quartz: Rework direct sound renderer rework to be more time aware.
This commit is contained in:
parent
7fbc8814d8
commit
79f1618828
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@ -39,6 +39,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(quartz);
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/* NOTE: buffer can still be filled completely,
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* but we start waiting until only this amount is buffered
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*/
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static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000;
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static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0};
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static const IBaseFilterVtbl DSoundRender_Vtbl;
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@ -59,19 +64,13 @@ typedef struct DSoundRenderImpl
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const IAMFilterMiscFlagsVtbl *IAMFilterMiscFlags_vtbl;
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IUnknown *seekthru_unk;
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REFERENCE_TIME rtLastStop;
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BaseInputPin * pInputPin;
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IDirectSound8 *dsound;
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LPDIRECTSOUNDBUFFER dsbuffer;
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DWORD buf_size;
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DWORD write_pos;
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DWORD write_loops;
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DWORD last_play_pos;
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DWORD play_loops;
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DWORD in_loop;
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DWORD last_playpos, writepos;
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REFERENCE_TIME play_time;
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@ -81,132 +80,193 @@ typedef struct DSoundRenderImpl
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LONG pan;
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} DSoundRenderImpl;
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static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, REFERENCE_TIME *pRefTime)
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static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat;
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REFERENCE_TIME ret = 10000000;
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ret = ret * pos / wfx->nAvgBytesPerSec;
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return ret;
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}
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static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat;
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REFERENCE_TIME ret = time;
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ret *= wfx->nSamplesPerSec;
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ret /= 10000000;
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ret *= wfx->nBlockAlign;
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return ret;
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}
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static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) {
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WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat;
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BYTE *buf1, *buf2;
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DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv;
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BOOL writepos_set = This->writepos < This->buf_size;
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/* Update position and zero */
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old_writepos = This->writepos;
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old_playpos = This->last_playpos;
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if (old_writepos <= old_playpos)
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old_writepos += This->buf_size;
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IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos);
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if (old_playpos > playpos) {
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adv = This->buf_size + playpos - old_playpos;
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This->play_time += time_from_pos(This, This->buf_size);
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} else
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adv = playpos - old_playpos;
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This->last_playpos = playpos;
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if (adv) {
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TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv);
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IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
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memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1);
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memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2);
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IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
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}
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*minwritepos = writepos;
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if (!writepos_set || old_writepos < writepos) {
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if (writepos_set) {
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This->writepos = This->buf_size;
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FIXME("Underrun of data occured!\n");
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}
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*seqwritepos = writepos;
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} else
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*seqwritepos = This->writepos;
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}
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static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
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{
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WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat;
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DWORD writepos, min_writepos, playpos;
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REFERENCE_TIME max_lag = 50 * 10000;
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REFERENCE_TIME min_lag = 1 * 10000;
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REFERENCE_TIME cur, writepos_t, delta_t;
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DSoundRender_UpdatePositions(This, &writepos, &min_writepos);
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playpos = This->last_playpos;
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if (This->filter.pClock == (IReferenceClock*)&This->IReferenceClock_vtbl) {
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max_lag = min_lag;
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cur = This->play_time + time_from_pos(This, playpos);
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cur -= This->filter.rtStreamStart;
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} else if (This->filter.pClock) {
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IReferenceClock_GetTime(This->filter.pClock, &cur);
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cur -= This->filter.rtStreamStart;
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} else
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cur = -1;
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if (writepos == min_writepos)
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max_lag = min_lag;
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*skip = 0;
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if (cur < 0 || write_at < 0) {
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*ret_writepos = writepos;
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goto end;
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}
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if (writepos >= playpos)
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writepos_t = cur + time_from_pos(This, writepos - playpos);
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else
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writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos);
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/* write_at: Starting time of sample */
