const. 2011-10-24 11:16:47 +02:00
Henri Verbeet 96187a54a9 wined3d: Make the context parameter to bind_dummy_textures() const. 2011-10-24 11:16:44 +02:00
Henri Verbeet f28ba9007e wined3d: Make the device parameter to context_choose_pixel_format() const. 2011-10-21 12:09:46 +02:00
Henri Verbeet 25b1130b44 wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
Henri Verbeet cdc9aadf5c wined3d: Don't try to access the swapchain of a destroyed context in context_set_gl_context(). 2011-10-17 17:45:02 +02:00
Henri Verbeet dfea2ab6f4 wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
2011-10-17 17:45:02 +02:00
Henri Verbeet 7ffa768e71 wined3d: Cleanup context_create() error handling a bit. 2011-10-14 13:12:27 +02:00
Henri Verbeet 67b097cd6e wined3d: Get rid of the mostly unused "pfd" variable in context_create(). 2011-10-14 13:12:27 +02:00
Marcus Meissner 7023964865 wined3d: Remove a useless NULL check (Coverity). 2011-08-30 17:27:25 +02:00
Matteo Bruni afeecfd974 wined3d: Rename dummyTextureName variable. 2011-08-29 12:08:19 +02:00
Matteo Bruni 7c6bd2f287 wined3d: Use dummy textures for all the texture targets. 2011-08-29 12:08:19 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00