quartz: Silence fixmes in sound renderer.
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@ -176,7 +176,7 @@ static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_write
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*ret_writepos = writepos;
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} else if (delta_t < 0) {
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REFERENCE_TIME past, min_writepos_t;
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FIXME("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000);
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WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000);
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if (min_writepos >= playpos)
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min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
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else
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@ -184,19 +184,19 @@ static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_write
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past = min_writepos_t - write_at;
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if (past >= 0) {
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DWORD skipbytes = pos_from_time(This, past);
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FIXME("Skipping %u bytes\n", skipbytes);
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WARN("Skipping %u bytes\n", skipbytes);
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*skip = skipbytes;
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*ret_writepos = min_writepos;
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} else {
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DWORD aheadbytes = pos_from_time(This, -past);
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FIXME("Advancing %u bytes\n", aheadbytes);
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WARN("Advancing %u bytes\n", aheadbytes);
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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}
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} else /* delta_t > 0 */ {
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DWORD aheadbytes;
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FIXME("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000);
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WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000);
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aheadbytes = pos_from_time(This, delta_t);
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FIXME("Advancing %u bytes\n", aheadbytes);
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WARN("Advancing %u bytes\n", aheadbytes);
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if (delta_t >= DSoundRenderer_Max_Fill)
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return S_FALSE;
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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