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/* cur: current time of play position */
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/* writepos_t: current time of our pointer play position */
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delta_t = write_at - writepos_t;
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if (delta_t >= -max_lag && delta_t <= max_lag) {
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TRACE("Continuing from old position\n");
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*ret_writepos = writepos;
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} else if (delta_t < 0) {
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REFERENCE_TIME past, min_writepos_t;
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FIXME("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000);
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if (min_writepos >= playpos)
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min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
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else
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min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos);
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past = min_writepos_t - write_at;
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if (past >= 0) {
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DWORD skipbytes = pos_from_time(This, past);
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FIXME("Skipping %u bytes\n", skipbytes);
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*skip = skipbytes;
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*ret_writepos = min_writepos;
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} else {
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DWORD aheadbytes = pos_from_time(This, -past);
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FIXME("Advancing %u bytes\n", aheadbytes);
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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}
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} else /* delta_t > 0 */ {
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DWORD aheadbytes;
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FIXME("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000);
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aheadbytes = pos_from_time(This, delta_t);
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FIXME("Advancing %u bytes\n", aheadbytes);
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if (delta_t >= DSoundRenderer_Max_Fill)
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return S_FALSE;
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*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
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}
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end:
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if (playpos > *ret_writepos)
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*pfree = playpos - *ret_writepos;
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else if (playpos == *ret_writepos)
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*pfree = This->buf_size - wfx->nBlockAlign;
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else
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*pfree = This->buf_size + playpos - *ret_writepos;
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if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
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TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000));
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return S_FALSE;
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}
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return S_OK;
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}
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static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
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{
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HRESULT hr;
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EnterCriticalSection(&This->filter.csFilter);
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{
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DWORD state;
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DWORD write_pos;
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while (size && This->filter.state != State_Stopped) {
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DWORD writepos, skip = 0, free, size1, size2, ret;
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BYTE *buf1, *buf2;
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hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
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if (SUCCEEDED(hr) && !(state & DSBSTATUS_PLAYING) && This->filter.state == State_Running)
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{
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TRACE("Not playing, kickstarting the engine\n");
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hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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if (FAILED(hr))
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ERR("Can't play sound buffer (%x)\n", hr);
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}
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if (SUCCEEDED(hr))
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hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, &write_pos);
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if (hr == S_OK)
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{
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DWORD play_pos = *pPlayPos;
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if (play_pos < This->last_play_pos)
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This->play_loops++;
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This->last_play_pos = play_pos;
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/* If we really fell behind, start at the next possible position
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* Also happens when just starting playback for the first time,
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* or when flushing
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*/
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if ((This->play_loops*This->buf_size)+play_pos >=
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(This->write_loops*This->buf_size)+This->write_pos)
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This->write_pos = write_pos;
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if (pRefTime)
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{
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REFERENCE_TIME play_time;
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play_time = ((REFERENCE_TIME)This->play_loops*10000000) +
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((REFERENCE_TIME)play_pos*10000000/This->buf_size);
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/* Don't let time run backwards */
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if(play_time-This->play_time > 0)
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This->play_time = play_time;
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else
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hr = S_FALSE;
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*pRefTime = This->play_time;
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}
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}
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}
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LeaveCriticalSection(&This->filter.csFilter);
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return hr;
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}
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static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size)
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{
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HRESULT hr = S_OK;
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LPBYTE lpbuf1 = NULL;
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LPBYTE lpbuf2 = NULL;
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DWORD dwsize1 = 0;
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DWORD dwsize2 = 0;
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DWORD size2;
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DWORD play_pos,buf_free;
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do {
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hr = DSoundRender_GetPos(This, &play_pos, NULL);
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if (hr != DS_OK)
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{
