quartz: Fix EC_COMPLETE handling on dsound renderer.
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6b35b5dd37
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@ -620,6 +620,7 @@ static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStar
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TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart));
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EnterCriticalSection(&This->filter.csFilter);
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if (This->pInputPin->pin.pConnectedTo)
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{
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This->filter.rtStreamStart = tStart;
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if (This->filter.state == State_Paused)
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@ -633,9 +634,18 @@ static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStar
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This->pInputPin->end_of_stream = 0;
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}
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ResetEvent(This->blocked);
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This->filter.state = State_Running;
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} else if (This->filter.filterInfo.pGraph) {
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IMediaEventSink *pEventSink;
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hr = IFilterGraph_QueryInterface(This->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
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if (SUCCEEDED(hr))
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{
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hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, (LONG_PTR)This);
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IMediaEventSink_Release(pEventSink);
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}
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hr = S_OK;
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}
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if (SUCCEEDED(hr))
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This->filter.state = State_Running;
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LeaveCriticalSection(&This->filter.csFilter);
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return hr;
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@ -802,6 +812,7 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
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BaseInputPin* This = (BaseInputPin*)iface;
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DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
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IMediaEventSink* pEventSink;
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BYTE *silence;
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HRESULT hr;
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EnterCriticalSection(This->pin.pCritSec);
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@ -815,21 +826,22 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
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return hr;
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}
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hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
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if (SUCCEEDED(hr))
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silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
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if (silence)
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{
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BYTE * silence;
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memset(silence, 0, me->buf_size);
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DSoundRender_SendSampleData(me, silence, me->buf_size);
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HeapFree(GetProcessHeap(), 0, silence);
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}
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silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
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if (silence)
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if (me->filter.filterInfo.pGraph)
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{
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hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
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if (SUCCEEDED(hr))
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{
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memset(silence, 0, me->buf_size);
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DSoundRender_SendSampleData((DSoundRenderImpl*)This->pin.pinInfo.pFilter, silence, me->buf_size);
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HeapFree(GetProcessHeap(), 0, silence);
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hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, (LONG_PTR)me);
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IMediaEventSink_Release(pEventSink);
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}
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hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0);
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IMediaEventSink_Release(pEventSink);
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}
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MediaSeekingPassThru_EOS(me->seekthru_unk);
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LeaveCriticalSection(This->pin.pCritSec);
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