Henri Verbeet
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1c1de920e3
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wined3d: Remove COM from the surface implementation.
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2011-04-29 16:52:13 +02:00 |
Henri Verbeet
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2c450571e5
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wined3d: Remove COM from the volume implementation.
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2011-04-15 10:07:57 +02:00 |
Henri Verbeet
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3ec19590d5
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wined3d: Remove COM from the swapchain implementation.
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2011-04-14 17:13:57 +02:00 |
Henri Verbeet
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2ab5b833d7
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wined3d: Remove COM from the rendertarget view implementation.
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2011-04-06 12:05:07 +02:00 |
Henri Verbeet
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f8f83ff2f7
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wined3d: Remove COM from the shader implementation.
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2011-03-31 12:37:46 +02:00 |
Henri Verbeet
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3d4fe0b750
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wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30 12:18:03 +02:00 |
Henri Verbeet
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9ea2ee5f4e
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wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30 12:17:56 +02:00 |
Henri Verbeet
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49725ba583
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wined3d: Get rid of IWineD3DVertexShader.
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2011-03-30 12:17:51 +02:00 |
Henri Verbeet
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fd8e18bd2b
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
Henri Verbeet
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ed0037854a
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wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-16 14:14:21 +01:00 |
Henri Verbeet
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e409b83bcb
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wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
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4c3d55f10e
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
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b9fae5e9a8
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wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
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2011-03-08 12:27:41 +01:00 |
Henri Verbeet
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a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
Henri Verbeet
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1de6adfbae
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
Henri Verbeet
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5765632d9f
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
Henri Verbeet
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bbc7b5ac20
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d3d10core: Try to create a software adapter when no regular adapters are found as well.
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2010-10-25 14:29:42 +02:00 |
Henri Verbeet
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4a626fda42
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d3d10core: Implement ID3D10Texture3D::Map().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
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292c8c36de
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d3d10core: Implement ID3D10Texture3D::Unmap().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
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8ebc180055
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d3d10core: Implement ID3D10Buffer::Map().
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2010-10-15 16:20:02 +02:00 |
Henri Verbeet
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0749d139b4
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d3d10core: Implement ID3D10Buffer::Unmap().
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2010-10-15 16:19:58 +02:00 |
Henri Verbeet
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0d4e0bc9ba
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d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
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81c3f289a3
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d3d10core: Rename texture2d.c to texture.c.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
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07ace95fcd
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d3d10core: Implement device_parent_CreateVolume().
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2010-10-14 17:54:52 +02:00 |
Alexandre Julliard
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81b8ee863e
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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c568916f9e
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wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
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2010-08-31 14:23:47 +02:00 |
Henri Verbeet
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cc5271d1b7
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
Henri Verbeet
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b93a9b37fa
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wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
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2010-08-23 12:05:24 +02:00 |
Alexandre Julliard
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b86d515ed6
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
Alexandre Julliard
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bef5645eb1
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
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6164ce2d82
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makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
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2010-02-22 10:47:11 +01:00 |
Paul Vriens
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7cc429312e
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d3d10core/tests: Fix a test failure when no adapters are present.
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2010-02-01 12:49:37 +01:00 |
Henri Verbeet
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73c6355d75
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d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
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2010-01-04 11:41:28 +01:00 |
Henri Verbeet
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e4e1c27987
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d3d10core: Add a stub ID3D10Query implementation.
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2009-12-14 12:04:05 +01:00 |
Henri Verbeet
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efbd38ae84
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
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2009-12-08 12:33:43 +01:00 |
Henri Verbeet
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03f61decc9
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d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers().
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2009-12-02 13:06:07 +01:00 |
Henri Verbeet
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ee396dda28
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d3d10core: Allow a NULL input layout to be set in IASetInputLayout().
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2009-12-02 13:06:07 +01:00 |
Henri Verbeet
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ccbcf8f291
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d3d10core: Add a separate function for device initialization.
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2009-11-19 12:22:04 +01:00 |
Henri Verbeet
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e3ac26d58c
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d3d10core: Add a stub ID3D10BlendState implementation.
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2009-11-04 13:07:56 +01:00 |
Henri Verbeet
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6d6d8eb1d8
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d3d10core: Add a stub ID3D10SamplerState implementation.
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2009-11-03 21:17:07 +01:00 |
Henri Verbeet
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4b341c252c
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d3d10core: Add a stub ID3D10RasterizerState implementation.
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2009-11-03 21:17:03 +01:00 |
Henri Verbeet
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d7589589a9
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d3d10core: Add a stub ID3D10DepthStencilState implementation.
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2009-11-03 21:17:00 +01:00 |
Henri Verbeet
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6075f57168
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d3d10core: Add a stub ID3D10ShaderResourceView implementation.
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2009-11-03 21:16:23 +01:00 |
Henri Verbeet
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4bb4bad11a
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d3d10core: Add a stub ID3D10DepthStencilView implementation.
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2009-11-03 21:16:17 +01:00 |
Henri Verbeet
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c214022eca
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d3d10core: Fix a small whitespace error.
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2009-10-30 11:29:18 +01:00 |
Henri Verbeet
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3333b12487
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d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
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2009-10-30 11:29:11 +01:00 |
Henri Verbeet
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39d6f64885
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d3d10core: Add a separate function for d3d10_geometry_shader initialization.
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2009-10-30 11:29:01 +01:00 |
Henri Verbeet
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60e32659a7
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wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
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2009-09-25 15:14:44 +02:00 |
Henri Verbeet
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789372afa8
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wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
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2009-09-24 13:24:53 +02:00 |