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ERR("GetPos returned error: %x\n", hr);
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break;
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}
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if (This->write_pos <= play_pos)
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buf_free = play_pos-This->write_pos;
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if (This->filter.state == State_Running)
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hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
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else
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buf_free = This->buf_size - This->write_pos + play_pos;
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hr = S_FALSE;
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/* Wait for enough of the buffer to empty before filling it */
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if(buf_free < This->buf_size/20)
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{
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DWORD ret;
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if (hr != S_OK) {
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This->in_loop = 1;
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LeaveCriticalSection(&This->filter.csFilter);
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ret = WaitForSingleObject(This->blocked, 50);
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if (ret != WAIT_TIMEOUT)
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ERR("%x\n", ret);
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ret = WaitForSingleObject(This->blocked, 10);
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EnterCriticalSection(&This->filter.csFilter);
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This->in_loop = 0;
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if (This->pInputPin->flushing)
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return VFW_E_WRONG_STATE;
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if (This->filter.state == State_Stopped)
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return VFW_E_WRONG_STATE;
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if (This->pInputPin->flushing ||
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This->filter.state == State_Stopped) {
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SetEvent(This->state_change);
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return This->filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
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}
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if (ret != WAIT_TIMEOUT)
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ERR("%x\n", ret);
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continue;
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}
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tStart = -1;
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size2 = min(buf_free, size);
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hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0);
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if (skip)
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FIXME("Sample dropped %u of %u bytes\n", skip, size);
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if (skip >= size)
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return S_OK;
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data += skip;
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size -= skip;
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hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
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if (hr != DS_OK) {
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ERR("Unable to lock sound buffer! (%x)\n", hr);
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break;
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}
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/* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */
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memcpy(lpbuf1, data, dwsize1);
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if (dwsize2)
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memcpy(lpbuf2, data + dwsize1, dwsize2);
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hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
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if (hr != DS_OK)
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ERR("Unable to unlock sound buffer! (%x)\n", hr);
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size -= dwsize1 + dwsize2;
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data += dwsize1 + dwsize2;
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This->write_pos += dwsize1 + dwsize2;
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if (This->write_pos >= This->buf_size)
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{
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This->write_pos -= This->buf_size;
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This->write_loops++;
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}
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} while (size && This->filter.state == State_Running);
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return hr;
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memcpy(buf1, data, size1);
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if (size2)
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memcpy(buf2, data+size1, size2);
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IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
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This->writepos = (writepos + size1 + size2) % This->buf_size;
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TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
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data += size1 + size2;
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size -= size1 + size2;
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}
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return S_OK;
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}
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static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSample)
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@ -285,11 +345,7 @@ static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSa
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if (FAILED(hr))
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ERR("Cannot get sample time (%x)\n", hr);
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if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE))
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WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n",
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(DWORD)(This->rtLastStop / 10000000), (DWORD)((This->rtLastStop / 10000)%1000),
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(DWORD)(tStart / 10000000), (DWORD)((tStart / 10000)%1000));
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This->rtLastStop = tStop;
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IMediaSample_IsDiscontinuity(pSample);
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if (IMediaSample_IsPreroll(pSample) == S_OK)
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{
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@ -298,46 +354,11 @@ static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSa
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return S_OK;
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}
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if (This->filter.state == State_Paused)
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{
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SetEvent(This->state_change);
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LeaveCriticalSection(&This->filter.csFilter);
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WaitForSingleObject(This->blocked, INFINITE);
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EnterCriticalSection(&This->filter.csFilter);
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if (This->filter.state == State_Stopped)
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{
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LeaveCriticalSection(&This->filter.csFilter);
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return VFW_E_WRONG_STATE;
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}
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if (This->filter.state == State_Paused)
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{
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/* Assuming we return because of flushing */
