Commit Graph

92 Commits

Author SHA1 Message Date
Maarten Lankhorst cfd4ed9018 quartz: Add quality control to sound renderer. 2010-12-02 12:47:41 +01:00
Maarten Lankhorst 072714f910 quartz: Allow stream time to go negative in sound renderer. 2010-12-02 12:47:40 +01:00
Maarten Lankhorst 97215773d1 Revert "quartz: Fill up sound buffer while in paused state.".
This reverts commit e591700177.
It's not fixing the real issue, filling up buffer while paused is
actually capable of producing quite a few headaches to get it working
right.
2010-12-02 12:47:40 +01:00
Maarten Lankhorst e591700177 quartz: Fill up sound buffer while in paused state. 2010-12-01 17:18:05 +01:00
Maarten Lankhorst 6e69cd4df4 quartz: Increase min_lag.
The max_lag variable determines how much fuzz is allowed between the
sound cursor and the scheduled times, some filters are inaccurate wrt
time and would skip and overwrite data otherwise.
2010-12-01 17:17:47 +01:00
Maarten Lankhorst 4881a354c2 quartz: Add support for advise functions in dsoundrender. 2010-11-30 13:53:28 +01:00
Maarten Lankhorst 9ff6c7d1c7 quartz: Silence fixmes in sound renderer. 2010-11-29 19:43:31 +01:00
Maarten Lankhorst f4a0ca85af quartz: Unset time in dsoundrender if it cannot be obtained. 2010-11-29 19:43:31 +01:00
Maarten Lankhorst 44a17d27bb quartz: Handle state changes in direct sound renderer correctly.
Based on a patch from Vladimir Panteleev
2010-11-11 17:20:24 +01:00
Maarten Lankhorst 64b14c0ecd quartz: Start DirectSound renderer as soon as possible.
Makes directsound switch to silent playback even when no buffers are
playing, fixes glitching on starting playback from a stopped buffer.
2010-11-11 17:08:47 +01:00
Maarten Lankhorst 79f1618828 quartz: Rework direct sound renderer rework to be more time aware. 2010-11-10 12:16:42 +01:00
Maarten Lankhorst 875faa3101 quartz: Use media time instead of stream time in directsound renderer. 2010-11-08 13:30:25 +01:00
Maarten Lankhorst 0196da9b4d quartz: Add IAMFilterMiscFlags to directsound renderer. 2010-11-05 11:24:15 +01:00
Maarten Lankhorst 89223ff78b quartz: Fix EC_COMPLETE handling on dsound renderer. 2010-11-05 11:24:08 +01:00
Aric Stewart 7602829c4f strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart 3c2dfd186a strmbase: Standardize "class" function into functions tables in the structs.
This allows the standardization of the "class" functions to use the 
class as the argument and will aid in expanding the implementation of 
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart 791087089c strmbase: Add an implementation of BaseFilterImpl_EnumPins. 2010-10-08 11:04:09 +02:00
Aric Stewart 1d42659c40 strmbase: Implement BaseFilter in strmbase. 2010-10-08 11:04:04 +02:00
Aric Stewart 66e1ad8a96 strmbase: Move InputPin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart 0410e50e00 strmbase: Move BasePin implementation to strmbase. 2010-10-06 20:46:48 +02:00
Aric Stewart bb110c7749 strmbase: Move enumpins from quartz to strmbase. 2010-10-06 20:46:47 +02:00
Maarten Lankhorst deaeeb7183 quartz: Use MediaSeekingPassThru for DirectSound renderer. 2010-10-05 13:02:33 +02:00
Maarten Lankhorst 3658bf2367 quartz: Fix flushing in dsound renderer. 2010-07-28 13:32:28 +02:00
Michael Stefaniuc 63512e8e98 quartz: Avoid using the long type. 2010-05-20 13:47:44 +02:00
Gerald Pfeifer cb469fec8b quartz: Fix return value of DSoundRender_GetState. 2010-05-14 11:05:29 +02:00
Christian Costa b47091a488 quartz: Add stubbed IAMDirectSound interface to DSoundRenderer. 2010-02-08 17:14:44 +01:00
Michael Stefaniuc a3269bdc40 quartz: Change long to LONG in control.idl. 2009-03-11 13:03:31 +01:00
Michael Stefaniuc cc7fc4abef quartz: Remove superfluous pointer casts. 2009-01-29 14:06:01 +01:00
Maarten Lankhorst b2d20154fa quartz: Implement dynamic format changing in directsound renderer. 2008-10-22 11:53:39 +02:00
Michael Stefaniuc 5c0ff73db2 quartz: Add missing LeaveCriticalSection on error path (Smatch). 2008-07-11 14:07:25 +02:00
Maarten Lankhorst adcf93aeaf quartz: Fix deadlocks in dsound renderer. 2008-07-10 12:18:13 +02:00
Maarten Lankhorst 992fb02c73 quartz: Fix deadlock with transform filter. 2008-07-09 10:58:27 +02:00
Maarten Lankhorst b6b67f698a quartz: Implement state transitions in directsound renderer, and block on pause. 2008-07-04 19:50:04 +02:00
Maarten Lankhorst e5767b1c02 quartz: Fix return values in directsound renderer. 2008-07-03 11:50:52 +02:00
Maarten Lankhorst 3bda54bb04 quartz: Downgrade a fixme to a warn in dsoundrender. 2008-06-26 12:44:20 +02:00
Maarten Lankhorst 33294331d2 quartz: Remove dead code from DSoundRender. 2008-06-25 10:41:47 +02:00
Maarten Lankhorst d283bcdb62 quartz: DSoundRender shouldn't delete buffer when already connected. 2008-06-24 11:47:19 +02:00
Maarten Lankhorst e8705402a4 quartz: Add the ability to force a pin to use a certain renderer. 2008-06-21 11:14:58 +02:00
Maarten Lankhorst 40c0566879 quartz: Improve the directsound renderer a bit. 2008-06-19 11:42:08 +02:00
Maarten Lankhorst 7934951343 quartz: Make the EnumPins interface dynamic.
Take a reference to the ibasefilter and request it for the pins and a
cookie. This seems to be the easiest way to ensure correctness.
2008-04-28 14:21:23 +02:00
Austin English aab8fae59a Spelling fixes. 2008-04-21 14:25:05 +02:00
Maarten Lankhorst f9c2d8e2f4 quartz: Add some more tests and fix wine to pass them. 2008-04-21 14:05:38 +02:00
Maarten Lankhorst 810a933f68 quartz: Change longlong printfs. 2008-04-21 14:05:37 +02:00
Maarten Lankhorst 9d9bf6f158 quartz: Only drop Preroll samples after obtaining its time. 2008-04-21 14:05:37 +02:00
Maarten Lankhorst d7fbc7ef8c quartz: Drop preroll frames in directsound renderer too. 2008-04-21 14:05:37 +02:00
Maarten Lankhorst a0e8b97ffe quartz: Check for discontinuities in the directsound renderer. 2008-04-17 11:42:41 +02:00
Maarten Lankhorst 5fb4224f81 quartz: Silence requests for IVideoWindow. 2008-04-14 23:50:13 +02:00
Maarten Lankhorst f2dccab7e3 quartz: Make the directsound renderer handle the Play->Pause->Play position without dropping data. 2008-04-09 12:07:21 +02:00
Maarten Lankhorst de117c1eb5 quartz: Make the DirectSound renderer return S_FALSE packet if in the paused state. 2008-04-09 11:42:59 +02:00
Maarten Lankhorst d1aa222e85 quartz: Make wait timeout in directsound slightly larger. 2008-04-08 12:20:55 +02:00