Commit Graph

196 Commits

Author SHA1 Message Date
Hernan Rajchert 6aead911fb wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
Stefan Dösinger b8dd5839ef wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 06e51c21e1 wined3d: Determine used streams at vdecl creation. 2007-08-08 15:32:00 +02:00
Roderick Colenbrander e77da5ef8a wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
H. Verbeet 82245cb5d7 wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
Francois Gouget 5266e57975 Assorted spelling fixes. 2007-07-31 21:37:50 +02:00
H. Verbeet e652128fdf wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
H. Verbeet fc4c73902a wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData(). 2007-07-24 11:25:52 +02:00
Stefan Dösinger 97cd8bab1b wined3d: Print the fixed and unfixed vertex warning only when needed. 2007-07-10 13:30:42 +02:00
Stefan Dösinger 26ebe396c3 wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
H. Verbeet 5b7758f80c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
H. Verbeet 440ca84680 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
H. Verbeet c60bdca5b0 wined3d: Make use of the texUnitMap in drawStridedSlow as well. 2007-06-21 13:10:40 +02:00
Stefan Dösinger b081cbaf40 wined3d: Emulate tracking of multiple material properties. 2007-06-21 13:09:30 +02:00
Stefan Dösinger 030b92a2f6 wined3d: Remove the FVF codepath from drawprim. 2007-06-21 13:09:08 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
H. Verbeet 45b531fcea wined3d: Make sure the color buffer is not modified by depth_blt(). 2007-06-06 12:10:39 +02:00
Stefan Dösinger adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
Bernd Buschinski aff22d0472 wined3d: Fix drawStridedSlow typo. 2007-04-18 13:13:17 +02:00
H. Verbeet 8d3c078e6c wined3d: Disable the scissor test for depth blits. 2007-04-10 21:39:32 +02:00
H. Verbeet c9b178b594 wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target. 2007-04-09 12:39:23 +02:00
H. Verbeet 3d4e054b55 wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00
Stefan Dösinger a9e04dd87f wined3d: Index buffer data is unsigned. 2007-04-07 10:58:25 +02:00
Fabian Bieler 7cedd56d24 wined3d: Implement linear fog with pixel shader. 2007-03-23 12:30:23 +01:00
Francois Gouget e11ca0a7fd wined3d: Remove space before '\n' in trace. 2007-03-14 12:10:47 +01:00
Stefan Huehner 4d1d01f266 Mark several functions as static. 2007-03-13 13:35:12 +01:00
H. Verbeet 30ee071eb9 wined3d: Disable vertex shaders when transformed vertices are used. 2007-03-13 11:55:55 +01:00
H. Verbeet b22ca33a85 wined3d: 11 space indent is ugly. 2007-03-13 11:54:08 +01:00
Stefan Dösinger 603e7933ea wined3d: Blit the offscreen texture into the drawable if needed.
When using pbuffer or back buffer offscreen rendering the content of
the drawable will have been overwritten. Thus the texture has to be
written into the drawable. An exception is the (pretty common) case
that the whole render target is cleared before rendering to it.
2007-03-12 12:02:05 +01:00
Stefan Dösinger c54a0fc2cf wined3d: Rework surface dirtification.
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.

This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
Stefan Dösinger 2a90bc2c7a wined3d: Remove dead code from drawprim.c. 2007-02-21 10:57:50 +01:00
Stefan Dösinger fb1469c47d wined3d: Do not print the fixed / unfixed vertices warning with shaders. 2007-02-21 10:55:14 +01:00
Stefan Dösinger a9d681c3ad wined3d: With FVFs only one stream is used. 2007-02-20 11:50:26 +01:00
Stefan Dösinger 59ae2a56fb wined3d: Use VBOs for index buffers. 2007-02-20 11:50:10 +01:00
H. Verbeet 498f9c507a wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA. 2007-02-15 11:15:25 +01:00
Stefan Dösinger 0feddccfe3 wined3d: Instancing emulation. 2007-02-14 20:46:25 +01:00
H. Verbeet 32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet 8f0884066f wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
Stefan Dösinger 8cae0e4d07 wined3d: Dirtify the render targets, not the primary swapchain on draws. 2007-02-14 12:27:23 +01:00
Stefan Dösinger c1623d4e7b wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
Stefan Dösinger 380930dc54 wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
Stefan Dösinger c739c387b6 wined3d: Add a per context structure for context management. 2007-02-13 11:50:14 +01:00
Stefan Dösinger 354fdae524 wined3d: Implement per stream offsets. 2007-01-17 11:24:04 +01:00
Stefan Dösinger 1d3abdeeaa wined3d: Store the stream number in the strided structure. 2007-01-17 11:23:54 +01:00
Stefan Dösinger 71f923a6d2 wined3d: Improve drawStridedSlow a bit. 2007-01-17 11:23:41 +01:00
Stefan Dösinger 9b4920996e wined3d: Move material applying to the state table. 2007-01-10 22:00:34 +01:00
Stefan Dösinger dfeb40cbff wined3d: Remove the invymat from drawprim.c. 2007-01-10 22:00:25 +01:00
Stefan Dösinger 329670c7f1 wined3d: Do not reset the material. 2007-01-10 22:00:17 +01:00
Stefan Dösinger 9f2e0fa2e0 wined3d: Do not try to read the vertex decl when the stateblock isn't finalized. 2007-01-08 21:00:14 +01:00
Stefan Dösinger d47ec21280 wined3d: Vertex buffers can use the declaration from the device. 2007-01-08 20:59:57 +01:00