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TRACE("Flushing\n");
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LeaveCriticalSection(&This->filter.csFilter);
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return S_OK;
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}
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SetEvent(This->state_change);
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}
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cbSrcStream = IMediaSample_GetActualDataLength(pSample);
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TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
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#if 0 /* For debugging purpose */
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{
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int i;
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for(i = 0; i < cbSrcStream; i++)
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{
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if ((i!=0) && !(i%16))
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TRACE("\n");
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TRACE("%02x ", pbSrcStream[i]);
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}
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TRACE("\n");
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}
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#endif
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hr = DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream);
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SetEvent(This->state_change);
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hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
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LeaveCriticalSection(&This->filter.csFilter);
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return hr;
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}
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@ -435,7 +456,7 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
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if (FAILED(hr))
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ERR("Cannot create Direct Sound object (%x)\n", hr);
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else
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IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
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hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
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}
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if (SUCCEEDED(hr))
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@ -558,20 +579,12 @@ static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface)
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EnterCriticalSection(&This->filter.csFilter);
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{
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DWORD state = 0;
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if (This->dsbuffer)
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{
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hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
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if (SUCCEEDED(hr))
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{
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if (state & DSBSTATUS_PLAYING)
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hr = IDirectSoundBuffer_Stop(This->dsbuffer);
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}
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}
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hr = IDirectSoundBuffer_Stop(This->dsbuffer);
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if (SUCCEEDED(hr))
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This->filter.state = State_Stopped;
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||||
/* Complete our transition */
|
||||
This->writepos = This->buf_size;
|
||||
SetEvent(This->state_change);
|
||||
SetEvent(This->blocked);
|
||||
MediaSeekingPassThru_ResetMediaTime(This->seekthru_unk);
|
||||
|
@ -591,21 +604,12 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
|
|||
EnterCriticalSection(&This->filter.csFilter);
|
||||
if (This->filter.state != State_Paused)
|
||||
{
|
||||
DWORD state = 0;
|
||||
if (This->filter.state == State_Stopped)
|
||||
{
|
||||
This->pInputPin->end_of_stream = 0;
|
||||
}
|
||||
|
||||
if (This->dsbuffer)
|
||||
{
|
||||
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (state & DSBSTATUS_PLAYING)
|
||||
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
|
||||
}
|
||||
}
|
||||
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
|
||||
if (SUCCEEDED(hr))
|
||||
This->filter.state = State_Paused;
|
||||
|
||||
|
@ -638,6 +642,7 @@ static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStar
|
|||
ResetEvent(This->state_change);
|
||||
This->pInputPin->end_of_stream = 0;
|
||||
}
|
||||
IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
|
||||
ResetEvent(This->blocked);
|
||||
} else if (This->filter.filterInfo.pGraph) {
|
||||
IMediaEventSink *pEventSink;
|
||||
|
@ -720,7 +725,6 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
|
|||
EnterCriticalSection(This->pin.pCritSec);
|
||||
{
|
||||
DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
|
||||
DSImpl->rtLastStop = -1;
|
||||
|
||||
if (This->pin.pConnectedTo)
|
||||
hr = VFW_E_ALREADY_CONNECTED;
|
||||
|
@ -756,11 +760,12 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
|
|||
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
|
||||
buf_desc.dwSize = sizeof(DSBUFFERDESC);
|
||||
buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
|
||||
DSBCAPS_CTRLFREQUENCY |
|
||||
DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS |
|
||||
DSBCAPS_GETCURRENTPOSITION2;
|
||||
buf_desc.dwBufferBytes = DSImpl->buf_size;
|
||||
buf_desc.lpwfxFormat = format;
|
||||
hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL);
|
||||
DSImpl->writepos = DSImpl->buf_size;
|
||||
if (FAILED(hr))
|
||||
ERR("Can't create sound buffer (%x)\n", hr);
|
||||
}
|
||||
|
@ -774,8 +779,6 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
|
|||
hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan);
|
||||
if (FAILED(hr))
|
||||
ERR("Can't set pan to %d (%x)\n", DSImpl->pan, hr);
|
||||
|
||||
DSImpl->write_pos = 0;
|
||||
hr = S_OK;
|
||||
}
|
||||
|
||||
|
@ -817,7 +820,6 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
|
|||
BaseInputPin* This = (BaseInputPin*)iface;
|
||||
DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
|
||||
IMediaEventSink* pEventSink;
|
||||
BYTE *silence;
|
||||
HRESULT hr;
|
||||
|
||||
EnterCriticalSection(This->pin.pCritSec);
|
||||
|
@ -831,14 +833,6 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
|
|||
return hr;
|
||||
}
|
||||
|
||||
silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
|
||||
if (silence)
|
||||
{
|
||||
memset(silence, 0, me->buf_size);
|
||||
DSoundRender_SendSampleData(me, silence, me->buf_size);
|
||||
HeapFree(GetProcessHeap(), 0, silence);
|
||||
}
|
||||
|
||||
if (me->filter.filterInfo.pGraph)
|
||||
{
|
||||
hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
|
||||
|
@ -892,17 +886,12 @@ static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface)
|
|||
{
|
||||
LPBYTE buffer;
|
||||
DWORD size;
|
||||
IDirectSoundBuffer_Stop(pFilter->dsbuffer);
|
||||
|
||||
/* Force a reset */
|
||||
IDirectSoundBuffer_SetCurrentPosition(pFilter->dsbuffer, 0);
|
||||
pFilter->write_pos = pFilter->last_play_pos = 0;
|
||||
++pFilter->play_loops;
|
||||
pFilter->write_loops = pFilter->play_loops;
|
||||
|
||||
IDirectSoundBuffer_Lock(pFilter->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
|
||||
memset(buffer, 0, size);
|
||||
IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0);
|
||||
pFilter->writepos = pFilter->buf_size;
|
||||
}
|
||||
hr = BaseInputPinImpl_EndFlush(iface);
|
||||
LeaveCriticalSection(This->pin.pCritSec);
|
||||
|
@ -1125,12 +1114,19 @@ static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
|
|||
{
|
||||
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
|
||||
HRESULT hr = E_FAIL;
|
||||
DWORD play_pos;
|
||||
|
||||
TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
|
||||
if (!pTime)
|
||||
return E_POINTER;
|
||||
|
||||
if (This->dsbuffer)
|
||||
hr = DSoundRender_GetPos(This, &play_pos, pTime);
|
||||
if (This->dsbuffer) {
|
||||
DWORD writepos1, writepos2;
|
||||
EnterCriticalSection(&This->filter.csFilter);
|
||||
DSoundRender_UpdatePositions(This, &writepos1, &writepos2);
|
||||
*pTime = This->play_time + time_from_pos(This, This->last_playpos);
|
||||
LeaveCriticalSection(&This->filter.csFilter);
|
||||
hr = S_OK;
|
||||
}
|
||||
if (FAILED(hr))
|
||||
ERR("Could not get reference time (%x)!\n", hr);
|
||||
|
||||
|
|
Loading…
Reference in New Issue